share/hedgewars/Data/Scripts/Multiplayer/Space_Invasion.lua
2014-12-14 mikade make use of onGearWaterSkip
2014-01-21 sheepluva use new API for changing GameFlags
2012-11-16 unc0rr We need custom script loading function in lua now physfslayer
2012-10-27 nemo Issue #443 - change in syntax for effects
2012-09-27 nemo revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
2012-06-13 nemo Couple of missed sections from last time. Shield is still a bit odd
2012-05-28 nemo Remove a couple more timers, should mean alpha matches old pulse time now
2012-05-28 nemo Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
2012-03-25 mikade Added a missing loc
2011-10-31 mikade Add "Surfer" achievement to Space Invasion.
2011-09-13 mikade Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
2011-09-09 sheepluva we don't need trailing whitespaces... I guess :P
2011-09-09 sheepluva Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
2011-08-21 mikade HUD for Space Invasion, minor bugfix
2011-06-27 mikade Fix some quirky syntax.
2011-06-27 nemo Use an ifdef instead, add despeckling of tunnels
2011-06-26 nemo Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
2011-06-16 mikade Fully playable version of Space Invasion (fingers crossed). No bugs known.
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