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share/hedgewars/Data/Scripts/Multiplayer/Space_Invasion.lua
2014-12-14
mikade
make use of onGearWaterSkip
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2014-01-21
sheepluva
use new API for changing GameFlags
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2012-11-16
unc0rr
We need custom script loading function in lua now
physfslayer
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2012-10-27
nemo
Issue #443 - change in syntax for effects
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2012-09-27
nemo
revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
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2012-06-13
nemo
Couple of missed sections from last time. Shield is still a bit odd
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2012-05-28
nemo
Remove a couple more timers, should mean alpha matches old pulse time now
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2012-05-28
nemo
Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
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2012-03-25
mikade
Added a missing loc
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2011-10-31
mikade
Add "Surfer" achievement to Space Invasion.
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2011-09-13
mikade
Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
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2011-09-09
sheepluva
we don't need trailing whitespaces... I guess :P
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2011-09-09
sheepluva
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
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2011-08-21
mikade
HUD for Space Invasion, minor bugfix
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2011-06-27
mikade
Fix some quirky syntax.
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2011-06-27
nemo
Use an ifdef instead, add despeckling of tunnels
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2011-06-26
nemo
Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
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2011-06-16
mikade
Fully playable version of Space Invasion (fingers crossed). No bugs known.
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