hedgewars/uLandObjects.pas
2010-10-14 koda less warning, no rotation glitch, more comments
2010-10-07 nemo bug #83 - move test of disabled land objects into AddObjects
2010-08-24 smaxx Engine:
2010-07-31 koda remove trailing spaces from end of line
2010-07-13 koda save the gl client state to get a nice 80% fps boost
2010-06-30 koda partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
2010-06-20 nemo This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
2010-06-20 nemo Remove redundant test, add some temp variables to speed up the expensive CheckLand
2010-06-18 nemo rename flags
2010-06-17 koda now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
2010-06-17 nemo Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
2010-05-16 koda update sdl functions to latest revision
2010-05-02 smxx Engine:
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-29 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
2010-03-26 nemo Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
2010-03-24 nemo Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
2010-03-23 nemo Free land object SDL surfaces.
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-01 smxx Engine:
2010-02-25 nemo Palewolf tweaks map object placement some more.
2010-02-09 nemo Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
2010-02-04 smxx Server:
2010-01-24 koda fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2010-01-03 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
2009-11-29 unc0rr Smaxx patch with tuning by me:
2009-11-20 koda revamped file access and debug display
2009-11-05 koda revert previous commit to remove a wip patch
2009-11-05 koda update themes cmakefiles to use GLOB instead of listing all the files
2009-11-05 koda move compiler directives to standard pascal
2009-10-29 koda fix missing land on ppc
2009-09-10 nemo Strip trailing spaces
2009-07-26 nemo Make all theme numbers proportional to map MaxHedgehogs. This should mean the numbers should be as in past for 18 hedgehog map
2009-07-24 nemo Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
2009-06-18 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
2009-06-11 unc0rr Patch by koda:
2009-03-26 unc0rr patch by nemo: water bouncing + some tweaks
2009-03-22 unc0rr use glVertexPointer to render water
2009-03-22 unc0rr Apply koda's OpenGL ES compatibility patch
2009-03-08 unc0rr patch by nemo
2009-02-17 unc0rr Clouds fixes by nemo
2009-02-14 unc0rr engine part of nemo's patch
2009-01-29 unc0rr - nemo's patch for custom cave map dimensions
2009-01-27 unc0rr nemo's template patch (invertion)
2009-01-25 unc0rr Apply nemo's world resize patch
2008-09-19 unc0rr - Unbreak previously broken themes
2008-09-19 unc0rr Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
2008-09-12 unc0rr Allow theme to set custom water color
2008-08-10 unc0rr Enable back rendering objects that are put on top of land texture
2008-08-08 unc0rr Step 5: Finally... we have theme objects with alpha-channel!
2008-08-08 unc0rr - Fix previous commit
2008-08-08 unc0rr Allow theme-customizable water and girder
2008-08-08 unc0rr Step 4: repair girder rendering (girder is 32bit now)
2008-08-08 unc0rr Step 3: Maps are rendered correctly, but without objects yet
2008-08-08 unc0rr Step 2: painted maps loading correctly
2008-08-08 unc0rr Start implementing support for 32bit sprites concerned in map generation process.
2008-08-06 unc0rr Fix small glitch when placing girder on map
2008-07-27 unc0rr - Add ability to choose clouds number in theme config file
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