unc0rr [Fri, 14 Mar 2008 16:51:24 +0000] rev 813
Fix potentional syncronizing bug
unc0rr [Thu, 13 Mar 2008 20:21:45 +0000] rev 812
Fix memory corrupt due to wrong parameter in sizeof()
unc0rr [Tue, 11 Mar 2008 19:13:04 +0000] rev 811
Forgot to svn add file :P
unc0rr [Mon, 10 Mar 2008 22:02:00 +0000] rev 810
Snow theme and some sprites update by Tiyuri
unc0rr [Sun, 09 Mar 2008 12:33:54 +0000] rev 809
Fix hedgehogs switching hang
unc0rr [Sat, 08 Mar 2008 11:00:04 +0000] rev 808
Fix arithmetics
unc0rr [Fri, 07 Mar 2008 21:38:33 +0000] rev 807
2 frames demo flake
unc0rr [Fri, 07 Mar 2008 20:25:19 +0000] rev 806
Finish flakes implementation
unc0rr [Fri, 07 Mar 2008 19:44:00 +0000] rev 805
Flakes concept, still need some development
unc0rr [Fri, 07 Mar 2008 19:34:26 +0000] rev 804
Oops, forgot a file
unc0rr [Fri, 07 Mar 2008 18:10:03 +0000] rev 803
- Use cloud as 'visual gear'
- Small fixes
unc0rr [Fri, 07 Mar 2008 17:43:05 +0000] rev 802
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr [Fri, 07 Mar 2008 14:47:03 +0000] rev 801
- 'Incoming!' shout when the plane appears
- Opponent's hedgehogs says you "I'll get you!"
unc0rr [Fri, 07 Mar 2008 14:32:26 +0000] rev 800
- Your hedgehogs says you: "Yes, sir"
- Hedgehog laughs dropping mine
unc0rr [Fri, 07 Mar 2008 14:10:13 +0000] rev 799
- Commit voice sounds by Stephen Alexander
- Use jump sounds
unc0rr [Fri, 07 Mar 2008 13:16:11 +0000] rev 798
Fix teleportation bug spotted by Tiyuri
unc0rr [Wed, 05 Mar 2008 19:34:52 +0000] rev 797
Fix bug with handling explosions (wrong parameters passed to glTexSubImage2D) spotted by Tiyuri
unc0rr [Tue, 04 Mar 2008 21:33:10 +0000] rev 796
Tiyuri
- Update 'nature' theme horizont
- New mine sprite
unc0rr [Tue, 04 Mar 2008 20:37:12 +0000] rev 795
Set svn:eol-style to native
unc0rr [Tue, 04 Mar 2008 20:26:52 +0000] rev 794
Oops, forgot to svn add theme contents
unc0rr [Tue, 04 Mar 2008 20:23:23 +0000] rev 793
- Massive images update by Tiyuri
- New theme 'nature' by Tiyury
- Some ajustment for new graphics in engine by me
unc0rr [Wed, 27 Feb 2008 12:51:57 +0000] rev 792
Polish translation by Maciej Mroziński
unc0rr [Mon, 25 Feb 2008 20:12:00 +0000] rev 791
Make AI aware of new high jump technique (there's still an issue with two successive jumps)
unc0rr [Mon, 25 Feb 2008 18:10:12 +0000] rev 790
Make high jump behaviour like in worms (back somersault)
unc0rr [Sun, 24 Feb 2008 20:00:31 +0000] rev 789
- More accurate rope collision detection
- Implement hedgehog on rope speed limit
- All this should prevent rope to be stuck in the ground
unc0rr [Fri, 22 Feb 2008 16:07:16 +0000] rev 788
- Get rid of PageSimpleGame, now pressing 'quick game' just starts round
- Small fixes everywhere
unc0rr [Thu, 21 Feb 2008 19:31:53 +0000] rev 787
- Bring back usual console look
- Halfplement utf-8 compatible backspace
unc0rr [Thu, 21 Feb 2008 18:59:07 +0000] rev 786
Some bugfixing
unc0rr [Thu, 21 Feb 2008 18:48:16 +0000] rev 785
Start console OpenGL reincarnation
unc0rr [Tue, 05 Feb 2008 18:25:46 +0000] rev 784
- Handle new command in game record and net
- Inc protocol version due to changes
unc0rr [Tue, 05 Feb 2008 17:53:38 +0000] rev 783
- New command 'set weapon'
- Fixes bug with changing weapon while switching hedgehogs
unc0rr [Sun, 03 Feb 2008 17:02:20 +0000] rev 782
Full support for out-of-source build
unc0rr [Sat, 02 Feb 2008 15:20:41 +0000] rev 781
First steps to support out-of-source build
unc0rr [Fri, 01 Feb 2008 16:39:37 +0000] rev 780
- Store sky color in theme cfg file
- Repair water
unc0rr [Thu, 31 Jan 2008 20:01:07 +0000] rev 779
Hopefully finish freebsd port
unc0rr [Wed, 30 Jan 2008 18:41:01 +0000] rev 778
Try to prepare freebsd port for 0.9.2. Not finished yet.
