Tue, 03 Nov 2015 22:57:01 +0100 |
antonc27 |
- Added 'Air Mines' flag for Scheme Settings
ios-revival
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Sun, 20 Sep 2015 03:02:21 +0200 |
antonc27 |
- 'Shoppa Pro' ammo set added to iOS front-end
ios-revival
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Sun, 20 Sep 2015 02:52:49 +0200 |
antonc27 |
- 'Construction Mode' ammo set and game parameters added to iOS front-end
ios-revival
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Sun, 20 Sep 2015 02:08:12 +0200 |
antonc27 |
- 'Highlander' ammo set added to iOS front-end
ios-revival
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Sun, 20 Sep 2015 01:48:18 +0200 |
antonc27 |
- 'One of everything' ammo set added to iOS front-end
ios-revival
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Wed, 03 Apr 2013 00:46:19 +0200 |
koda |
ios compiles again (using an old version of sdl)
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Sat, 26 Jan 2013 23:57:37 +0100 |
koda |
some whitespaces from ios files
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Sun, 22 Apr 2012 04:48:11 +0200 |
koda |
ios: turn on more warning messages and start correcting them
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Sun, 08 Apr 2012 23:31:02 +0200 |
koda |
ios, this method belongs here
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Wed, 28 Mar 2012 01:56:42 +0200 |
koda |
dates are no more!
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Mon, 26 Mar 2012 03:24:50 +0200 |
koda |
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Sun, 05 Feb 2012 15:52:26 +0100 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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Sat, 08 Oct 2011 22:44:32 +0200 |
koda |
create teams programmatically
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Sat, 08 Oct 2011 21:17:24 +0200 |
koda |
convert creation chamber functions to class methods
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Thu, 22 Sep 2011 01:02:57 +0200 |
koda |
create the ios schemes programmatically
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Tue, 23 Aug 2011 09:23:45 +0200 |
koda |
ok this makes no sense now, remove 'enhanced' option from ios
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Tue, 23 Aug 2011 03:46:17 +0200 |
koda |
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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Sun, 24 Jul 2011 19:14:56 +0200 |
koda |
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
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Sun, 03 Jul 2011 18:22:07 +0200 |
koda |
copy pasta fail
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Thu, 12 May 2011 23:00:26 +0200 |
koda |
some general tweaks (more intelligent use of macros and more caching)
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Wed, 11 May 2011 01:26:38 +0200 |
koda |
settings.plist is no more, long live nsuserdefaults
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Tue, 03 May 2011 23:16:47 +0200 |
koda |
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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Thu, 28 Apr 2011 00:16:36 +0200 |
koda |
remove the trailing _en from scheme data and use the macros available instead of creating a string every time
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Wed, 27 Apr 2011 02:34:38 +0200 |
koda |
add getawaytime and tagteam mode to ios
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Sat, 19 Feb 2011 02:21:09 +0100 |
koda |
disable the two last workinprogress weapons on the ios release
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Fri, 18 Feb 2011 00:21:36 +0100 |
koda |
in the cocoa ammomenu show descriptions properly for lower weapons
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Wed, 22 Dec 2010 03:56:12 +0100 |
koda |
update weapons
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Wed, 22 Dec 2010 03:28:14 +0100 |
koda |
this should prevent that ever again
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Thu, 09 Dec 2010 22:50:16 +0100 |
koda |
forgot to update these files
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Sun, 05 Dec 2010 23:48:58 +0100 |
koda |
update schemes for ios
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Fri, 12 Nov 2010 23:59:40 +0100 |
koda |
update iFrontend with new schemes and weaps, fix up smaller glitches
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Fri, 12 Nov 2010 22:47:13 +0100 |
koda |
redo once again file updating, moving stuff around
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