hedgewars/uVariables.pas
2011-08-20 Xeli added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens hedgeroid
2011-08-19 Xeli changed aiming to be triggered when touching the crosshair hedgeroid
2011-08-17 nemo Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
2011-08-14 nemo Seduction animation. New visual gear type.
2011-08-13 Henek new SD flakes from mikade and a flash when sudden death starts
2011-08-10 Henek disable campaign button, structure and change sudden death music to hell.ogg
2011-08-10 nemo :( bad revision.
2011-08-10 nemo merge1
2011-08-06 koda Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
2011-08-10 grammikj Fix sounds, add some more for hellish impact and sine gun
2011-08-05 grammickj New sounds: mudball, mine bounce, hammer
2011-07-03 nemo Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
2011-06-30 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
2011-06-30 unc0rr Convert huge switch into an array
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