hedgewars/uAI.pas
2012-03-12 nemo Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
2012-02-26 nemo don't use currenthedgehog
2012-02-17 koda the most important commit of the year
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-11-28 Xeli typo... >,<
2011-11-28 Xeli added a switch USE_SDLTHREADS
2011-11-24 Xeli removed extra endif
2011-11-24 koda GSoC 2011: Android port - merged mainstream
2011-11-18 unc0rr Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
2011-11-17 unc0rr Make AI use switcher when:
2011-11-17 unc0rr - Move actions stack out of Walk procedure
2011-11-14 Xeli merge hedgeroid
2011-11-14 Xeli first part of the new downloader implementation hedgeroid
2011-11-12 koda slight cleanup, fix compiling with sdl-1.2 hedgeroid
2011-11-12 Xeli and now it even works for sdl12 \o/ hedgeroid
2011-11-12 Xeli use the new SDL_CreateThread call hedgeroid
2011-11-12 Xeli merge...i think hedgeroid
2011-11-10 unc0rr Improve parsing of complex references like "a^[b[c], d]"
2011-09-25 koda code working on ios now hedgeroid
2011-09-25 koda reviewed the build system and parts of the previous merge, performed some code cleanup hedgeroid
2011-08-19 Xeli merge hedgeroid
2011-08-19 unc0rr Remove PosInStack function, as bots behave better (they search more positions) without it
2011-08-09 Xeli removed prints hedgeroid
2011-08-09 Xeli AI thread is now an SDL_Thread rather than pthread hedgeroid
2011-08-04 Xeli merge hedgeroid
2011-07-05 Xeli merge hedgeroid
2011-07-07 unc0rr This seems to be a much better place
2011-07-05 unc0rr This should improve performance on singlecore computers
2011-07-04 unc0rr Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
2011-06-21 Xeli First commit.. hedgeroid
2011-04-19 unc0rr Fix test for water in airstrike handler
2011-04-19 unc0rr Fix AI trying to turn around in targeting mode
2011-04-16 unc0rr Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
2011-03-01 koda Happy 2011 :)
2011-02-01 koda addfilelog <3 debugfile
2010-11-21 unc0rr uDebug
2010-11-18 unC0Rr Haven't found a better place than uIO for OutError
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-18 unC0Rr Introduce uCommands.pas
2010-11-18 nemo remove some more PHedgehog casts
2010-11-17 unc0rr uTeams
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-09 nemo Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
2010-11-08 koda this time i got it right, i'm sure of it; TEST ANYWAYS
2010-11-07 nemo revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
2010-11-07 koda revamp gamemodes section in the ifrontend and update ios game modes
2010-11-07 koda err better wait after relase for this one
2010-11-07 koda move turnstime and minestime * 1000 outside frontend and place it in engine
2010-09-22 smaxx Engine:
2010-09-06 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
2010-07-03 koda a couple of fixes i missed previously
2010-07-03 koda further code cleanup and less redundancy
2010-05-02 smxx Engine:
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2009-11-20 koda revamped file access and debug display
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