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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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Mon, 01 Dec 2014 23:09:35 +0100
update land texture /after/ smoothing
changeset
sheepluva [Mon, 01 Dec 2014 23:09:35 +0100] rev 10601
update land texture /after/ smoothing
Mon, 01 Dec 2014 19:24:40 +0100
fix despeckle
changeset
sheepluva [Mon, 01 Dec 2014 19:24:40 +0100] rev 10600
fix despeckle
Mon, 01 Dec 2014 17:55:09 +0100
weapon set: Shoppa Pro
changeset
sheepluva [Mon, 01 Dec 2014 17:55:09 +0100] rev 10599
weapon set: Shoppa Pro
Mon, 01 Dec 2014 11:11:19 -0500
This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
changeset
nemo [Mon, 01 Dec 2014 11:11:19 -0500] rev 10598
This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
Mon, 01 Dec 2014 13:07:42 +0300
oops
changeset
unC0Rr [Mon, 01 Dec 2014 13:07:42 +0300] rev 10597
oops
Mon, 01 Dec 2014 11:37:28 +0900
some friendly updates to TechRacer
changeset
mikade <redgrinner@gmail.com> [Mon, 01 Dec 2014 11:37:28 +0900] rev 10596
some friendly updates to TechRacer
Sun, 30 Nov 2014 23:32:55 +0100
turns out IOResult is actually IOResult() - a function that clears its result after each call
changeset
sheepluva [Sun, 30 Nov 2014 23:32:55 +0100] rev 10595
turns out IOResult is actually IOResult() - a function that clears its result after each call
Sun, 30 Nov 2014 22:48:28 +0100
oops, fix logging. had = instead of <> in an error check
changeset
sheepluva [Sun, 30 Nov 2014 22:48:28 +0100] rev 10594
oops, fix logging. had = instead of <> in an error check
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