project_files/HedgewarsMobile/Classes/CommodityFunctions.m
Fri, 23 Sep 2011 09:58:41 +0200 koda don't rumble while synchronising a demo/save
Mon, 01 Aug 2011 00:48:38 +0200 koda ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
Sun, 31 Jul 2011 16:03:24 +0200 koda ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
Thu, 12 May 2011 23:00:26 +0200 koda some general tweaks (more intelligent use of macros and more caching)
Wed, 11 May 2011 01:26:38 +0200 koda settings.plist is no more, long live nsuserdefaults
Wed, 04 May 2011 01:19:39 +0200 koda * moved colours and default port from .cpp.in to .h
Sat, 19 Feb 2011 01:01:03 +0100 koda don't play button sounds when audio is off
Mon, 13 Dec 2010 01:24:06 +0100 koda more server stubs
Sun, 12 Dec 2010 05:23:37 +0100 koda add some connection facility to netserver
Thu, 25 Nov 2010 02:45:52 +0100 koda update some files for new graphics and new ios4.2
Mon, 15 Nov 2010 04:30:11 +0100 koda minor things
Sat, 13 Nov 2010 03:25:40 +0100 koda don't list too big maps for certain devices
Fri, 12 Nov 2010 22:47:13 +0100 koda redo once again file updating, moving stuff around
Mon, 08 Nov 2010 23:58:22 +0100 koda smaller update (color and modes)
Mon, 08 Nov 2010 23:46:34 +0100 koda this time i got it right, i'm sure of it; TEST ANYWAYS
Sun, 07 Nov 2010 18:35:21 -0500 nemo revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
Sun, 07 Nov 2010 23:47:29 +0100 koda revamp gamemodes section in the ifrontend and update ios game modes
Sat, 06 Nov 2010 18:21:30 +0100 koda update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
Fri, 05 Nov 2010 00:38:30 +0100 koda make the support page more portable
Wed, 03 Nov 2010 00:48:42 +0100 koda i give up and disable rotation on the iphone; also fix smaller compilation issues
Mon, 25 Oct 2010 22:19:00 +0200 koda the ios port is also iphone compatible
Tue, 19 Oct 2010 23:58:27 +0200 koda use labels instead of images, should save ram and space
Tue, 19 Oct 2010 21:55:49 +0200 koda ios version bump and other minor things
Tue, 12 Oct 2010 05:06:30 +0200 koda minor stuff
Sun, 10 Oct 2010 03:16:25 +0200 koda integrate nicely with external display
Sun, 10 Oct 2010 02:06:42 +0200 koda some optimizations to drawing and fetching data of new ammomenu
Thu, 07 Oct 2010 02:16:29 +0200 koda remove a useless field from weaponfile format
Wed, 06 Oct 2010 02:31:04 +0200 koda use dynamic data from engine instead of using hardcoded values
Thu, 30 Sep 2010 01:34:12 +0200 koda playing a bit with colors
Sat, 18 Sep 2010 19:02:55 +0200 koda fix a small glitch in textfield cells and remove cheese from pro
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