2011-04-21 |
koda |
Clean Augean stables 2 (pascal has classnames available)
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2011-04-10 |
nemo |
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
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2011-03-20 |
nemo |
Adjust conditions for showing crosshair
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2011-03-01 |
koda |
Happy 2011 :)
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2011-01-02 |
koda |
remove obsolete TrainingFlags code
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2011-01-02 |
sheepluva |
display caption for ammotype amNothing when switched to so that players know what just happened
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2010-11-21 |
unc0rr |
uDebug
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2010-11-21 |
unc0rr |
Remove uAmmos dependaency from uCommands
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2010-11-21 |
unc0rr |
uCaptions
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-18 |
unC0Rr |
Introduce uCommands.pas
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2010-11-17 |
unc0rr |
uTeams
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-21 |
koda |
display an empty table for missions
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2010-11-15 |
nemo |
This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
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2010-11-14 |
Henek |
resets CurAmmoType in ResetWeapons
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2010-11-14 |
nemo |
fix placement
0.9.14.1
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2010-11-10 |
nemo |
hide crosshair when switching to no weapon
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2010-11-06 |
henek |
Decouple forts from divide/mines/explosives, since those can be set individually these days
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2010-11-06 |
henek |
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
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2010-11-05 |
nemo |
2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
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2010-11-03 |
nemo |
Extend shoppa hack to disable health crates to saucer and portal modes as well
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2010-10-11 |
koda |
merge
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2010-10-11 |
nemo |
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
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2010-10-11 |
nemo |
You win fillammostore
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2010-10-11 |
koda |
moved some utilities to a separate column with round buttons
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2010-10-11 |
nemo |
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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2010-10-10 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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2010-10-09 |
koda |
merge
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2010-10-09 |
koda |
made the new menu toggable
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2010-10-07 |
nemo |
Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
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2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-05-02 |
smxx |
Engine:
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2010-05-02 |
koda |
js' patch that restores Vsync on snow leopard
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2010-04-16 |
smxx |
Engine/Frontend:
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2010-04-07 |
nemo |
Correct interaction of cave and placement.
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2010-04-02 |
nemo |
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
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2010-03-27 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
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2010-03-26 |
smxx |
Engine:
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2010-03-23 |
unc0rr |
wtf
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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2010-03-21 |
nemo |
FillAmmoStore is reused - check for before start of play.
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2010-03-21 |
nemo |
Remove Timer2 from Gear, add a Timer to Hedgehog
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2010-03-21 |
nemo |
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
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2010-03-14 |
nemo |
An animation requested by Tiy. Needs testing.
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-02-25 |
nemo |
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
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2010-02-24 |
nemo |
Show the ammo menu of the last local non-bot team when not local turn. needs testing
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2010-02-21 |
nemo |
ok... how about this?
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2010-02-21 |
nemo |
Be sure to initialise count for teleport in placement mode
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2010-02-16 |
nemo |
Ensure InitialCount gets a value
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2010-02-16 |
nemo |
Should be equivalent, but in any case, not needed
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2010-02-10 |
smxx |
Engine:
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2010-02-08 |
nemo |
Some handling of interaction between king mode and place hogs mode.
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2010-02-08 |
nemo |
Yay for burning through revision numbers
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2010-02-08 |
nemo |
redundant
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2010-02-08 |
nemo |
Allow for ammos w/o teleports
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