Sun, 09 Oct 2011 19:48:13 -0400 | nemo | oops | file | diff | annotate |
Sun, 09 Oct 2011 19:36:09 -0400 | nemo | Restrict slipperiness to girders and bridges. Make girders more obviously ice. | file | diff | annotate |
Sun, 02 Oct 2011 10:36:43 -0400 | nemo | Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects. | file | diff | annotate |
Fri, 09 Sep 2011 18:30:40 -0400 | nemo | Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity. | file | diff | annotate |
Fri, 26 Aug 2011 21:49:10 -0400 | nemo | Fix rounding error in sky colour causing visible lines | file | diff | annotate |
Mon, 22 Aug 2011 15:35:37 -0400 | nemo | Free land texture, reset sky colour. | file | diff | annotate |