hedgewars/GSHandlers.inc
2010-06-27 sheepluva portal: entry angle is now affecting exit angle
2010-06-26 sheepluva portal / slope detection:
2010-06-26 sheepluva portal:
2010-06-26 sheepluva portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
2010-06-24 nemo Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
2010-06-18 nemo rename flags
2010-06-17 nemo Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
2010-06-16 mario.liebisch Engine:
2010-06-05 nemo Remove decrement of iterator health. Might fix weird health bug.
2010-05-28 smxx Engine (Henek):
2010-05-28 smxx Engine:
2010-05-28 smxx Engine:
2010-05-23 nemo Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
2010-05-19 nemo Henek adds a flamethrower, updates some translations, and tweaks how fire works.
2010-05-18 smxx Engine:
2010-05-17 nemo Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
2010-05-17 sheepluva remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
2010-05-16 sheepluva * make portals delete each other only indirectly (by setting timer to 0)
2010-05-15 sheepluva fix multi-round fire
2010-05-14 nemo revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
2010-05-14 nemo sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
2010-05-10 mbait Reslyling: little fix of previous commit
2010-05-10 mbait Code restlyling: experimental restyling of one module
2010-05-06 sheepluva * gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
2010-05-06 nemo trying to unbreak what I broke
2010-05-06 sheepluva portal:
2010-05-04 nemo Add back in earlier lines, commented out
2010-05-04 nemo erase useless junk
2010-05-04 sheepluva * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
2010-05-04 nemo Add drown-the-playing-hog check for case of piano falling off the landscape.
2010-05-04 sheepluva on portal death: make sure that the linked portal know it has been unlinked
2010-05-04 sheepluva fix segfault on destroyed portal
2010-05-04 nemo TEMPORARY
2010-05-04 sheepluva some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
2010-05-03 nemo tweak
2010-05-03 sheepluva tweak land angle detection/portal a bit
2010-05-02 smxx Engine:
2010-05-02 nemo Minor tweak. Still needs a lot of work.
2010-05-02 nemo hax
2010-05-02 nemo Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
2010-05-02 sheepluva add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
2010-05-02 nemo Drown the hog using the piano
2010-05-02 nemo Avoid checking in log spam.
2010-05-02 nemo Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
2010-05-02 nemo More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
2010-05-01 nemo Minor change, so sheepluva can comment
2010-05-01 nemo Fix portal graphic name, continuing work on portal movement
2010-05-01 sheepluva * added some comments
2010-04-30 mbait Gas grenade:
2010-04-29 sheepluva let players affect in which direction their teleported hedgehog will look
2010-04-19 smxx Engine:
2010-04-19 smxx Engine:
2010-04-18 koda add missing controller stubs
2010-04-17 palewolf cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
2010-04-16 smxx Engine:
2010-04-16 smxx Engine:
2010-04-15 nemo Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
2010-04-07 smxx Engine:
2010-04-05 nemo These don't belong here.
2010-04-04 unc0rr with this patch I'm unable to make rope stuck in land
2010-04-03 nemo try this instead
2010-04-03 nemo Add ApplyAmmoChanges to get text/animation/crosshairs
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-31 nemo Only require a minimum speed if object is descending.
2010-03-31 sheepluva make use of Smaxx latest commit(s) when playing ImpactSounds
2010-03-30 sheepluva fix fpc 2.2.4 type related warning with unclear origin
2010-03-30 smxx Engine:
2010-03-30 nemo prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
2010-03-29 palewolf - Add HH dX/dY to Birdy disappearing animation
2010-03-28 palewolf AfterAttack was issued twice
2010-03-28 palewolf Return control as soon as Birdy begins to disappear
2010-03-28 palewolf Birdy appears from off-screen
2010-03-28 mbait Feather: wrong constant fix
2010-03-28 mbait Birdy's falling feathers
2010-03-28 sheepluva * tweaked some random stuff in GSHandlers.inc
2010-03-28 smxx Engine:
2010-03-28 sheepluva * removed old hellishimpact.ogg
2010-03-27 smxx Engine:
2010-03-27 smxx Engine:
2010-03-27 nemo New impact sounds for HHG
2010-03-27 smxx Engine:
2010-03-27 smxx Engine:
2010-03-27 palewolf - Bee sprites for target and HH hand
2010-03-27 mbait Wind does not affect of eggs
2010-03-27 mbait Added poisoned eggs
2010-03-27 nemo Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
2010-03-27 sheepluva making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
2010-03-27 sheepluva doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
2010-03-26 smxx Engine:
2010-03-26 smxx Engine:
2010-03-26 smxx Engine:
2010-03-26 nemo I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
2010-03-26 nemo Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
2010-03-25 mbait Birdy egg added
2010-03-21 nemo Make barrels a little more likely to blow up. 25% more damage in fall
2010-03-21 palewolf Insert commit message here
2010-03-18 nemo use cWaterLine for steam, splashes and droplets
2010-03-18 smxx Frontend:
2010-03-16 smxx Engine:
2010-03-16 nemo More semi-arbitrary tweaking.
2010-03-16 nemo Still fiddling with bouncing, hoping to make it work
2010-03-15 nemo Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
2010-03-14 smxx Engine:
2010-03-14 nemo Palewolf adds bubbles and splashes when firing bullets into the water
2010-03-14 nemo Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
2010-03-14 smxx Engine:
2010-03-13 nemo Palewolf adds droplets to his splashes
2010-03-11 smxx Engine:
2010-03-07 nemo Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
2010-03-06 nemo This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
2010-03-06 nemo Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
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