hedgewars/uLand.pas
Sun, 25 Oct 2009 16:35:09 +0000 koda fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
Tue, 16 Mar 2010 13:39:39 +0000 mbait Added new type of map at UI. Simple random map generation mbait-mangen
Thu, 10 Sep 2009 15:29:28 +0000 nemo Strip trailing spaces
Sun, 30 Aug 2009 13:53:27 +0000 nemo An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
Wed, 12 Aug 2009 15:04:16 +0000 nemo oops!
Fri, 10 Jul 2009 19:10:29 +0000 koda fix a binding that was preveting to display anything else besides hogs on iphone
Thu, 09 Jul 2009 00:56:26 +0000 koda routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
Wed, 08 Jul 2009 15:03:57 +0000 koda additional touch support and nemo's reduced land array size
Tue, 07 Jul 2009 21:48:55 +0000 koda -Removal of older WAV files, now useless thanks to OpenAL
Fri, 03 Jul 2009 22:02:13 +0000 koda typos
Thu, 18 Jun 2009 17:48:06 +0000 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
Sun, 14 Jun 2009 13:20:28 +0000 unc0rr koda's patch fixing some iphone port troubles (color, mouse)
Fri, 12 Jun 2009 08:52:31 +0000 unc0rr Endian aware Land digest
Fri, 12 Jun 2009 00:39:36 +0000 nemo Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
Thu, 11 Jun 2009 15:22:02 +0000 unc0rr Patch by koda:
Sat, 23 May 2009 18:26:16 +0000 nemo set Minefield to 150%, reduce fort distance by 512px
Sun, 22 Mar 2009 14:32:22 +0000 unc0rr Apply koda's OpenGL ES compatibility patch
Sun, 01 Mar 2009 17:24:25 +0000 unc0rr 4 utilities by nemo
Wed, 18 Feb 2009 16:46:27 +0000 unc0rr Split land texture into small ones:
Wed, 18 Feb 2009 16:35:03 +0000 unc0rr More reorganization
Wed, 18 Feb 2009 16:28:21 +0000 unc0rr Reorganize land texteure function in prepare to texture split
Sun, 15 Feb 2009 14:38:02 +0000 unc0rr Templates filter by nemo
Sat, 14 Feb 2009 16:54:28 +0000 unc0rr - Set bamboo plinko hedgehogs limit to 48
Sat, 14 Feb 2009 16:30:22 +0000 unc0rr engine part of nemo's patch
Sun, 01 Feb 2009 15:58:44 +0000 unc0rr Apply nemo's patch polished by me:
Fri, 30 Jan 2009 14:59:59 +0000 unc0rr Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
Thu, 29 Jan 2009 17:27:43 +0000 unc0rr - nemo's patch for custom cave map dimensions
Tue, 27 Jan 2009 15:34:37 +0000 unc0rr nemo's template patch (invertion)
Mon, 26 Jan 2009 21:46:53 +0000 unc0rr Allow loading maps and forts
Mon, 26 Jan 2009 21:03:57 +0000 unc0rr That was wrong place for the patch
Mon, 26 Jan 2009 21:02:49 +0000 unc0rr Turn cave mode on automatically when there are pixels on top of map
Mon, 26 Jan 2009 15:53:43 +0000 unc0rr Fix nemo's large land patch
Sun, 25 Jan 2009 18:27:31 +0000 unc0rr Some fixes by nemo
Sun, 25 Jan 2009 18:10:23 +0000 unc0rr Apply nemo's world resize patch
Thu, 22 Jan 2009 17:53:39 +0000 unc0rr Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
Fri, 05 Dec 2008 21:34:09 +0000 unc0rr Fix forts bug
Sun, 26 Oct 2008 17:41:03 +0000 unc0rr Support 'Divide teams' option in engine
Sun, 28 Sep 2008 15:45:37 +0000 unc0rr Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
Sun, 10 Aug 2008 19:55:08 +0000 unc0rr Enable back rendering objects that are put on top of land texture
Fri, 08 Aug 2008 20:33:57 +0000 unc0rr Step 4: repair girder rendering (girder is 32bit now)
Fri, 08 Aug 2008 20:13:32 +0000 unc0rr Step 3: Maps are rendered correctly, but without objects yet
Fri, 08 Aug 2008 19:39:22 +0000 unc0rr Step 2: painted maps loading correctly
Fri, 08 Aug 2008 19:34:55 +0000 unc0rr Start implementing support for 32bit sprites concerned in map generation process.
Tue, 22 Jul 2008 18:31:34 +0000 unc0rr Load flakes information from theme.cfg when playing painted map
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Tue, 27 May 2008 14:30:48 +0000 unc0rr Fix forts mode to take in account clans, not teams
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Sun, 13 Apr 2008 12:33:16 +0000 unc0rr Fix warnings
Sat, 29 Mar 2008 21:13:54 +0000 unc0rr Aware that not visible pixels are not ground, whatever their color under alpha-channel is
Wed, 05 Mar 2008 19:34:52 +0000 unc0rr Fix bug with handling explosions (wrong parameters passed to glTexSubImage2D) spotted by Tiyuri
Sun, 27 Jan 2008 20:35:40 +0000 unc0rr - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
Sun, 27 Jan 2008 19:29:00 +0000 unc0rr Store Land surface in memory:
Sun, 27 Jan 2008 18:39:02 +0000 unc0rr Introduce UpdateLandTexture function to update just parts of surface
Sun, 27 Jan 2008 17:27:13 +0000 unc0rr - Update land texture after explosions
Sun, 27 Jan 2008 13:23:57 +0000 unc0rr Now land texture renders properly
Sat, 26 Jan 2008 10:21:43 +0000 unc0rr - Start conveting pngs to have alpha-channel
Sat, 26 Jan 2008 00:06:23 +0000 unc0rr Enable water waves back
Fri, 25 Jan 2008 23:33:35 +0000 unc0rr Now show sprites too
Fri, 25 Jan 2008 21:55:48 +0000 unc0rr Some further work on switching to OpenGL rendering
Fri, 25 Jan 2008 20:47:50 +0000 unc0rr Start conversion to OpenGL rendering
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