ACF2: Cyborg decision: Wait for 2 seconds when close to cyborg, to allow close attack
ACF5, ACF9: Clear mines around cyborg when it appears
This prevents script problems in case the cyborg dies in a cut scene because of the mines
Backed out
changeset 13589d529899
So, we only disabled this on the release branch in
r29d614a5c9eb due to having discovered it JUST before release.
We should fix it properly in default...
Force-enable NOVIDEOREC when building PAS2C due to
bug #722