Tue, 10 Jul 2018 18:00:04 +0200 |
Wuzzy |
Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
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Sun, 04 Mar 2018 00:13:38 +0100 |
unc0rr |
Having chat mode as game state was a mistake
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Sun, 25 Feb 2018 18:54:51 -0500 |
nemo |
falling hogs using rope were ignoring a few things (for example taking damage from rubber)
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Fri, 03 Nov 2017 05:03:47 +0100 |
Wuzzy |
Fix desyncs when forcing rope re-selection after missing a shot or hitting bounce world edge
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Fri, 03 Nov 2017 02:23:41 +0100 |
Wuzzy |
Backed out changeset 28210d2a9a36 (fixes bug 553)
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Fri, 13 Oct 2017 17:09:45 +0200 |
Wuzzy |
Don't switch back to rope/chute/jetpack if selected ammo is not ammoprop_AltUse
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Wed, 11 Oct 2017 23:41:25 +0200 |
Wuzzy |
Rope: Keep rope selected if sliding on ground and secondary weapon selected
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Wed, 11 Oct 2017 23:01:07 +0200 |
Wuzzy |
Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected
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Thu, 05 Oct 2017 02:54:17 +0200 |
Wuzzy |
Destroy rope when attempting to shoot it through wrap / bouncy world edge
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Sat, 21 May 2016 15:23:08 -0400 |
nemo |
Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
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Thu, 03 Mar 2016 16:36:05 -0500 |
nemo |
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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Sun, 31 Jan 2016 16:07:14 +0300 |
unc0rr |
Bye-bye TryDo
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Sun, 01 Nov 2015 15:06:55 -0500 |
nemo |
Make camera refocus less aggressive. Only if there's a camera target already.
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Fri, 30 Oct 2015 16:04:51 -0400 |
nemo |
refocus camera on roping hog. totally untested.
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Sat, 27 Dec 2014 11:36:28 -0500 |
nemo |
Was not a good idea in the first place IMO
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Tue, 16 Dec 2014 23:41:26 +0100 |
sheepluva |
merge'n'magic
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Tue, 16 Dec 2014 14:23:24 -0500 |
nemo |
Add nil checks on HHGear to rope steps.
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Tue, 16 Dec 2014 22:30:17 +0100 |
sheepluva |
Issue 871 in hedgewars: "Hedgehog dropping into water while still attached to a rope makes engine crash"
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Tue, 21 Jan 2014 22:43:06 +0100 |
koda |
fixwhitespace and dos2unix
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Sat, 21 Dec 2013 01:14:59 +0400 |
unC0Rr |
Fix warnings
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Tue, 19 Nov 2013 22:15:40 -0500 |
nemo |
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
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Thu, 07 Nov 2013 23:08:28 -0500 |
nemo |
just an experiment. make these offset 2 as well on X
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Thu, 07 Nov 2013 22:23:34 -0500 |
nemo |
fiddle with shift of hog gear collision. need some ropers to try them out
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Wed, 23 Oct 2013 22:25:17 +0400 |
unc0rr |
Oh, dudes :(
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Wed, 23 Oct 2013 12:46:29 -0400 |
nemo |
untested. decrement timer while firing rope. there've been a few complaints 'bout this.
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Sun, 13 Oct 2013 13:14:32 -0400 |
nemo |
make wrapping nicer when there's collision
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Sun, 29 Sep 2013 16:10:32 -0400 |
nemo |
partial implementation of non-infinite world (edge wrap/warp/bounce)
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