Thu, 04 May 2017 03:27:27 +0200 |
Wuzzy |
Construction Mode: Move pick hammer and blow torch into weapon crates (game default)
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Wed, 26 Apr 2017 16:24:44 +0200 |
Wuzzy |
Construction Mode: Mention teleportation restriction in tooltip
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Mon, 10 Apr 2017 18:42:50 +0200 |
Wuzzy |
Increase duck cost in Construction Mode to 40
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Sun, 09 Apr 2017 20:54:33 +0200 |
Wuzzy |
Add rubber duck to (Balanced) Random Weapon, Construction Mode, HedgeEditor
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Sun, 27 Nov 2016 06:32:00 +0100 |
Wuzzy |
Construction Mode: Fix free girder/rubber placement near hog
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Sun, 27 Nov 2016 06:24:43 +0100 |
Wuzzy |
Construction Mode: Turn crate limit into a script parameter
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Sun, 27 Nov 2016 05:56:45 +0100 |
Wuzzy |
Contruction Mode: Fix rubber being placable in land and invalid girder placement costing energy
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Wed, 23 Nov 2016 00:28:58 +0100 |
Wuzzy |
Fix Construction Mode screwing up when initialenergy > maxenergy
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Wed, 23 Nov 2016 00:17:28 +0100 |
Wuzzy |
Use GetAmmoName in Construction Mode
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Sat, 19 Nov 2016 21:33:02 +0100 |
Wuzzy |
Change descriptions for special Construction Mode tools
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Tue, 15 Nov 2016 01:25:37 +0100 |
Wuzzy |
Remove old Fort Mode from frontend
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Thu, 28 Apr 2016 20:07:10 +0200 |
sheepluva |
merge more construction mode patches by Wuzzy
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Tue, 26 Apr 2016 18:00:15 +0200 |
Wuzzy |
Construction Mode: Make weapon crate mode be initial selection in crate tool
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Tue, 26 Apr 2016 17:54:48 +0200 |
Wuzzy |
Construction Mode: Don't update ticker for cursor keys when hedgehog is not under control anymore
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Tue, 26 Apr 2016 17:40:29 +0200 |
Wuzzy |
Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
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