hedgewars/CCHandlers.inc
2010-02-15 smxx Engine:
2010-02-15 koda add liblua to sources for macosx
2010-02-14 nemo Need this too to set it to last hog for current switch alg
2010-02-12 smxx Engine:
2010-02-10 smxx Engine:
2010-02-04 smxx Server:
2010-02-01 koda new graphics from Tiy and frontend is loaded in landscape mode
2010-01-31 nemo Update translation files, add "King Mode"
2010-01-30 koda redo LANDSCAPE MODE in a saner way with lots of fps
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-24 koda update iphone frontend to the new (silly) sdl api, code cleanups for other sections
2010-01-16 koda code cleanup and opengles optimizations
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2010-01-03 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
2009-11-28 unc0rr Fix bug with cursor coordinates sent via net (or demo/save file)
2009-11-26 unc0rr A message to help debug
2009-11-21 unc0rr Teams in one clan have common ammo
2009-11-20 koda trailing mods from previous commit
2009-11-20 koda universal application setup
2009-11-15 koda Color Fix in PPC + files fallbacks
2009-11-13 koda JS patch to (really) activate Vsync
2009-11-13 koda add option for vsync -- good results on mac and linux, should be harmless on others (please test)
2009-11-09 unc0rr - Formatting changes
2009-10-29 koda fix missing land on ppc
2009-10-24 koda more updates on touch input/control
2009-10-22 koda code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
2009-10-22 koda update color management for new sdl_image on mac
2009-10-20 nemo Remove unneeded var from Smaxx' tag changes
2009-10-20 nemo Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
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