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hedgewars/uVariables.pas
2011-08-20
Xeli
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
hedgeroid
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2011-08-19
Xeli
changed aiming to be triggered when touching the crosshair
hedgeroid
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2011-08-17
nemo
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
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2011-08-14
nemo
Seduction animation. New visual gear type.
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2011-08-13
Henek
new SD flakes from mikade and a flash when sudden death starts
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2011-08-10
Henek
disable campaign button, structure and change sudden death music to hell.ogg
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2011-08-10
nemo
:( bad revision.
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2011-08-10
nemo
merge1
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2011-08-06
koda
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
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2011-08-10
grammikj
Fix sounds, add some more for hellish impact and sine gun
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2011-08-05
grammickj
New sounds: mudball, mine bounce, hammer
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2011-07-03
nemo
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
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2011-06-30
unc0rr
Tiny optimization: convert smooth wind indicator change gear into visual gear
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2011-06-30
unc0rr
Convert huge switch into an array
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