Sat, 04 Aug 2012 22:26:51 -0400 Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
nemo [Sat, 04 Aug 2012 22:26:51 -0400] rev 7489
Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
Sun, 12 Aug 2012 22:46:53 +0200 Removed useless cast in cmdlineClient
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 22:46:53 +0200] rev 7488
Removed useless cast in cmdlineClient
Thu, 30 Aug 2012 12:31:54 -0400 Silly add to facilitate transplant
nemo [Thu, 30 Aug 2012 12:31:54 -0400] rev 7487
Silly add to facilitate transplant
Sat, 04 Aug 2012 21:49:24 -0400 oops
nemo [Sat, 04 Aug 2012 21:49:24 -0400] rev 7486
oops
Sun, 12 Aug 2012 22:46:23 +0200 Hedgeroid:
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 22:46:23 +0200] rev 7485
Hedgeroid: - (hopefully) completed the frontlib JNA mappings - added documentation - Changed more code to use frontlib for ini reading/writing - tried to make everything work again that was working before - Teamlist can now be used to add and remove teams - Netplay now correctly handles team additions when being room chief - Fixed TeamCreatorActivity so that editing teams works
Sun, 19 Aug 2012 12:31:04 +0300 Mission 7: changed enemy health, ammos, fixed crashes, princess no longer hidden
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 12:31:04 +0300] rev 7484
Mission 7: changed enemy health, ammos, fixed crashes, princess no longer hidden
Sat, 04 Aug 2012 21:36:31 -0400 unbreak AI. remove inits from uLand
nemo [Sat, 04 Aug 2012 21:36:31 -0400] rev 7483
unbreak AI. remove inits from uLand
Sun, 12 Aug 2012 22:37:57 +0200 frontlib improvements:
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 22:37:57 +0200] rev 7482
frontlib improvements: - Added README with overview documentation - Improved code documentation/comments - Added flib_gameconn_send_quit to gracefully exit a running game - Changed the type of some size variables to size_t - Fixed starting a mission/training sending the mission script like a multiplayer script - Removed reference counters from flib_scheme and flib_map - Removed INGAME state from netconn (there is no useful difference to ROOM state) - Added extras/jnacontrol.c to warn when functions signatures used by Hedgeroid change - Other small code improvements
Sun, 19 Aug 2012 03:10:57 +0300 Forgot to add mission 10
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 03:10:57 +0300] rev 7481
Forgot to add mission 10
Sat, 04 Aug 2012 21:08:46 -0400 An experimental template to abuse this ability. A quick doubling of the "Islands" crazy template
nemo [Sat, 04 Aug 2012 21:08:46 -0400] rev 7480
An experimental template to abuse this ability. A quick doubling of the "Islands" crazy template
Sun, 12 Aug 2012 22:21:09 +0200 frontlib: Added functions to query important constants from the library
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 22:21:09 +0200] rev 7479
frontlib: Added functions to query important constants from the library
Sun, 19 Aug 2012 02:51:05 +0300 Added a story ending mission/cut-scene
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 02:51:05 +0300] rev 7478
Added a story ending mission/cut-scene
Sat, 04 Aug 2012 20:47:13 -0400 First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo [Sat, 04 Aug 2012 20:47:13 -0400] rev 7477
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
Mon, 06 Aug 2012 22:39:36 +0200 Hedgeroid: Start using the frontlib for more operations
Medo <smaxein@googlemail.com> [Mon, 06 Aug 2012 22:39:36 +0200] rev 7476
Hedgeroid: Start using the frontlib for more operations
Sat, 18 Aug 2012 14:26:19 +0300 Added a FollowGear to the leaderDead animation in mission 9
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 14:26:19 +0300] rev 7475
Added a FollowGear to the leaderDead animation in mission 9
Sat, 04 Aug 2012 18:01:46 -0400 Fix kamikaze crasher. Handle overlapping hogs case.
nemo [Sat, 04 Aug 2012 18:01:46 -0400] rev 7474
Fix kamikaze crasher. Handle overlapping hogs case.
