Mon, 25 Feb 2013 12:54:50 -0500 | nemo | workaround for frequent AllHH active call in hedgehog step | file | diff | annotate |
Mon, 25 Feb 2013 12:29:39 -0500 | nemo | More fiddling w/ sliding | file | diff | annotate |
Sun, 24 Feb 2013 23:07:46 -0500 | nemo | Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster. | file | diff | annotate |
Fri, 22 Feb 2013 19:24:59 -0500 | nemo | Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho. | file | diff | annotate |
Sat, 09 Feb 2013 20:28:05 -0500 | nemo | Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing. | file | diff | annotate |
Sun, 27 Jan 2013 00:28:57 +0100 | koda | update branch | file | diff | annotate |
Wed, 23 Jan 2013 03:37:27 +0100 | koda | restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings | file | diff | annotate |