Sat, 05 Feb 2022 10:50:25 -0500 |
nemo |
1.0.0 merge
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Mon, 10 Aug 2020 12:56:53 +0300 |
alfadur |
workaround for FPC 3.2.0 ICE
1.0.0
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Mon, 10 Aug 2020 12:56:53 +0300 |
alfadur |
workaround for FPC 3.2.0 ICE
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Tue, 07 Jul 2020 00:11:20 +0200 |
Wuzzy |
gfInvulnerable: Fix misplaced halo icon
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Tue, 07 Jul 2020 00:07:40 +0200 |
Wuzzy |
Fix some HUD icon issues in gfInvulnerable
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Mon, 29 Jun 2020 14:25:23 +0200 |
Wuzzy |
Fix airplane line not being drawn in full for very large maps
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Mon, 29 Jun 2020 14:08:19 +0200 |
Wuzzy |
Fix cursor being too limited left/right if zoomed out too much
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Mon, 29 Jun 2020 13:14:18 +0200 |
Wuzzy |
Enforce camera limits regardless of zoom level
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Fri, 05 Jun 2020 01:30:03 +0200 |
Wuzzy |
Fix camera zooming out too far in pause mode (bug 773)
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Fri, 11 Oct 2019 13:33:56 +0200 |
Wuzzy |
Display invuln icon in gfInvulnerable mode
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Mon, 30 Sep 2019 10:39:58 +0200 |
Wuzzy |
Render finger only once in wrap
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Mon, 01 Jul 2019 22:35:19 +0200 |
Wuzzy |
Fix hog tags of current hog not rendered in gray area of wrap world edge if finger is shown
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Sun, 30 Jun 2019 11:20:22 +0200 |
Wuzzy |
Fix sidFPS not being properly right-aligned (again!)
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Sat, 29 Jun 2019 23:12:21 +0200 |
Wuzzy |
Display special icon when moving bee cursor over gray wrap area
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Sat, 15 Jun 2019 13:30:36 +0200 |
Wuzzy |
Remove dead code in uWorld.pas
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Tue, 28 May 2019 01:58:42 +0200 |
Wuzzy |
Use crown icon in mission panel for King Mode
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Sun, 26 May 2019 14:16:35 +0200 |
Wuzzy |
Refactor definition of "local" clans
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Fri, 24 May 2019 22:27:19 +0200 |
Wuzzy |
Backed out changeset 76003912e31d (whoops)
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Fri, 24 May 2019 22:17:36 +0200 |
Wuzzy |
Backed out changeset f764394839b2
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Fri, 24 May 2019 21:23:36 +0200 |
Wuzzy |
Initialize cursor position properly when opening ammo menu, prevent "jumping"
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Sat, 18 May 2019 03:07:21 +0200 |
Wuzzy |
Display laser sight icon above wind bar when laser sight utility is active
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Sat, 18 May 2019 00:18:52 +0200 |
Wuzzy |
Refactor PosCount: Use 0 instead of 1 for unused PosSprite
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Thu, 16 May 2019 06:50:34 +0200 |
Wuzzy |
Show icon for resurrectable hog
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Thu, 16 May 2019 06:41:56 +0200 |
Wuzzy |
Show more health-related icons in top right corner
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Thu, 16 May 2019 04:02:09 +0200 |
Wuzzy |
Show vampirism icon when vampirism is active
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Thu, 16 May 2019 03:41:24 +0200 |
Wuzzy |
Make health HUD icon green if hog poisoned
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Thu, 16 May 2019 02:07:29 +0200 |
Wuzzy |
Display current health in top right corner
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Sat, 11 May 2019 20:43:12 +0200 |
Wuzzy |
Fix Pas2C unable to compile with VIDEOREC
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Thu, 18 Apr 2019 20:02:45 +0200 |
Wuzzy |
Fix camera jumping around in touchscreen mode
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Thu, 18 Apr 2019 19:44:25 +0200 |
Wuzzy |
Refactor mouse movement handling
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Mon, 08 Apr 2019 14:55:52 +0200 |
Wuzzy |
Don't show hog health in gfInvulnerable mode