Mon, 06 Aug 2012 22:33:07 +0200 frontlib: Brought commandline client (almost) up to date with the frontlib changes
Medo <smaxein@googlemail.com> [Mon, 06 Aug 2012 22:33:07 +0200] rev 7473
frontlib: Brought commandline client (almost) up to date with the frontlib changes
Sat, 18 Aug 2012 14:24:27 +0300 Fixed a few bugs in mission 7
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 14:24:27 +0300] rev 7472
Fixed a few bugs in mission 7
Fri, 03 Aug 2012 16:58:49 +0400 TestKamikaze, needs polishing
unc0rr [Fri, 03 Aug 2012 16:58:49 +0400] rev 7471
TestKamikaze, needs polishing
Mon, 06 Aug 2012 22:32:46 +0200 frontlib: prevent writing a "binds" section of the team file when there are no binds
Medo <smaxein@googlemail.com> [Mon, 06 Aug 2012 22:32:46 +0200] rev 7470
frontlib: prevent writing a "binds" section of the team file when there are no binds
Sat, 18 Aug 2012 14:22:54 +0300 Fixed a typo in mission 6
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 14:22:54 +0300] rev 7469
Fixed a typo in mission 6
Wed, 01 Aug 2012 18:35:09 -0400 Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
nemo [Wed, 01 Aug 2012 18:35:09 -0400] rev 7468
Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. issue #404
Mon, 06 Aug 2012 22:32:05 +0200 frontlib: fixed ini writing failing because of an inverted condition
Medo <smaxein@googlemail.com> [Mon, 06 Aug 2012 22:32:05 +0200] rev 7467
frontlib: fixed ini writing failing because of an inverted condition
Sat, 18 Aug 2012 12:22:35 +0300 Fixed bug in mission 5 with invisible obstacles
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 12:22:35 +0300] rev 7466
Fixed bug in mission 5 with invisible obstacles
Tue, 31 Jul 2012 23:29:00 +0400 Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
unc0rr [Tue, 31 Jul 2012 23:29:00 +0400] rev 7465
Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
Mon, 06 Aug 2012 22:31:02 +0200 frontlib: Removed reference counting from schemelist
Medo <smaxein@googlemail.com> [Mon, 06 Aug 2012 22:31:02 +0200] rev 7464
frontlib: Removed reference counting from schemelist
Sat, 18 Aug 2012 12:17:26 +0300 Crashfix, healthfix in mission 5
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 12:17:26 +0300] rev 7463
Crashfix, healthfix in mission 5
Fri, 27 Jul 2012 23:16:30 -0400 oops
nemo [Fri, 27 Jul 2012 23:16:30 -0400] rev 7462
oops
Thu, 02 Aug 2012 16:36:11 +0200 Hedgeroid: Started to implement RoomActivity
Medo <smaxein@googlemail.com> [Thu, 02 Aug 2012 16:36:11 +0200] rev 7461
Hedgeroid: Started to implement RoomActivity
Sat, 18 Aug 2012 11:34:49 +0300 Forgot to add mission 9 -.-'
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 11:34:49 +0300] rev 7460
Forgot to add mission 9 -.-'
Fri, 27 Jul 2012 19:27:39 -0400 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo [Fri, 27 Jul 2012 19:27:39 -0400] rev 7459
Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
Thu, 02 Aug 2012 16:35:12 +0200 frontlib: Fixed flib_netconn_send_leaveRoom returning -1 even though there was no error.
Medo <smaxein@googlemail.com> [Thu, 02 Aug 2012 16:35:12 +0200] rev 7458
frontlib: Fixed flib_netconn_send_leaveRoom returning -1 even though there was no error.
