2010-06-27 |
sheepluva |
portal: entry angle is now affecting exit angle
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2010-06-26 |
sheepluva |
portal / slope detection:
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2010-06-26 |
sheepluva |
portal:
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2010-06-26 |
sheepluva |
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
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2010-06-24 |
nemo |
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
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2010-06-18 |
nemo |
rename flags
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2010-06-17 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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2010-06-16 |
mario.liebisch |
Engine:
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2010-06-05 |
nemo |
Remove decrement of iterator health. Might fix weird health bug.
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2010-05-28 |
smxx |
Engine (Henek):
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2010-05-28 |
smxx |
Engine:
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2010-05-28 |
smxx |
Engine:
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2010-05-23 |
nemo |
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
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2010-05-19 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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2010-05-18 |
smxx |
Engine:
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2010-05-17 |
nemo |
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
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2010-05-17 |
sheepluva |
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
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2010-05-16 |
sheepluva |
* make portals delete each other only indirectly (by setting timer to 0)
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2010-05-15 |
sheepluva |
fix multi-round fire
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2010-05-14 |
nemo |
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
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2010-05-14 |
nemo |
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
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2010-05-10 |
mbait |
Reslyling: little fix of previous commit
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2010-05-10 |
mbait |
Code restlyling: experimental restyling of one module
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2010-05-06 |
sheepluva |
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
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2010-05-06 |
nemo |
trying to unbreak what I broke
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2010-05-06 |
sheepluva |
portal:
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2010-05-04 |
nemo |
Add back in earlier lines, commented out
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2010-05-04 |
nemo |
erase useless junk
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2010-05-04 |
sheepluva |
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
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2010-05-04 |
nemo |
Add drown-the-playing-hog check for case of piano falling off the landscape.
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2010-05-04 |
sheepluva |
on portal death: make sure that the linked portal know it has been unlinked
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2010-05-04 |
sheepluva |
fix segfault on destroyed portal
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2010-05-04 |
nemo |
TEMPORARY
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2010-05-04 |
sheepluva |
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
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2010-05-03 |
nemo |
tweak
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2010-05-03 |
sheepluva |
tweak land angle detection/portal a bit
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2010-05-02 |
smxx |
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2010-05-02 |
nemo |
Minor tweak. Still needs a lot of work.
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2010-05-02 |
nemo |
hax
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2010-05-02 |
nemo |
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
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2010-05-02 |
sheepluva |
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
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2010-05-02 |
nemo |
Drown the hog using the piano
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2010-05-02 |
nemo |
Avoid checking in log spam.
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2010-05-02 |
nemo |
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
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2010-05-02 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
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2010-05-01 |
nemo |
Minor change, so sheepluva can comment
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2010-05-01 |
nemo |
Fix portal graphic name, continuing work on portal movement
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2010-05-01 |
sheepluva |
* added some comments
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2010-04-30 |
mbait |
Gas grenade:
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2010-04-29 |
sheepluva |
let players affect in which direction their teleported hedgehog will look
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2010-04-19 |
smxx |
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2010-04-19 |
smxx |
Engine:
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2010-04-18 |
koda |
add missing controller stubs
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2010-04-17 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
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2010-04-16 |
smxx |
Engine:
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2010-04-16 |
smxx |
Engine:
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2010-04-15 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
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2010-04-07 |
smxx |
Engine:
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2010-04-05 |
nemo |
These don't belong here.
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2010-04-04 |
unc0rr |
with this patch I'm unable to make rope stuck in land
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2010-04-03 |
nemo |
try this instead
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2010-04-03 |
nemo |
Add ApplyAmmoChanges to get text/animation/crosshairs
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-31 |
nemo |
Only require a minimum speed if object is descending.
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2010-03-31 |
sheepluva |
make use of Smaxx latest commit(s) when playing ImpactSounds
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2010-03-30 |
sheepluva |
fix fpc 2.2.4 type related warning with unclear origin
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2010-03-30 |
smxx |
Engine:
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2010-03-30 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
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2010-03-29 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
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2010-03-28 |
palewolf |
AfterAttack was issued twice
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2010-03-28 |
palewolf |
Return control as soon as Birdy begins to disappear
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2010-03-28 |
palewolf |
Birdy appears from off-screen
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2010-03-28 |
mbait |
Feather: wrong constant fix
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2010-03-28 |
mbait |
Birdy's falling feathers
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2010-03-28 |
sheepluva |
* tweaked some random stuff in GSHandlers.inc
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2010-03-28 |
smxx |
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2010-03-28 |
sheepluva |
* removed old hellishimpact.ogg
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
nemo |
New impact sounds for HHG
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2010-03-27 |
smxx |
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
palewolf |
- Bee sprites for target and HH hand
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2010-03-27 |
mbait |
Wind does not affect of eggs
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2010-03-27 |
mbait |
Added poisoned eggs
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2010-03-27 |
nemo |
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
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2010-03-27 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
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2010-03-27 |
sheepluva |
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
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2010-03-26 |
smxx |
Engine:
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2010-03-26 |
smxx |
Engine:
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2010-03-26 |
smxx |
Engine:
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2010-03-26 |
nemo |
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
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2010-03-26 |
nemo |
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
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2010-03-25 |
mbait |
Birdy egg added
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2010-03-21 |
nemo |
Make barrels a little more likely to blow up. 25% more damage in fall
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2010-03-21 |
palewolf |
Insert commit message here
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2010-03-18 |
nemo |
use cWaterLine for steam, splashes and droplets
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2010-03-18 |
smxx |
Frontend:
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2010-03-16 |
smxx |
Engine:
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2010-03-16 |
nemo |
More semi-arbitrary tweaking.
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2010-03-16 |
nemo |
Still fiddling with bouncing, hoping to make it work
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2010-03-15 |
nemo |
Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
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2010-03-14 |
smxx |
Engine:
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2010-03-14 |
nemo |
Palewolf adds bubbles and splashes when firing bullets into the water
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2010-03-14 |
nemo |
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
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2010-03-14 |
smxx |
Engine:
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2010-03-13 |
nemo |
Palewolf adds droplets to his splashes
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2010-03-11 |
smxx |
Engine:
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2010-03-07 |
nemo |
Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
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2010-03-06 |
nemo |
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
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2010-03-06 |
nemo |
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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