Mon, 02 Aug 2010 18:19:55 +0200 | smaxx | Engine: | file | diff | annotate |
Mon, 02 Aug 2010 01:07:51 +0200 | smaxx | Engine: | file | diff | annotate |
Mon, 02 Aug 2010 00:48:15 +0200 | smaxx | Engine: | file | diff | annotate |
Thu, 29 Jul 2010 13:43:57 +0200 | smaxx | Engine: | file | diff | annotate |
Tue, 13 Jul 2010 17:39:00 -0400 | nemo | Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable | file | diff | annotate |
Fri, 02 Jul 2010 21:19:22 -0400 | nemo | Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle) | file | diff | annotate |
Thu, 01 Jul 2010 17:00:14 -0400 | nemo | Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly. | file | diff | annotate |