Thu, 16 Aug 2012 16:07:04 +0300 Added Mission 9: The Enemy Of My Enemy
belphegorr <szabibibi@gmail.com> [Thu, 16 Aug 2012 16:07:04 +0300] rev 7457
Added Mission 9: The Enemy Of My Enemy
Fri, 27 Jul 2012 20:45:02 +0400 merge
unc0rr [Fri, 27 Jul 2012 20:45:02 +0400] rev 7456
merge
Wed, 01 Aug 2012 21:13:39 +0200 Hedgeroid: Fix argument passing to ChatFragment, small layout fixes
Medo <smaxein@googlemail.com> [Wed, 01 Aug 2012 21:13:39 +0200] rev 7455
Hedgeroid: Fix argument passing to ChatFragment, small layout fixes
Thu, 16 Aug 2012 16:06:24 +0300 Modified final cutscene and fixed a skipping bug
belphegorr <szabibibi@gmail.com> [Thu, 16 Aug 2012 16:06:24 +0300] rev 7454
Modified final cutscene and fixed a skipping bug
Fri, 27 Jul 2012 11:41:16 +0400 oops
unc0rr [Fri, 27 Jul 2012 11:41:16 +0400] rev 7453
oops
Wed, 01 Aug 2012 20:56:32 +0200 Hedgeroid: Added libjnidispatch.so and jna.jar
Medo <smaxein@googlemail.com> [Wed, 01 Aug 2012 20:56:32 +0200] rev 7452
Hedgeroid: Added libjnidispatch.so and jna.jar
Fri, 10 Aug 2012 20:11:05 +0300 Fixed variable loading errors and added saving of "M8Scene" in mission 8
belphegorr <szabibibi@gmail.com> [Fri, 10 Aug 2012 20:11:05 +0300] rev 7451
Fixed variable loading errors and added saving of "M8Scene" in mission 8
Fri, 27 Jul 2012 10:29:37 +0400 Fix edge case problems with sniper rifle
unc0rr [Fri, 27 Jul 2012 10:29:37 +0400] rev 7450
Fix edge case problems with sniper rifle
Wed, 01 Aug 2012 20:41:54 +0200 Hedgeroid: Room screen WIP
Medo <smaxein@googlemail.com> [Wed, 01 Aug 2012 20:41:54 +0200] rev 7449
Hedgeroid: Room screen WIP
Fri, 10 Aug 2012 04:26:58 +0300 Solved "floating repositionings" in every mission
belphegorr <szabibibi@gmail.com> [Fri, 10 Aug 2012 04:26:58 +0300] rev 7448
Solved "floating repositionings" in every mission Fixed bug where gear message wouldn't be reset after animations Mission 5: fixed bug where control would be messed up when animation interrupted the turn of a hedgehog that was using multi-shot weapons Replaced graves with circles for marking enemy positions
Thu, 26 Jul 2012 21:58:25 +0400 uploading to youtube, it works, but user interface is still incomplete
Stepan777 <stepik-777@mail.ru> [Thu, 26 Jul 2012 21:58:25 +0400] rev 7447
uploading to youtube, it works, but user interface is still incomplete
Thu, 26 Jul 2012 11:56:58 +0400 No more AI jumping lulz
unc0rr [Thu, 26 Jul 2012 11:56:58 +0400] rev 7446
No more AI jumping lulz
Fri, 27 Jul 2012 10:47:23 -0400 this one too
nemo [Fri, 27 Jul 2012 10:47:23 -0400] rev 7445
this one too
Fri, 27 Jul 2012 01:38:24 +0200 Hedgeroid: various improvements:
Medo <smaxein@googlemail.com> [Fri, 27 Jul 2012 01:38:24 +0200] rev 7444
Hedgeroid: various improvements: - Improved main menu dialogs - Fixed hardware enter button not sending chat messages on Transformer - Fixed /me messages showing the /me as part of the message
Fri, 10 Aug 2012 00:20:52 +0300 Added Mission 8: Long Live The Queen
belphegorr <szabibibi@gmail.com> [Fri, 10 Aug 2012 00:20:52 +0300] rev 7443
Added Mission 8: Long Live The Queen
Thu, 26 Jul 2012 21:56:47 +0400 merge
Stepan777 <stepik-777@mail.ru> [Thu, 26 Jul 2012 21:56:47 +0400] rev 7442
merge
Thu, 26 Jul 2012 11:56:43 +0400 Better prediction of cluster, melon, and whip
unc0rr [Thu, 26 Jul 2012 11:56:43 +0400] rev 7441
Better prediction of cluster, melon, and whip
Fri, 27 Jul 2012 10:38:29 -0400 rewrite to make the string shorter
nemo [Fri, 27 Jul 2012 10:38:29 -0400] rev 7440
rewrite to make the string shorter
Thu, 26 Jul 2012 11:10:56 +0200 Merge
Medo <smaxein@googlemail.com> [Thu, 26 Jul 2012 11:10:56 +0200] rev 7439
Merge
