Fri, 09 Nov 2012 12:29:24 -0500 Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case... webgl
nemo [Fri, 09 Nov 2012 12:29:24 -0500] rev 8001
Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case...
Wed, 07 Nov 2012 13:24:01 -0500 strip BOM
nemo [Wed, 07 Nov 2012 13:24:01 -0500] rev 8000
strip BOM
Fri, 09 Nov 2012 14:40:40 +0000 add a few cmakefiles for c engine and rtl webgl
koda [Fri, 09 Nov 2012 14:40:40 +0000] rev 7999
add a few cmakefiles for c engine and rtl
Wed, 07 Nov 2012 12:54:40 -0500 Only a handful of ISO 639-3 languages are supported by Qt. Standard Malay is not one of them. Using the macrolanguage code seems fine. Not too sure what the numerusform is for a macrolanguage, but appears that wikipedia equates MS w/ "bahasa" too
nemo [Wed, 07 Nov 2012 12:54:40 -0500] rev 7998
Only a handful of ISO 639-3 languages are supported by Qt. Standard Malay is not one of them. Using the macrolanguage code seems fine. Not too sure what the numerusform is for a macrolanguage, but appears that wikipedia equates MS w/ "bahasa" too
Fri, 09 Nov 2012 14:32:54 +0000 add FindGLEW.cmake module webgl
koda [Fri, 09 Nov 2012 14:32:54 +0000] rev 7997
add FindGLEW.cmake module
Wed, 07 Nov 2012 13:23:18 +0400 Try to beat AI in Mutant!
unc0rr [Wed, 07 Nov 2012 13:23:18 +0400] rev 7996
Try to beat AI in Mutant!
Thu, 08 Nov 2012 14:51:56 +0000 rename BUILD_ENGINE_LIBRARY to LIBENGINE option, so that no _ are used for cmake options webgl
koda [Thu, 08 Nov 2012 14:51:56 +0000] rev 7995
rename BUILD_ENGINE_LIBRARY to LIBENGINE option, so that no _ are used for cmake options
(0) -3000 -1000 -300 -100 -30 -10 -7 +7 +10 +30 +100 +300 +1000 +3000 tip