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QTfrontend/game.cpp
Sat, 15 Jan 2011 16:44:32 +0100
koda
implemented actions for closing/enging program (needs testing over the net)
0.9.15
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Thu, 09 Dec 2010 11:59:07 +0300
unc0rr
Pass hardcoded drawn map from frontend into engine \o/
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Sun, 28 Nov 2010 13:58:25 -0500
nemo
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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Sun, 28 Nov 2010 12:55:57 -0500
nemo
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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Sun, 21 Nov 2010 13:13:42 -0500
nemo
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
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Wed, 27 Oct 2010 14:02:20 +0200
koda
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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Sun, 10 Oct 2010 12:08:16 -0400
nemo
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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