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Tue, 02 Apr 2019 18:59:38 +0200 |
Wuzzy |
Fix target marker rendering issues in weWrap
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Tue, 02 Apr 2019 01:34:13 +0200 |
Wuzzy |
Fix team bar height depending on NameTex
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Tue, 02 Apr 2019 00:13:25 +0200 |
Wuzzy |
Properly right-align sidFPS
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Tue, 02 Apr 2019 00:06:19 +0200 |
Wuzzy |
Make team bars 1 pixel higher
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Mon, 01 Apr 2019 22:07:42 +0200 |
Wuzzy |
Invert colors if clan color is very dark
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Sun, 13 Jan 2019 22:22:40 +0100 |
Wuzzy |
Fix airplane line being drawn in front of many HUD elements
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Thu, 10 Jan 2019 19:21:08 +0100 |
Wuzzy |
Fix wind bar animation not looping properly
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Thu, 10 Jan 2019 18:45:04 +0100 |
Wuzzy |
Tweak appear/disappear animation of touch widgets
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Thu, 10 Jan 2019 18:30:14 +0100 |
Wuzzy |
Minor touch refactor
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Thu, 10 Jan 2019 17:54:58 +0100 |
Wuzzy |
Add button to set bounciness in touch interface
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Thu, 13 Dec 2018 09:50:24 -0500 |
nemo |
dumbest pas2c fix ever?
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Mon, 10 Dec 2018 21:04:37 +0100 |
Wuzzy |
Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
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Mon, 10 Dec 2018 19:07:12 +0100 |
Wuzzy |
Skip ammo menu open animation if playing with TurnTime <= 10s
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Sun, 09 Dec 2018 22:28:46 +0100 |
Wuzzy |
Hide most HUD elements in cinematic mode
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Sun, 09 Dec 2018 21:13:38 +0100 |
Wuzzy |
Colorize switching arrows, pointing arrow and target cross in clan color
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Mon, 26 Nov 2018 21:10:33 +0100 |
Wuzzy |
Backed out changeset 8d2983ff939b
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Mon, 26 Nov 2018 20:40:25 +0100 |
Wuzzy |
Touch: Remove pause button in net games
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Mon, 26 Nov 2018 17:59:27 +0100 |
Wuzzy |
Add status indicators (low grav / extra dmg) in touch interface
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Fri, 23 Nov 2018 15:54:23 -0500 |
nemo |
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
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Fri, 23 Nov 2018 21:22:26 +0100 |
unc0rr |
Fix weWrap camera in pas2c (and if applies, 32 bit fpc)
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Sun, 18 Nov 2018 16:10:18 +0100 |
Wuzzy |
Display game scheme settings in Pas2C, too
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Sat, 27 Oct 2018 03:36:25 +0200 |
Wuzzy |
Draw mission panel behind ammo menu tooltip
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Sat, 27 Oct 2018 03:31:25 +0200 |
Wuzzy |
Tweak commenting in uWorld render routine
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Thu, 25 Oct 2018 11:48:40 +0200 |
Wuzzy |
Support CJK fonts for sidFPS as well
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Tue, 09 Oct 2018 09:58:33 -0400 |
nemo |
bunch more of those shortstring/ansistrings
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Sat, 15 Sep 2018 20:56:31 +0200 |
unc0rr |
Fix SetAmmoTexts not working in stats-only mode
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Sat, 15 Sep 2018 20:42:02 +0200 |
unc0rr |
Fix SetAmmoTexts not working in stats-only mode
0.9.24
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Sat, 01 Sep 2018 12:43:19 +0200 |
Wuzzy |
Prevent pause/synchronizing/AFK mode text being rendered at the same time
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Wed, 08 Aug 2018 13:02:24 +0200 |
Wuzzy |
Fix slightly misplaced ammo count in ammo menu if count > 9
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Wed, 08 Aug 2018 12:05:19 +0200 |
Wuzzy |
Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
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Wed, 08 Aug 2018 11:40:00 +0200 |
