hedgewars/CCHandlers.inc
2010-11-03 koda health reset mode ftw (replaces gfmines)
2010-10-11 nemo Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
2010-10-11 nemo Disable newgrave - conflicts with resurrection
2010-10-10 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
2010-10-09 koda made the new menu toggable
2010-10-07 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
2010-09-22 smaxx Engine:
2010-09-06 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
2010-09-01 smaxx Engine:
2010-09-01 smaxx Engine:
2010-08-26 smaxx Engine:
2010-08-26 smaxx Engine:
2010-07-31 koda fix panning when zoomed (finally)
2010-07-22 koda reduce the number of keywords used and switch to BMP format for screenshots
2010-07-11 koda use a button instead of label and simplify a lot touch interaction
2010-07-11 koda touch overlay reworked, improvements to zoom and confirmation
2010-07-11 koda implement the check on the type of ammo requiring a second tap to confirm
2010-07-02 koda interpret parameters before initializing everything
2010-06-30 koda tiy new overlay graphics
2010-06-26 koda moar zoom, fixed fort mode, other glitches
2010-06-20 koda fix zoom smoothness
2010-06-18 koda add initial stubs for selecting weapons in the ifrontend
2010-05-05 nemo buf needs to be used in IFDEF if declared in IFDEF
2010-05-02 smxx Engine:
2010-05-02 koda js' patch that restores Vsync on snow leopard
2010-05-02 nemo More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
2010-05-01 koda adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
2010-04-16 smxx Engine/Frontend:
2010-04-11 smxx Engine:
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-17 koda restore compilation on simulator and device
2010-03-14 smxx Engine:
2010-03-06 nemo This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
2010-03-06 smxx Engine:
2010-03-06 unc0rr Oops, remove debug stuff
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-06 unc0rr hate Smaxx (tested)
2010-03-01 smxx Engine:
2010-02-28 nemo Flag the sharing of ammo between clan teams.
2010-02-26 nemo A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
2010-02-24 nemo Show the ammo menu of the last local non-bot team when not local turn. needs testing
2010-02-23 nemo Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
2010-02-20 nemo Revert r2675 pending solution to teams getting wrong ammo.
2010-02-15 smxx Engine:
2010-02-15 koda add liblua to sources for macosx
2010-02-14 nemo Need this too to set it to last hog for current switch alg
2010-02-12 smxx Engine:
2010-02-10 smxx Engine:
2010-02-04 smxx Server:
2010-02-01 koda new graphics from Tiy and frontend is loaded in landscape mode
2010-01-31 nemo Update translation files, add "King Mode"
2010-01-30 koda redo LANDSCAPE MODE in a saner way with lots of fps
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-24 koda update iphone frontend to the new (silly) sdl api, code cleanups for other sections
2010-01-16 koda code cleanup and opengles optimizations
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2010-01-03 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
2009-11-28 unc0rr Fix bug with cursor coordinates sent via net (or demo/save file)
2009-11-26 unc0rr A message to help debug
2009-11-21 unc0rr Teams in one clan have common ammo
less more (0) -100 -60 tip