unc0rr [Sat, 27 Nov 2010 22:40:29 +0300] rev 4423
Initial commit of the Draw Map Scene
nemo [Fri, 26 Nov 2010 15:31:57 -0500] rev 4422
add a uid to VGs for purpose of Lua manipulation
nemo [Fri, 26 Nov 2010 10:21:53 -0500] rev 4421
corrected steps
nemo [Thu, 25 Nov 2010 22:56:28 -0500] rev 4420
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
prg [Wed, 24 Nov 2010 20:36:46 -0500] rev 4419
fix for frontend desync
nemo [Wed, 24 Nov 2010 16:41:35 -0500] rev 4418
update translations, add Dutch
nemo [Wed, 24 Nov 2010 15:40:28 -0500] rev 4417
move this call to where the game tick is actually incremented
Henek [Mon, 22 Nov 2010 22:05:46 +0100] rev 4416
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
unc0rr [Mon, 22 Nov 2010 21:57:45 +0300] rev 4415
SinTable.inc -> uSinTable.pas
unc0rr [Mon, 22 Nov 2010 21:49:57 +0300] rev 4414
Move doPut into uIO (not a very bad place really)
unc0rr [Mon, 22 Nov 2010 21:43:31 +0300] rev 4413
uCommandHandlers
Henek [Mon, 22 Nov 2010 12:35:52 +0100] rev 4412
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek [Mon, 22 Nov 2010 10:04:08 +0100] rev 4411
fix SetEffect, last parameter was not a boolean
Henek [Mon, 22 Nov 2010 00:34:53 +0100] rev 4410
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
nemo [Sun, 21 Nov 2010 18:12:20 -0500] rev 4409
fix chat
nemo [Sun, 21 Nov 2010 16:13:44 -0500] rev 4408
revert 4388 - was there already, I didn't notice. still no idea what the problem is
nemo [Sun, 21 Nov 2010 15:57:38 -0500] rev 4407
I think unc0rr forgot to add initModule here
nemo [Sun, 21 Nov 2010 13:13:42 -0500] rev 4406
Increase teams to 8 to match the 8 colours, fix
issue #108, reenable rope length modifier
nemo [Sun, 21 Nov 2010 12:11:50 -0500] rev 4405
detach rope if the Land[] vanishes
unc0rr [Sun, 21 Nov 2010 19:51:33 +0300] rev 4404
Remove some more circular dependencies
unc0rr [Sun, 21 Nov 2010 19:41:19 +0300] rev 4403
uDebug
unc0rr [Sun, 21 Nov 2010 19:14:45 +0300] rev 4402
Remove uChat dependency from uCommands
unc0rr [Sun, 21 Nov 2010 19:07:43 +0300] rev 4401
Remove uAmmos dependaency from uCommands
nemo [Sun, 21 Nov 2010 10:53:50 -0500] rev 4400
fix rope test
Henek [Sun, 21 Nov 2010 16:48:44 +0100] rev 4399
fix key binds for lua created teams and added wind control
unc0rr [Sun, 21 Nov 2010 17:48:58 +0300] rev 4398
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
nemo [Sun, 21 Nov 2010 09:37:48 -0500] rev 4397
Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
nemo [Sun, 21 Nov 2010 09:12:44 -0500] rev 4396
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
unc0rr [Sun, 21 Nov 2010 16:55:19 +0300] rev 4395
merge
nemo [Sun, 21 Nov 2010 08:42:41 -0500] rev 4394
move rendering to fix 4368:3698361802ed