Fri, 03 Jul 2009 23:45:07 +0000 |
koda |
reworked progress structure
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Tue, 30 Jun 2009 17:02:41 +0000 |
koda |
-Smaxx' patch: checks for initialized openal + disables sound options if openal init fails
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Tue, 30 Jun 2009 12:31:32 +0000 |
koda |
-Smaxx's porting of the library to MSVC compilers
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Mon, 29 Jun 2009 23:03:25 +0000 |
koda |
-openalbridge headers cleaned
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Mon, 29 Jun 2009 20:01:05 +0000 |
koda |
- fade in/out functions merged, but kept binary compatibility
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Mon, 29 Jun 2009 03:47:39 +0000 |
koda |
initial bugfix for volume setup
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Sun, 28 Jun 2009 14:37:26 +0000 |
nemo |
koda/Smaxx changes to openal for crossplatform building
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Thu, 25 Jun 2009 10:49:05 +0000 |
nemo |
koda adds threading for fadein/out. Untested under windows, but works beautifully under Linux (and presumably OSX, right koda?)
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Wed, 24 Jun 2009 19:47:32 +0000 |
unc0rr |
- Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
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Wed, 24 Jun 2009 15:59:32 +0000 |
unc0rr |
koda's OpenAL conversion:
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Thu, 18 Jun 2009 17:48:06 +0000 |
nemo |
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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Fri, 30 Jan 2009 14:56:27 +0000 |
unc0rr |
Implement initial sound volume option
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Mon, 19 Jan 2009 15:25:22 +0000 |
unc0rr |
Patch by nemo (polished by me)
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Wed, 14 Jan 2009 16:36:16 +0000 |
unc0rr |
Mostly fix voicepack usage
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Mon, 12 Jan 2009 22:02:47 +0000 |
unc0rr |
Fix small bug in voicepacks support in engine. It's complete and tested now.
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Mon, 12 Jan 2009 21:57:41 +0000 |
unc0rr |
Finish voicepacks support in engine (not tested though)
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Mon, 12 Jan 2009 21:49:10 +0000 |
unc0rr |
Start voicepacks implementation
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Fri, 02 Jan 2009 14:46:35 +0000 |
unc0rr |
Don't play sounds when quick replaying in spectate mode
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Sat, 16 Aug 2008 20:36:18 +0000 |
unc0rr |
Play music in menu also, with fading effects when run game
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Tue, 29 Jul 2008 11:08:40 +0000 |
unc0rr |
Fix previous commit
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Sun, 27 Jul 2008 22:09:40 +0000 |
unc0rr |
Add an option to engine for turning music off
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Sun, 27 Jul 2008 21:58:46 +0000 |
unc0rr |
- Disable ability to resize window
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Fri, 25 Jul 2008 19:39:15 +0000 |
unc0rr |
Remove deprecated function
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Fri, 25 Jul 2008 19:26:44 +0000 |
unc0rr |
Enable music dependance on current land theme
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Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
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Sat, 22 Sep 2007 17:50:14 +0000 |
unc0rr |
Fix warnings
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Sat, 18 Aug 2007 20:53:49 +0000 |
unc0rr |
Fix some warnings
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Sat, 21 Jul 2007 12:29:09 +0000 |
unc0rr |
Fix some bug, finish playlist implementation
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Fri, 20 Jul 2007 19:04:24 +0000 |
unc0rr |
Finalize basic playlists implementation
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Sun, 18 Feb 2007 12:52:39 +0000 |
unc0rr |
- Fix creating net server in Windows issue
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Mon, 05 Feb 2007 19:33:24 +0000 |
unc0rr |
Update copyright information
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Sat, 27 Jan 2007 14:18:33 +0000 |
unc0rr |
integer -> LongInt
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Sun, 21 Jan 2007 21:31:10 +0000 |
unc0rr |
Small fixes to bring engine to life
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Sun, 21 Jan 2007 19:51:02 +0000 |
unc0rr |
Fixed-point arithmetics in engine.
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Thu, 30 Nov 2006 22:36:07 +0000 |
unc0rr |
Fix music loading path
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Tue, 28 Nov 2006 17:14:39 +0000 |
unc0rr |
- Pickhammer sound
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Thu, 05 Oct 2006 16:33:18 +0000 |
unc0rr |
Relicense to GPL
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Tue, 03 Oct 2006 19:02:08 +0000 |
unc0rr |
- Fixed crash with sound turned off
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Wed, 27 Sep 2006 20:52:22 +0000 |
unc0rr |
- Some improvements to volume control
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Wed, 27 Sep 2006 20:13:29 +0000 |
unc0rr |
Changeable volume
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Sun, 06 Aug 2006 15:48:48 +0000 |
unc0rr |
- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
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Fri, 23 Jun 2006 20:02:41 +0000 |
unc0rr |
- Many AI improvements
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Thu, 19 Jan 2006 21:12:20 +0000 |
unc0rr |
- Fixed bubble theme object
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Wed, 07 Sep 2005 18:51:53 +0000 |
unc0rr |
- Show no crosshair when using mine
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Sun, 04 Sep 2005 21:19:19 +0000 |
unc0rr |
Fix some issues with sound
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Tue, 23 Aug 2005 16:17:53 +0000 |
unc0rr |
- set svn:eol-style to native
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Mon, 22 Aug 2005 13:35:41 +0000 |
unc0rr |
Add current sources.
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