Wuzzy |
Replicate target sprite properly in world wrap
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Wed, 08 Aug 2018 11:26:33 +0200 |
Wuzzy |
Replicate gear GUI overlays in world wrap
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Wed, 08 Aug 2018 11:19:08 +0200 |
Wuzzy |
Make sure gear fuel and alt weapon overlays are always drawn on top
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Tue, 07 Aug 2018 19:32:33 +0200 |
Wuzzy |
Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
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Tue, 07 Aug 2018 01:47:49 +0200 |
Wuzzy |
Backed out changeset 0c797469d16d
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Tue, 07 Aug 2018 01:43:22 +0200 |
Wuzzy |
Update target cursor after shooting targetable ammo with gfMultiWeapon
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Tue, 10 Jul 2018 16:44:13 +0200 |
Wuzzy |
Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
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Tue, 10 Jul 2018 16:07:11 +0200 |
Wuzzy |
Add dedicated key to display mission panel: M
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Sun, 10 Jun 2018 19:01:50 +0200 |
antonc27 |
Merge ios-develop into default
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Thu, 03 May 2018 21:40:13 +0200 |
Wuzzy |
Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
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Thu, 15 Mar 2018 23:59:20 +0100 |
antonc27 |
- Pause game when it goes background (do not show anymore annoying 'confirm quit')
ios-develop
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Mon, 12 Mar 2018 22:53:28 +0100 |
Wuzzy |
Use visible team count instead of total team count to determine rendered team bar height
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Sat, 10 Mar 2018 12:32:44 +0100 |
Wuzzy |
Make a few more engine strings translatable
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Fri, 09 Mar 2018 12:43:36 +0100 |
Wuzzy |
Hide team bar if all hedgehogs in it are hidden or dead
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Fri, 16 Feb 2018 13:57:48 +0100 |
Wuzzy |
Add SetTeamLabel to Lua API, can set arbitrary string as team label
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Wed, 10 Jan 2018 23:49:47 +0100 |
unc0rr |
Pass mouse movements to engine, warp cursor in frontend
qmlfrontend
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Sun, 12 Nov 2017 17:41:01 +0100 |
Wuzzy |
Backed out changeset 575c0de98505
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Sat, 28 Oct 2017 17:48:54 +0200 |
Wuzzy |
Use SDL_SetRelativeMouseMode to detect mouse movements, fixes xinput issues
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Fri, 27 Oct 2017 17:50:20 +0200 |
Wuzzy |
Fix bad LuaGoals comparison for pas2c builds
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Fri, 20 Oct 2017 21:35:26 +0200 |
Wuzzy |
Fix first ammo row being invisible when there's only one weapon in the first row
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Wed, 18 Oct 2017 03:19:43 +0200 |
Wuzzy |
Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
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Thu, 12 Oct 2017 19:04:30 +0200 |
Wuzzy |
Add missing variable in uWorld.pas in videorec builds
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Wed, 11 Oct 2017 23:14:29 +0200 |
Wuzzy |
Remove unused variable in uWorld.pas
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Sat, 15 Apr 2017 07:12:11 +0200 |
Wuzzy |
Add back "more wind" modifier into mission panel. Fixes regression in 10aad1cafc10
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Mon, 10 Apr 2017 14:15:00 +0200 |
Wuzzy |
Render gear timers in front of water
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Mon, 28 Nov 2016 13:46:25 -0500 |
nemo |
add alpha for sd-tint, since CopherNeue thinks the textures might need fading
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Fri, 25 Nov 2016 01:20:03 +0100 |
Wuzzy |
Game mode messages: New messages for PlaceHog+King; All messages get a colon to get highlighted; Reorder messages more logically
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Tue, 10 May 2016 01:33:23 +0200 |
Wuzzy |
Make SetAmmoTexts update ammo menu weapon name, too
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Mon, 09 May 2016 22:49:31 +0200 |
