Tue, 08 Feb 2011 02:43:07 +0100 |
koda |
screenshots 4 ios
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Mon, 07 Feb 2011 23:12:56 +0100 |
koda |
update sdl apis to use the new rendering functions
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Sun, 06 Feb 2011 11:39:11 +0100 |
sheepluva |
I need this export in order to not have the wrapper.c fail to find Game() on linux
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Tue, 01 Feb 2011 19:49:10 +0100 |
sheepluva |
Thou shalt not leak!
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Tue, 01 Feb 2011 15:30:08 +0100 |
koda |
addfilelog <3 debugfile
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Tue, 01 Feb 2011 00:18:25 +0100 |
koda |
merge 0.9.15 once again
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Mon, 17 Jan 2011 23:24:55 +0100 |
koda |
merge
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Mon, 17 Jan 2011 23:22:52 +0100 |
koda |
merge latest 0.9.15 changes into head
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Tue, 04 Jan 2011 13:05:30 +0100 |
koda |
smaller rearrangement of (non stereo related) variables
experimental3D
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Tue, 04 Jan 2011 12:53:46 +0100 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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Sat, 01 Jan 2011 23:10:57 +0100 |
Henek |
added flake configuration also in sudden death and SDClouds for underwater
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Tue, 01 Feb 2011 00:12:19 +0100 |
koda |
yay, sdl resumed development and accepted some of our patches in mainstream
0.9.15
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Fri, 14 Jan 2011 00:31:21 +0100 |
koda |
general uKey refactor in preparaiton of two new shortcuts
0.9.15
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Wed, 08 Dec 2010 22:25:30 +0300 |
unc0rr |
Stub to recieve /draw command
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Sat, 04 Dec 2010 08:52:57 +0100 |
koda |
more retina support and multitasking support
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