Thu, 02 Aug 2018 20:27:20 -0400 |
nemo |
hijack the duck for an attempted resurrection of the creeper. initial pass.
|
file |
diff |
annotate
|
Thu, 02 Aug 2018 23:43:31 +0200 |
Wuzzy |
Fix hammer/pickhammer not digging land with gfSolidLand on
|
file |
diff |
annotate
|
Thu, 02 Aug 2018 23:24:27 +0200 |
Wuzzy |
Backed out changeset 0d920e370a78
|
file |
diff |
annotate
|
Thu, 02 Aug 2018 12:54:30 +0200 |
Wuzzy |
Fix hammer shoving gears into indestructible land
|
file |
diff |
annotate
|
Thu, 02 Aug 2018 01:24:40 +0200 |
Wuzzy |
Add support for infinite fly time of jetpack and Birdy
|
file |
diff |
annotate
|
Mon, 30 Jul 2018 13:20:01 +0200 |
Wuzzy |
Fix freeze ray not working through wrap world edge; add DrawLineWrapped
|
file |
diff |
annotate
|
Fri, 27 Jul 2018 19:58:02 +0200 |
Wuzzy |
Use wrap-aware doMakeExplosion instead of DrawExplosion in uHandlersMess
|
file |
diff |
annotate
|
Tue, 10 Jul 2018 18:35:31 +0200 |
Wuzzy |
Refactor collision mask checks, remove hardcoded numbers
|
file |
diff |
annotate
|
Tue, 10 Jul 2018 18:00:04 +0200 |
Wuzzy |
Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
|
file |
diff |
annotate
|
Tue, 29 May 2018 19:12:53 -0400 |
alfadur |
bullet bubbles
|
file |
diff |
annotate
|
Mon, 28 May 2018 19:50:15 -0400 |
alfadur |
ensure shotgun works with portals and make it hit airmines
|
file |
diff |
annotate
|
Sun, 27 May 2018 20:32:06 -0400 |
nemo |
allow freezing airmines outside the Land area too. Make the top of frozen mine a little flatter
|
file |
diff |
annotate
|
Sun, 27 May 2018 13:10:32 -0400 |
nemo |
make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
|
file |
diff |
annotate
|
Sat, 26 May 2018 10:54:17 -0400 |
nemo |
Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
|
file |
diff |
annotate
|
Thu, 24 May 2018 13:04:56 -0400 |
nemo |
make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
|
file |
diff |
annotate
|
Thu, 24 May 2018 09:51:11 -0400 |
nemo |
zero damage on air mine too
|
file |
diff |
annotate
|
Wed, 23 May 2018 20:45:42 -0400 |
nemo |
Allow freezing airmines because whyyy not
|
file |
diff |
annotate
|
Thu, 03 May 2018 14:44:17 -0400 |
alfadur |
fix trace when bullets skip on water
|
file |
diff |
annotate
|
Wed, 02 May 2018 15:29:21 -0400 |
nemo |
real droplet fix - default density is fine - also add back in the underwater bullet trails
|
file |
diff |
annotate
|
Tue, 24 Apr 2018 19:10:19 +0200 |
Wuzzy |
Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
|
file |
diff |
annotate
|
Fri, 13 Apr 2018 20:35:35 +0200 |
alfadur |
Stop minigun sound when gtMinigun is destroyed
|
file |
diff |
annotate
|
Fri, 13 Apr 2018 00:17:30 +0200 |
alfadur |
Fix bullet trails overlapping when the pass through wrap or bounce world edge
|
file |
diff |
annotate
|
Thu, 12 Apr 2018 01:51:38 +0200 |
alfadur |
Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
|
file |
diff |
annotate
|
Tue, 27 Mar 2018 13:45:58 -0400 |
nemo |
might as well put this after the last mining
|
file |
diff |
annotate
|
Sat, 24 Mar 2018 19:05:46 -0400 |
nemo |
oops
|
file |
diff |
annotate
|
Sat, 24 Mar 2018 11:07:44 -0400 |
nemo |
bug #598 - this was kinda entertaining but is, yeah, a bit too weird
|
file |
diff |
annotate
|
Thu, 15 Mar 2018 02:59:37 +0100 |
Wuzzy |
gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
|
file |
diff |
annotate
|
Sun, 11 Mar 2018 10:50:02 +0100 |
alfadur |
Add new minigun sound
|
file |
diff |
annotate
|
Sat, 10 Mar 2018 01:46:51 +0100 |
Wuzzy |
Minigun: Move attack timer to Karma to make gear type more Lua-friendly
|
file |
diff |
annotate
|
Sat, 10 Mar 2018 01:28:15 +0100 |
Wuzzy |
Reduce number of minigun bullets from 71 to 70
|
file |
diff |
annotate
|