hedgewars/uAIMisc.pas
2012-04-14 unc0rr Get rid of TGearsType to simplify pas2c
2012-03-15 nemo Allow RC plane to go through portals
2012-03-14 nemo Add fall damage
2012-03-14 nemo For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
2012-03-13 nemo Minimise another sqrt check.
2012-03-12 unc0rr Avoid local rate minimums around hog (within 15 pixels). Not tested.
2012-03-12 unc0rr Compatibility
2012-03-12 nemo Change rest of AI tests to floats, reenable snowball
2012-03-12 nemo Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
2012-03-12 nemo Hm. Score was a bit too much, AI was doing suicidal things.
2012-03-12 nemo small tweak. make drowning prefer higher health hogs
2012-03-12 nemo Teach AI to drown with shotgun too
2012-03-12 nemo Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
2012-03-11 nemo Add drowning to grenade too, try some little optimisations
2012-03-11 unc0rr Fix silliness
2012-03-11 nemo First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
2012-03-11 nemo Minor optimisation for AI to cut down on hwSqrt calls
2012-02-17 koda the most important commit of the year
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-12-01 unc0rr - Improve renderer a bit, disallow nested functions
2011-11-18 nemo Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
2011-11-13 nemo Make AI avoid barrels the more they are damaged
2011-10-02 nemo Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
2011-09-24 unC0Rr Fix a bunch of warnings (also improves speed a bit in 32 bit code)
2011-09-12 nemo fix for issue #139
2011-08-22 unc0rr Implement TestHammer which makes sense
2011-08-22 unc0rr Make AI aware of damage modifiers
2011-08-20 nemo teach AI about sticky mines
2011-07-27 unc0rr Remove unneeded variable
2011-07-26 unc0rr Make AI much more wise (fix a bug preventing AI to explore caves)
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