Fri, 10 Aug 2012 00:20:21 +0300 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com> [Fri, 10 Aug 2012 00:20:21 +0300] rev 7438
Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
Wed, 25 Jul 2012 22:46:03 +0400 merge
unc0rr [Wed, 25 Jul 2012 22:46:03 +0400] rev 7437
merge
Thu, 02 Aug 2012 05:52:56 +0300 Removed gfOneClanMode from Mission 7
belphegorr <szabibibi@gmail.com> [Thu, 02 Aug 2012 05:52:56 +0300] rev 7436
Removed gfOneClanMode from Mission 7
Wed, 25 Jul 2012 16:31:34 +0400 Commit commented out code which I used to debug AI walking
unc0rr [Wed, 25 Jul 2012 16:31:34 +0400] rev 7435
Commit commented out code which I used to debug AI walking
Tue, 31 Jul 2012 21:21:27 +0300 Added Mission 7: Family Reunion
belphegorr <szabibibi@gmail.com> [Tue, 31 Jul 2012 21:21:27 +0300] rev 7434
Added Mission 7: Family Reunion
Wed, 25 Jul 2012 16:24:30 +0400 - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
unc0rr [Wed, 25 Jul 2012 16:24:30 +0400] rev 7433
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases) - More branching in walk algorythm which allows for better coverage of reachable places. Sometimes makes AI perform ridiculous jumping just to make a tiny step. - Small fixes/adjustments
Wed, 25 Jul 2012 22:36:39 +0400 Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
unc0rr [Wed, 25 Jul 2012 22:36:39 +0400] rev 7432
Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
Tue, 31 Jul 2012 21:20:58 +0300 Mission 6: Modified a dialogue timing
belphegorr <szabibibi@gmail.com> [Tue, 31 Jul 2012 21:20:58 +0300] rev 7431
Mission 6: Modified a dialogue timing
Wed, 25 Jul 2012 12:29:53 +0400 Some tiny improvements to AI walking algorythm
unc0rr [Wed, 25 Jul 2012 12:29:53 +0400] rev 7430
Some tiny improvements to AI walking algorythm
Wed, 25 Jul 2012 10:57:00 -0400 Changes to pas2c - unreviewed apart from cursory glance and compile test.
xymeng [Wed, 25 Jul 2012 10:57:00 -0400] rev 7429
Changes to pas2c - unreviewed apart from cursory glance and compile test.
Tue, 31 Jul 2012 20:25:28 +0300 Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
belphegorr <szabibibi@gmail.com> [Tue, 31 Jul 2012 20:25:28 +0300] rev 7428
Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
Wed, 25 Jul 2012 12:28:14 +0400 Adjust firepunch and bat consts yet again
unc0rr [Wed, 25 Jul 2012 12:28:14 +0400] rev 7427
Adjust firepunch and bat consts yet again
Wed, 25 Jul 2012 10:56:14 -0400 Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo [Wed, 25 Jul 2012 10:56:14 -0400] rev 7426
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
Tue, 31 Jul 2012 17:19:24 +0300 Mission 1: Fixed a typo
belphegorr <szabibibi@gmail.com> [Tue, 31 Jul 2012 17:19:24 +0300] rev 7425
Mission 1: Fixed a typo Mission 2: Added gfPerHogAmmo for the sake of the story Mission 5: Removed mines, barrels Added caption showing turns left until wave 3 Reduced turns before wave 3 Fixed crashes during animations caused by HideHog Changed cannibal positions Added marks for at the positions wave 3 appears at
Tue, 24 Jul 2012 16:12:41 +0400 Prefer to bat enemy away dealing the same amount of damage
unc0rr [Tue, 24 Jul 2012 16:12:41 +0400] rev 7424
Prefer to bat enemy away dealing the same amount of damage
Tue, 24 Jul 2012 18:53:42 -0400 workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
nemo [Tue, 24 Jul 2012 18:53:42 -0400] rev 7423
workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
Tue, 24 Jul 2012 20:46:12 +0300 Changed name of princess in mission 6 (forgot it last time).
belphegorr <szabibibi@gmail.com> [Tue, 24 Jul 2012 20:46:12 +0300] rev 7422
Changed name of princess in mission 6 (forgot it last time).
