hedgewars/uTypes.pas
2014-11-03 nemo swap off/on
2014-10-30 nemo Add Auto Camera messages to localisation
2014-09-29 unc0rr Themes model, also add some files I forgot to add previously qmlfrontend
2014-08-24 nemo rename of variable typo for readability
2014-07-06 sheepluva simplifying some code
2014-06-29 unc0rr Make team disappear after 3 turns in 'gone' state
2014-06-29 unc0rr Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
2014-06-28 unc0rr Finish implementation of ability to take control over your team after being disconnected. Completely untested.
2014-06-24 nemo couple of custom sprites for mikade to override in a lua sidecar if he wants to
2014-06-01 sheepluva collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
2014-02-26 unc0rr Add alpha channel to preview
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda merge
2014-01-21 nemo This adds idle hog tinting. Active hog tinting still needed.
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-10 unc0rr Cake falls when loses ground
2014-01-04 unc0rr merge default webgl
2013-12-13 unc0rr - /owner command to specify team owner
2013-12-09 nemo Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
2013-12-08 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
2013-11-27 unc0rr Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
2013-11-13 nemo Delete now toggles hiding team area
2013-11-09 nemo Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
2013-11-03 unc0rr Quick and simple implementation of afk mode (toggled by /pause)
2013-10-29 unc0rr - More HealthTex to clan structure
2013-10-29 unc0rr Tinted crosshair (without that cool white dot in the middle)
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-09-29 nemo partial implementation of non-infinite world (edge wrap/warp/bounce)
2013-07-26 koda remove old and unused getScreenDPI code
2013-07-06 koda use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
2013-06-18 koda BOM, pas2c only support ASCII webgl
2013-06-18 koda fix a few loose ends here webgl
2013-06-17 koda update with default webgl
2013-06-10 Periklis Ntanasis created a new sendstat type for changing the kills label
2013-06-08 Periklis Ntanasis added option to change stats graph title
2013-06-03 Periklis Ntanasis added custom stats message
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-29 koda add hog freeze sound
2013-05-29 nemo add ice beam sound
2013-05-28 nemo frozen hog impact. koda says he'll add the beam
2013-04-02 koda update webgl branch webgl
2013-03-27 koda merge correction, also what's with all those trailing whitespaces?
2013-03-26 nemo Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
2013-02-24 Urbertar Add freezing hogs with icegun icegun
2013-02-23 Urbertar Add change ice gun image icegun
2013-02-23 Urbertar Add land freezing icegun
2013-01-26 koda update branch webgl
2013-01-03 martin_bede Removed wiggle 3D mode, reorder the list of 3D modes.
2012-12-25 koda fix hwc install and pas2c preprocessing (but not total conversion) webgl
2012-12-25 koda update branch with default webgl
2012-12-03 Rowan D GCI2012: Convert uMobile into a Callback Record
2012-12-01 deepdog GCI2012: Remove Structure Weapon Code
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-07 unc0rr Try to beat AI in Mutant!
2012-11-06 nemo Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
2012-10-14 nemo First pass at cleaver.
2012-10-08 nemo A bit more on the knife. Also add missing files to CMakeLists
2012-09-01 unc0rr Rope fix without hacks.
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