koda [Thu, 02 Dec 2010 00:51:56 +0100] rev 4446
enable support for retina display in the ios port
koda [Thu, 02 Dec 2010 00:25:26 +0100] rev 4445
add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
koda [Thu, 02 Dec 2010 00:23:54 +0100] rev 4444
reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
nemo [Thu, 02 Dec 2010 18:45:16 -0500] rev 4443
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
unc0rr [Wed, 01 Dec 2010 22:06:23 +0300] rev 4442
- Implement decode() function.
- Implement saving and loading to/from file
unC0Rr [Wed, 01 Dec 2010 20:45:46 +0300] rev 4441
merge
igorko [Wed, 01 Dec 2010 20:43:35 +0300] rev 4440
Translation update
unC0Rr [Wed, 01 Dec 2010 20:45:05 +0300] rev 4439
Some more improvements
koda [Wed, 01 Dec 2010 01:43:55 +0100] rev 4438
un-break also the ios project
koda [Wed, 01 Dec 2010 00:58:03 +0100] rev 4437
un-break build (wrong merge in uConsole) and update project file with the new sources
koda [Tue, 30 Nov 2010 22:46:47 +0100] rev 4436
OMG merge
nemo [Mon, 29 Nov 2010 23:10:38 -0500] rev 4435
Add poison sounds to all voices pending proper recording by armagon.
unc0rr [Mon, 29 Nov 2010 22:23:56 +0300] rev 4434
Simple simplify() function
nemo [Sun, 28 Nov 2010 15:07:26 -0500] rev 4433
do GoBack if also INGAME due to kick
nemo [Sun, 28 Nov 2010 14:38:42 -0500] rev 4432
disable last commit w/ comment
nemo [Sun, 28 Nov 2010 14:25:24 -0500] rev 4431
suppress PART if game is running. testing, etc.
nemo [Sun, 28 Nov 2010 13:58:25 -0500] rev 4430
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
nemo [Sun, 28 Nov 2010 13:12:00 -0500] rev 4429
add null check
nemo [Sun, 28 Nov 2010 12:55:57 -0500] rev 4428
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
unc0rr [Sun, 28 Nov 2010 19:03:28 +0300] rev 4427
Basic encoding of drawn map
unc0rr [Sun, 28 Nov 2010 17:23:51 +0300] rev 4426
Improve map editor a bit
unc0rr [Sat, 27 Nov 2010 23:57:31 +0300] rev 4425
Small testing app for DrawMap scene
unc0rr [Sat, 27 Nov 2010 23:55:39 +0300] rev 4424
Some basic functionality
unc0rr [Sat, 27 Nov 2010 22:40:29 +0300] rev 4423
Initial commit of the Draw Map Scene
nemo [Fri, 26 Nov 2010 15:31:57 -0500] rev 4422
add a uid to VGs for purpose of Lua manipulation
nemo [Fri, 26 Nov 2010 10:21:53 -0500] rev 4421
corrected steps
nemo [Thu, 25 Nov 2010 22:56:28 -0500] rev 4420
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
prg [Wed, 24 Nov 2010 20:36:46 -0500] rev 4419
fix for frontend desync
nemo [Wed, 24 Nov 2010 16:41:35 -0500] rev 4418
update translations, add Dutch
nemo [Wed, 24 Nov 2010 15:40:28 -0500] rev 4417
move this call to where the game tick is actually incremented