Tue, 24 Jul 2012 16:10:09 +0400 No need to redefine signal
unc0rr [Tue, 24 Jul 2012 16:10:09 +0400] rev 7421
No need to redefine signal
Tue, 24 Jul 2012 17:50:42 -0400 Fix bee crasher, tweak splash values
nemo [Tue, 24 Jul 2012 17:50:42 -0400] rev 7420
Fix bee crasher, tweak splash values
Tue, 24 Jul 2012 20:21:01 +0300 Removed some campaign variables from Mission 6.
belphegorr <szabibibi@gmail.com> [Tue, 24 Jul 2012 20:21:01 +0300] rev 7419
Removed some campaign variables from Mission 6.
Sat, 21 Jul 2012 17:51:51 -0400 better?
nemo [Sat, 21 Jul 2012 17:51:51 -0400] rev 7418
better?
Tue, 24 Jul 2012 20:15:30 +0300 Switched Fell From Heaven to Fell From Grace on missions 5, 6.
belphegorr <szabibibi@gmail.com> [Tue, 24 Jul 2012 20:15:30 +0300] rev 7417
Switched Fell From Heaven to Fell From Grace on missions 5, 6. Changed start dialogue of the princess in Mission 6.
Sun, 22 Jul 2012 00:48:48 +0400 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr [Sun, 22 Jul 2012 00:48:48 +0400] rev 7416
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
Tue, 24 Jul 2012 18:36:23 +0300 Fixed localization of Mission 6 and fixed a typo.
belphegorr <szabibibi@gmail.com> [Tue, 24 Jul 2012 18:36:23 +0300] rev 7415
Fixed localization of Mission 6 and fixed a typo.
Fri, 20 Jul 2012 21:30:53 -0400 unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
nemo [Fri, 20 Jul 2012 21:30:53 -0400] rev 7414
unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
Mon, 23 Jul 2012 19:17:04 +0300 Finished mission 6: Dragon's lair
belphegorr <szabibibi@gmail.com> [Mon, 23 Jul 2012 19:17:04 +0300] rev 7413
Finished mission 6: Dragon's lair Modified uCommandHandlers (DrawGear function), as the last merge was causing crashes when hogs were hidden.
Fri, 20 Jul 2012 21:15:38 -0400 Ok. *these* should be safe with just this one extra check...
nemo [Fri, 20 Jul 2012 21:15:38 -0400] rev 7412
Ok. *these* should be safe with just this one extra check...
Thu, 30 Aug 2012 12:13:24 -0400 checkpoint merge
nemo [Thu, 30 Aug 2012 12:13:24 -0400] rev 7411
checkpoint merge
Fri, 20 Jul 2012 19:56:58 -0400 :( I have no idea why this did not work
nemo [Fri, 20 Jul 2012 19:56:58 -0400] rev 7410
:( I have no idea why this did not work
Fri, 20 Jul 2012 18:48:04 -0400 Avoid desync playing back demos
nemo [Fri, 20 Jul 2012 18:48:04 -0400] rev 7409
Avoid desync playing back demos
Fri, 20 Jul 2012 17:43:35 -0400 don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
nemo [Fri, 20 Jul 2012 17:43:35 -0400] rev 7408
don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
Fri, 20 Jul 2012 15:12:47 -0400 I thirst for randomness.
nemo [Fri, 20 Jul 2012 15:12:47 -0400] rev 7407
I thirst for randomness.
Fri, 20 Jul 2012 14:16:05 -0400 Try avoiding spamming the log by retaining the gears. untested.
nemo [Fri, 20 Jul 2012 14:16:05 -0400] rev 7406
Try avoiding spamming the log by retaining the gears. untested.