unc0rr [Mon, 28 Jan 2008 22:21:47 +0000] rev 777
Solve problem with crosshairs
unc0rr [Mon, 28 Jan 2008 19:05:29 +0000] rev 776
Convert the rest of rotated sprites to be rotated by OpenGL
unc0rr [Mon, 28 Jan 2008 18:22:35 +0000] rev 775
- Some optimizations
- Rotate grenade sprite using glRotatef (much better result)
unc0rr [Mon, 28 Jan 2008 17:51:18 +0000] rev 774
Add alpha-channel to maps
unc0rr [Mon, 28 Jan 2008 17:45:03 +0000] rev 773
- Reanimate Volcano theme
- Make clouds be transparent
unc0rr [Mon, 28 Jan 2008 17:26:57 +0000] rev 772
Don't update all land texture when drawing tunnel (saves video throughput)
unc0rr [Mon, 28 Jan 2008 17:11:19 +0000] rev 771
- Enable back console (doesn't render yet)
- Make texture size be of power of 2
unc0rr [Sun, 27 Jan 2008 20:47:30 +0000] rev 770
- Add alpha-channel to all sprites left
- Reanimate ammo menu
unc0rr [Sun, 27 Jan 2008 20:35:40 +0000] rev 769
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
- Reanimate girder (and partly teleportation tool)
unc0rr [Sun, 27 Jan 2008 19:29:00 +0000] rev 768
Store Land surface in memory:
- Fixes strange land texture disappering
- Speed up operations, changing land after its initialization
unc0rr [Sun, 27 Jan 2008 18:39:02 +0000] rev 767
Introduce UpdateLandTexture function to update just parts of surface
unc0rr [Sun, 27 Jan 2008 17:27:13 +0000] rev 766
- Update land texture after explosions
- Restore loading progress
unc0rr [Sun, 27 Jan 2008 17:04:54 +0000] rev 765
Fix a bug introduced in previous revision (accidental delete of land surface)
unc0rr [Sun, 27 Jan 2008 16:49:11 +0000] rev 764
Now game looks almost like it did before switching to OpenGL
unc0rr [Sun, 27 Jan 2008 15:07:31 +0000] rev 763
Add alpha-channel to horizont sprites
unc0rr [Sun, 27 Jan 2008 15:02:12 +0000] rev 762
More sprites are visible
unc0rr [Sun, 27 Jan 2008 13:35:56 +0000] rev 761
Now hedgehogs are seen on map :)
unc0rr [Sun, 27 Jan 2008 13:23:57 +0000] rev 760
Now land texture renders properly
unc0rr [Sat, 26 Jan 2008 10:55:34 +0000] rev 759
Enable back fps counter
unc0rr [Sat, 26 Jan 2008 10:21:43 +0000] rev 758
- Start conveting pngs to have alpha-channel
unc0rr [Sat, 26 Jan 2008 00:06:23 +0000] rev 757
Enable water waves back
unc0rr [Fri, 25 Jan 2008 23:55:03 +0000] rev 756
Respect alpha channel
unc0rr [Fri, 25 Jan 2008 23:33:35 +0000] rev 755
Now show sprites too
unc0rr [Fri, 25 Jan 2008 21:55:48 +0000] rev 754
Some further work on switching to OpenGL rendering