hedgewars/HHHandlers.inc
2010-04-16 smxx Engine:
2010-04-16 smxx Engine:
2010-04-06 smxx Engine:
2010-04-04 nemo Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-30 smxx Engine:
2010-03-30 smxx Engine:
2010-03-30 nemo prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
2010-03-29 palewolf - Add HH dX/dY to Birdy disappearing animation
2010-03-28 palewolf Birdy appears from off-screen
2010-03-27 smxx Engine:
2010-03-27 smxx Engine:
2010-03-27 mbait Added poisoned eggs
2010-03-26 smxx Engine:
2010-03-26 nemo Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
2010-03-25 mbait Birdy egg added
2010-03-21 nemo Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
2010-03-16 smxx Engine:
2010-03-14 smxx Engine:
2010-03-14 smxx Engine:
2010-03-14 nemo Remove animation on jumping/resuming walk, only leave it in on weapon switch
2010-03-14 nemo Accidentally checked in birdy testing. reverted.
2010-03-14 nemo An animation requested by Tiy. Needs testing.
2010-03-14 smxx Engine:
less more (0) -100 -50 -24 tip