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hedgewars/uAIMisc.pas
2012-04-14
unc0rr
Get rid of TGearsType to simplify pas2c
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2012-03-15
nemo
Allow RC plane to go through portals
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2012-03-14
nemo
Add fall damage
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2012-03-14
nemo
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
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2012-03-13
nemo
Minimise another sqrt check.
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2012-03-12
unc0rr
Avoid local rate minimums around hog (within 15 pixels). Not tested.
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2012-03-12
unc0rr
Compatibility
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2012-03-12
nemo
Change rest of AI tests to floats, reenable snowball
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2012-03-12
nemo
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
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2012-03-12
nemo
Hm. Score was a bit too much, AI was doing suicidal things.
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2012-03-12
nemo
small tweak. make drowning prefer higher health hogs
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2012-03-12
nemo
Teach AI to drown with shotgun too
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2012-03-12
nemo
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
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2012-03-11
nemo
Add drowning to grenade too, try some little optimisations
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2012-03-11
unc0rr
Fix silliness
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2012-03-11
nemo
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
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2012-03-11
nemo
Minor optimisation for AI to cut down on hwSqrt calls
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2012-02-17
koda
the most important commit of the year
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2012-01-17
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-01
unc0rr
- Improve renderer a bit, disallow nested functions
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2011-11-18
nemo
Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
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2011-11-13
nemo
Make AI avoid barrels the more they are damaged
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2011-10-02
nemo
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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2011-09-24
unC0Rr
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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2011-09-12
nemo
fix for issue #139
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2011-08-22
unc0rr
Implement TestHammer which makes sense
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2011-08-22
unc0rr
Make AI aware of damage modifiers
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2011-08-20
nemo
teach AI about sticky mines
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2011-07-27
unc0rr
Remove unneeded variable
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2011-07-26
unc0rr
Make AI much more wise (fix a bug preventing AI to explore caves)
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