Fri, 20 Jul 2012 18:42:45 +0400 Replace stupid 'mod' with 'and'
unc0rr [Fri, 20 Jul 2012 18:42:45 +0400] rev 7405
Replace stupid 'mod' with 'and'
Fri, 20 Jul 2012 15:39:13 +0100 ooops (and indentation)
koda [Fri, 20 Jul 2012 15:39:13 +0100] rev 7404
ooops (and indentation)
Fri, 20 Jul 2012 12:25:53 +0100 press 8 to mute audio while ingame
koda [Fri, 20 Jul 2012 12:25:53 +0100] rev 7403
press 8 to mute audio while ingame
Fri, 20 Jul 2012 09:09:17 +0400 mod operator is so stupid in pascal
unc0rr [Fri, 20 Jul 2012 09:09:17 +0400] rev 7402
mod operator is so stupid in pascal
Thu, 19 Jul 2012 20:34:21 -0400 oh yeah, these too
nemo [Thu, 19 Jul 2012 20:34:21 -0400] rev 7401
oh yeah, these too
Thu, 19 Jul 2012 17:34:18 -0400 Fix TARDIS, make switcher work w/ the new more stringent check.
nemo [Thu, 19 Jul 2012 17:34:18 -0400] rev 7400
Fix TARDIS, make switcher work w/ the new more stringent check.
Thu, 19 Jul 2012 17:14:02 -0400 Update team health
nemo [Thu, 19 Jul 2012 17:14:02 -0400] rev 7399
Update team health
Wed, 18 Jul 2012 23:02:14 +0400 Start TestCake
unc0rr [Wed, 18 Jul 2012 23:02:14 +0400] rev 7398
Start TestCake
Wed, 18 Jul 2012 15:05:56 +0100 allow FPFLAGS and GHFLAGS only in cmakes able to support them
koda [Wed, 18 Jul 2012 15:05:56 +0100] rev 7397
allow FPFLAGS and GHFLAGS only in cmakes able to support them
Mon, 16 Jul 2012 23:08:42 -0400 what the heck, let's add a few more
nemo [Mon, 16 Jul 2012 23:08:42 -0400] rev 7396
what the heck, let's add a few more
Mon, 16 Jul 2012 23:46:44 +0400 - Check for harmful gear deletions
unc0rr [Mon, 16 Jul 2012 23:46:44 +0400] rev 7395
- Check for harmful gear deletions - Catch and fix bug in kamikaze - TARDIS has similar bug, leave fixing to its authors
Mon, 16 Jul 2012 23:12:59 +0400 Use gmDestroy message instead
unc0rr [Mon, 16 Jul 2012 23:12:59 +0400] rev 7394
Use gmDestroy message instead
Sun, 15 Jul 2012 16:56:05 -0400 Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo [Sun, 15 Jul 2012 16:56:05 -0400] rev 7393
Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
Fri, 13 Jul 2012 16:39:20 +0400 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru> [Fri, 13 Jul 2012 16:39:20 +0400] rev 7392
Correctly distinguish between game and real ticks while recording video, so that paused game and speed-up demo are recorded better. Also support recording videos from demos executed directly (without frontend), such videos will be automatically encoded on frontend startup.
Sun, 15 Jul 2012 15:35:28 -0400 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo [Sun, 15 Jul 2012 15:35:28 -0400] rev 7391
Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
Fri, 13 Jul 2012 16:35:42 +0400 merge
Stepan777 <stepik-777@mail.ru> [Fri, 13 Jul 2012 16:35:42 +0400] rev 7390
merge
Sat, 14 Jul 2012 23:19:09 -0400 Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo [Sat, 14 Jul 2012 23:19:09 -0400] rev 7389
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
Fri, 13 Jul 2012 13:21:52 +0400 Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
unc0rr [Fri, 13 Jul 2012 13:21:52 +0400] rev 7388
Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
Fri, 10 Jan 2014 00:57:15 +0400 Filter sprSDFlake too, so engine could pass initialization gl2
unc0rr [Fri, 10 Jan 2014 00:57:15 +0400] rev 7387
Filter sprSDFlake too, so engine could pass initialization
Tue, 10 Jul 2012 21:58:19 +0400 Fix bug with isInLag picture displayed at end of some videos.