Wuzzy |
Add Lua API function SetAmmoTexts (see issue 82)
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Sun, 01 May 2016 00:09:14 +0200 |
Wuzzy |
Show timer at 999s instead of 1000s
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Sat, 30 Apr 2016 23:46:57 +0200 |
Wuzzy |
Make timer gray while the time is not running or while it is paused
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Sat, 30 Apr 2016 20:55:16 +0200 |
Wuzzy |
Make the timer red when it is the get-away time
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Sat, 30 Apr 2016 20:35:55 +0200 |
Wuzzy |
Turn timer digits green when it's still the ready timer
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Wed, 16 Nov 2016 12:26:26 -0500 |
nemo |
Make sd-tint a theme variable so cophernue can tweak his sky tinting
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Tue, 15 Nov 2016 03:00:56 +0100 |
Wuzzy |
Show symbols at bottom right while extra damage / low grav. are active
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Tue, 15 Nov 2016 01:25:37 +0100 |
Wuzzy |
Remove old Fort Mode from frontend
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Mon, 14 Nov 2016 21:33:59 +0100 |
Wuzzy |
Show “More Wind” modifier in mission panel
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Sat, 23 Jan 2016 20:58:23 +0100 |
sheepluva |
forgot viewport resize is a thing.
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Sat, 23 Jan 2016 19:49:55 +0100 |
sheepluva |
fixing my math... I think ;p
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Sat, 23 Jan 2016 10:14:47 +0100 |
sheepluva |
minor code tweaks
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Sat, 23 Jan 2016 08:11:14 +0100 |
sheepluva |
Lua API: SetCinematicMode(enable)
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Sat, 23 Jan 2016 07:53:57 +0100 |
sheepluva |
adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
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Tue, 10 Nov 2015 20:43:13 +0100 |
sheepluva |
merge default
sdl2transition
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Sat, 07 Nov 2015 16:15:27 +0100 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
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Thu, 15 Oct 2015 22:48:32 +0200 |
antonc27 |
- Workaround for wrong sprite in utility widget when selecting DrillStrike
ios-revival
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Thu, 15 Oct 2015 21:58:30 +0200 |
antonc27 |
- Target button added to mobile touch controls
ios-revival
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Fri, 11 Sep 2015 08:15:17 +0200 |
sheepluva |
fix pas2c build, it was broken in the long long ago ( 97f9a25024e6 )
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Thu, 10 Sep 2015 18:22:52 +0200 |
sheepluva |
merge branch ios-revival into default
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Sat, 08 Aug 2015 22:02:31 +0200 |
antonc27 |
- Fix for "uWorld.s:4736:8: error: base register is 64-bit, but index register is not leal (%rax,%edx),%eax"
ios-revival
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Thu, 09 Jul 2015 13:27:56 -0400 |
nemo |
Fix build w/o S3D and video recording. untested.
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Wed, 03 Jun 2015 07:30:12 -0400 |
nemo |
cursor x/y when targeting for mikade's visual effects. this is not synced
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Fri, 08 May 2015 15:36:19 +0200 |
sheepluva |
reduce volume a bit more. also fix engine hint
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Fri, 01 May 2015 23:22:23 +0300 |
unc0rr |
- ?Fix? nemo's attempt in r959219241c67
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Tue, 24 Mar 2015 19:25:03 +0100 |
sheepluva |
rendering tweaks cont.
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Tue, 24 Mar 2015 16:52:35 +0100 |
sheepluva |
rendering tweaks cont.
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Tue, 24 Mar 2015 12:48:55 +0100 |
sheepluva |
rendering tweaks/cleanup cont.
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Sat, 14 Feb 2015 17:34:12 -0500 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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Sun, 14 Dec 2014 21:54:54 +0100 |
sheepluva |
Issue 768: Bee: Camera focus lost
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