hedgewars/uGearsHedgehog.pas
Wed, 31 Jan 2018 13:42:52 -0500 alfadur Machinegun. also tweaked ignore
Wed, 22 Nov 2017 17:38:47 -0500 nemo infinite attack resets flags so probably should skip this
Wed, 01 Nov 2017 20:52:06 +0100 unc0rr Don't send taunt message for automatically happening taunt animation
Thu, 05 Oct 2017 01:37:49 +0200 Wuzzy Show selected weapon again when using it in inf attack mode
Sat, 30 Sep 2017 00:09:48 +0200 sheepluva pas2c happiness initiative 2017, continued
Fri, 22 Sep 2017 23:07:52 +0200 Wuzzy Fix charging sound continuing to play on hog damage (#236)
Thu, 21 Sep 2017 03:07:29 +0200 Wuzzy Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Thu, 21 Sep 2017 01:59:49 +0200 Wuzzy Show “Ammo Type (+∞)” when taking crate w/ infinite ammo
Thu, 15 Jun 2017 14:57:16 -0400 nemo bug #230 - Precise aiming is disabled after firing first Deagle shot (when held down)
Tue, 25 Apr 2017 04:54:46 +0200 Wuzzy Fix sndBoring being played when force-ending turn due to victory
Mon, 24 Apr 2017 19:31:53 +0200 Wuzzy Drop rubber duck like dynamite
Sat, 22 Apr 2017 20:37:51 +0200 Wuzzy Backed out changeset 071a05275798
Sat, 22 Apr 2017 19:30:24 +0200 Wuzzy Fix warning caused in uGearsHedgehog.pas
Sat, 22 Apr 2017 02:33:32 +0200 Wuzzy Allow to press [Precise]+[Slot] to cycle through weapons in reverse order
Thu, 20 Apr 2017 02:38:45 +0200 Wuzzy Make health gain message translatable
Wed, 19 Apr 2017 17:50:31 +0200 Wuzzy New Lua call: EndTurn to end turn
Fri, 13 May 2016 00:17:05 +0200 Wuzzy Don't play duck drop sound when duck spawns in water
Sat, 08 Apr 2017 21:48:25 +0200 Wuzzy Add sounds for rubberduck drop, destruction and water collision
Sat, 08 Apr 2017 21:43:48 +0200 Wuzzy Add ammotype amDuck for rubber duck
Fri, 07 Apr 2017 04:56:51 +0200 Wuzzy Add support for hog name in home run message
Thu, 06 Apr 2017 07:34:00 +0200 Wuzzy More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wed, 23 Nov 2016 20:25:44 +0100 Wuzzy Fix game extremely slowing down if hog collects crate with huge health, or vampire gets huge health.
Mon, 09 May 2016 22:49:31 +0200 Wuzzy Add Lua API function SetAmmoTexts (see issue 82)
Sun, 01 May 2016 02:40:12 +0200 Wuzzy Add “boring” voice to voice queue to avoid voice overlapping
Sat, 19 Nov 2016 15:00:14 +0100 Wuzzy Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
Sat, 30 Apr 2016 20:55:16 +0200 Wuzzy Make the timer red when it is the get-away time
Sat, 19 Nov 2016 06:43:44 +0100 Wuzzy Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Tue, 15 Nov 2016 03:00:56 +0100 Wuzzy Show symbols at bottom right while extra damage / low grav. are active
Fri, 16 Sep 2016 00:22:05 +0200 sheepluva Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
Fri, 16 Sep 2016 00:01:43 +0200 sheepluva Lua API: IsHogLocal(gearUid)
Sun, 15 May 2016 14:29:37 +0300 unc0rr - Use IntToStr() in preference to Str()
Wed, 13 Apr 2016 12:17:30 +0200 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
Mon, 28 Mar 2016 18:19:20 -0400 nemo RC planes should not pick up frozen crates
Fri, 15 Jan 2016 13:29:27 +0100 sheepluva fix comment; revert unintentional commit of some testing png
Fri, 15 Jan 2016 13:18:40 +0100 sheepluva serious anti wall sticking protection for hedgewars
Wed, 13 Jan 2016 21:29:04 +0300 unc0rr Damaged hog is not in a jumping state
Tue, 05 Jan 2016 15:15:54 -0500 nemo limit Y increment to 6 (saucer/birdy bug)
Tue, 29 Dec 2015 14:44:32 -0500 nemo Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
Sun, 01 Nov 2015 15:08:39 -0500 nemo do the same thing for the chute/birdy/saucer block 0.9.22-release
Thu, 08 Oct 2015 10:42:00 -0400 nemo restore uid on resurrection as well
Sun, 04 Oct 2015 16:30:55 -0400 nemo Avoid waiting past end of turn for smine.
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Tue, 26 May 2015 23:29:53 +0200 sheepluva LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
Mon, 11 May 2015 13:53:08 -0400 nemo This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
Sun, 05 Apr 2015 16:41:39 -0400 nemo Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
Sat, 14 Feb 2015 17:34:12 -0500 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
Fri, 16 Jan 2015 17:51:29 -0500 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
Wed, 24 Dec 2014 12:19:18 -0500 nemo fix for issue #894
Sun, 14 Dec 2014 03:32:11 +0100 sheepluva Issue 755: Lua API: Add ammo type parameter for onHogAttack
Sat, 29 Nov 2014 14:57:07 -0500 nemo Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
Sat, 29 Nov 2014 18:56:42 +0100 sheepluva don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
Sat, 25 Oct 2014 11:29:45 -0400 nemo Remove switching of hog's hat to chef. do it in draw instead.
Sun, 19 Oct 2014 15:46:09 -0400 nemo allow hogs to repeatedly enter portals placed on the ground
Sat, 05 Jul 2014 20:15:56 +0200 sheepluva WIP: weSea tweaks, functional and visual
Wed, 05 Mar 2014 12:38:01 +0100 sheepluva don't stack bye/teleport sounds of hogs (when a team is gone)
Thu, 20 Feb 2014 00:28:49 +0400 unc0rr Fix tinting of AI kills counter
Wed, 19 Feb 2014 19:10:11 +0400 unc0rr Should never use State like this, since some states aren't synced (thinking state for example)
Sun, 09 Feb 2014 00:44:29 +0400 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
Sat, 08 Feb 2014 16:29:34 +0400 unc0rr Implicit type casts to help pas2c
Thu, 06 Feb 2014 22:03:53 +0100 sheepluva rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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