Stepan777 <stepik-777@mail.ru> [Tue, 10 Jul 2012 21:58:19 +0400] rev 7386
Fix bug with isInLag picture displayed at end of some videos. + Some improvements to user interface.
Fri, 13 Jul 2012 01:07:53 +0400 Don't consider moving hedgehogs in place rating in after attack mode
unc0rr [Fri, 13 Jul 2012 01:07:53 +0400] rev 7385
Don't consider moving hedgehogs in place rating in after attack mode
Thu, 09 Jan 2014 22:38:40 +0400 Import temp.diff which is a try to fix glitches with textures edges gl2
Wolfgang Steffens <WolfgangSteff@gmail.com> [Thu, 09 Jan 2014 22:38:40 +0400] rev 7384
Import temp.diff which is a try to fix glitches with textures edges
Tue, 10 Jul 2012 21:56:25 +0400 merge
Stepan777 <stepik-777@mail.ru> [Tue, 10 Jul 2012 21:56:25 +0400] rev 7383
merge
Thu, 12 Jul 2012 23:31:06 +0400 When removing a record, set selection on the next item in the list
unc0rr [Thu, 12 Jul 2012 23:31:06 +0400] rev 7382
When removing a record, set selection on the next item in the list
Thu, 09 Jan 2014 22:35:40 +0400 Wolfgang Steffens's gl2 and atlas branch gl2
unc0rr [Thu, 09 Jan 2014 22:35:40 +0400] rev 7381
Wolfgang Steffens's gl2 and atlas branch
Wed, 18 Jun 2014 19:57:25 +0200 closing wosteffs ancient debug commit head. default branch has been a dual-headed monster for long enough IMO
sheepluva [Wed, 18 Jun 2014 19:57:25 +0200] rev 7380
closing wosteffs ancient debug commit head. default branch has been a dual-headed monster for long enough IMO
Mon, 09 Jul 2012 21:45:30 +0400 fix bug with desynced camera positions
Stepan777 <stepik-777@mail.ru> [Mon, 09 Jul 2012 21:45:30 +0400] rev 7379
fix bug with desynced camera positions
Thu, 12 Jul 2012 06:19:32 -0400 Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
nemo [Thu, 12 Jul 2012 06:19:32 -0400] rev 7378
Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
Tue, 10 Jul 2012 16:38:50 +0200 Debug commit
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 10 Jul 2012 16:38:50 +0200] rev 7377
Debug commit Added code to replace sprites with a checkerboard pattern in order to identify filtering issues. This version only renders DrawSprite()'s with the checkerboard pattern for debugging purposes cleaned up some unneeded stuff
Mon, 09 Jul 2012 17:03:57 +0400 rework saving of camera positions so there is no need to know framerate during prerecording.
Stepan777 <stepik-777@mail.ru> [Mon, 09 Jul 2012 17:03:57 +0400] rev 7376
rework saving of camera positions so there is no need to know framerate during prerecording. support x264 on older versions of ffmpeg/libav. remove some unuseful options.
Wed, 11 Jul 2012 22:18:43 -0400 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo [Wed, 11 Jul 2012 22:18:43 -0400] rev 7375
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
Tue, 10 Jul 2012 11:09:38 +0200 Merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 10 Jul 2012 11:09:38 +0200] rev 7374
Merge
Mon, 09 Jul 2012 16:42:13 +0400 merge
Stepan777 <stepik-777@mail.ru> [Mon, 09 Jul 2012 16:42:13 +0400] rev 7373
merge
Mon, 09 Jul 2012 23:28:02 -0400 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo [Mon, 09 Jul 2012 23:28:02 -0400] rev 7372
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
Sun, 08 Jul 2012 13:29:06 +0400 First try to use framebuffer, instead of auxilary buffer.
Stepan777 <stepik-777@mail.ru> [Sun, 08 Jul 2012 13:29:06 +0400] rev 7371
First try to use framebuffer, instead of auxilary buffer. On my computer this fixes large resolutions (e.g. 1920x1080)
Sun, 08 Jul 2012 23:14:24 +0400 Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
unc0rr [Sun, 08 Jul 2012 23:14:24 +0400] rev 7370
Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
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