hedgewars/uWorld.pas
2014-06-18 sheepluva fix camera now being centered on land when game starts
2014-06-18 sheepluva cleanup and lol
2014-06-18 sheepluva move DrawWaves to uRender
2014-06-18 sheepluva tweak/refactor how water is drawn
2014-06-17 sheepluva fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
2014-06-17 sheepluva "documentation"
2014-06-17 sheepluva fix some (newly introduces) glitches with normal water
2014-06-17 sheepluva fix pas2c build
2014-06-17 sheepluva little visual tweak to weSea rendering
2014-06-16 sheepluva adding some arrow
2014-06-16 sheepluva various tweaks
2014-06-14 sheepluva fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
2014-06-13 sheepluva make mouse cursor size same, no matter what zoom level is used...
2014-06-13 sheepluva make using the teleporter a bit less challenging
2014-06-11 sheepluva uWorld does not require uMatrix anymore
2014-06-11 sheepluva fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
2014-06-10 sheepluva RAR: cleaning up a bit of the IFDEF-clusterf*ck
2014-06-10 sheepluva darken wrapped areas, which was a very nice suggestion by nemo
2014-06-09 sheepluva here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
2014-06-01 sheepluva collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
2014-02-25 unc0rr - Make world wrap edges not depend on gear radius
2014-02-19 unc0rr Fix tinting of AI kills counter
2014-02-16 unc0rr Fix build
2014-02-14 unc0rr In stats-only mode:
2014-02-08 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
2014-02-07 unc0rr Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
2014-02-07 unc0rr Pas2C recognizes ansistrings
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-27 unc0rr Even more love to pas2c
2014-01-21 koda merge
2014-01-21 nemo This adds idle hog tinting. Active hog tinting still needed.
2014-01-21 koda partial merge of the webgl branch
2014-01-17 unc0rr Convert some ansistrings to pchars
2014-01-17 sheepluva update copyright to 2014
2014-01-13 nemo Free cached ammo menu tex on quit.
2014-01-05 unc0rr - Fix build via pas2c webgl
2014-01-04 unc0rr Fix build (no idea what's going on in this branch btw) webgl
2014-01-04 unc0rr merge default webgl
2013-12-21 nemo redraw ownertex to fix tinting issue
2013-12-16 unc0rr merge default here sdl2transition
2013-12-13 unc0rr Display team owner in teams widget (addresses issue 174)
2013-12-06 sheepluva don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
2013-11-27 unc0rr Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
2013-11-13 nemo Delete now toggles hiding team area
2013-11-07 unc0rr - Fix TryPut, so really large maps could load sdl2transition
2013-11-07 unc0rr Sounds can be heard now sdl2transition
2013-11-03 unc0rr Quick and simple implementation of afk mode (toggled by /pause)
2013-11-01 unc0rr - Bring back white dot in the center of crosshair. Crosshair is blurred now!
2013-10-29 unc0rr - More HealthTex to clan structure
2013-10-29 unc0rr - Cut code with bug to fix issue 713
2013-10-19 nemo differentiate borders a bit
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-10-03 nemo add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
2013-09-30 nemo toss in a quick n dirty blacking out of the world beyond the barrier. still want to add edge effects, cross effects
2013-09-30 nemo move border back a bit from left/right bounds, bee tweak
2013-09-29 nemo partial implementation of non-infinite world (edge wrap/warp/bounce)
2013-07-26 koda remove old and unused getScreenDPI code
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-21 unc0rr Fix issue with last hog's part of team health bar
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