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hedgewars/CCHandlers.inc
2010-02-15
smxx
Engine:
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2010-02-15
koda
add liblua to sources for macosx
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2010-02-14
nemo
Need this too to set it to last hog for current switch alg
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2010-02-12
smxx
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2010-02-10
smxx
Engine:
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2010-02-04
smxx
Server:
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2010-02-01
koda
new graphics from Tiy and frontend is loaded in landscape mode
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2010-01-31
nemo
Update translation files, add "King Mode"
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2010-01-30
koda
redo LANDSCAPE MODE in a saner way with lots of fps
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2010-01-26
koda
complete the replacement of init/free wrappers for every unit
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2010-01-24
koda
update iphone frontend to the new (silly) sdl api, code cleanups for other sections
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2010-01-16
koda
code cleanup and opengles optimizations
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2010-01-14
koda
makes freepascal code compatible with OBJFPC mode
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2010-01-03
koda
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
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2009-11-28
unc0rr
Fix bug with cursor coordinates sent via net (or demo/save file)
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2009-11-26
unc0rr
A message to help debug
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2009-11-21
unc0rr
Teams in one clan have common ammo
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2009-11-20
koda
trailing mods from previous commit
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2009-11-20
koda
universal application setup
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2009-11-15
koda
Color Fix in PPC + files fallbacks
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2009-11-13
koda
JS patch to (really) activate Vsync
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2009-11-13
koda
add option for vsync -- good results on mac and linux, should be harmless on others (please test)
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2009-11-09
unc0rr
- Formatting changes
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2009-10-29
koda
fix missing land on ppc
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2009-10-24
koda
more updates on touch input/control
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2009-10-22
koda
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
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2009-10-22
koda
update color management for new sdl_image on mac
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2009-10-20
nemo
Remove unneeded var from Smaxx' tag changes
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2009-10-20
nemo
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
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2009-10-12
unc0rr
Huge Smaxx patch with some fixes by me:
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