Fri, 19 Aug 2011 06:08:06 +0200 - Updates to Tumbler gameplay mode [may still need a lil work]
mikade [Fri, 19 Aug 2011 06:08:06 +0200] rev 5598
- Updates to Tumbler gameplay mode [may still need a lil work] - New User Mission. Is this one possible?
Thu, 18 Aug 2011 15:26:41 +0200 Volume keys now work hedgeroid
Xeli [Thu, 18 Aug 2011 15:26:41 +0200] rev 5597
Volume keys now work
Thu, 18 Aug 2011 23:33:39 -0400 oops
nemo [Thu, 18 Aug 2011 23:33:39 -0400] rev 5596
oops
Wed, 17 Aug 2011 19:39:32 +0200 open ammo when clicking the current hog hedgeroid
Xeli [Wed, 17 Aug 2011 19:39:32 +0200] rev 5595
open ammo when clicking the current hog
Thu, 18 Aug 2011 00:14:43 +0200 portal: combating the space-detection issue.
sheepluva [Thu, 18 Aug 2011 00:14:43 +0200] rev 5594
portal: combating the space-detection issue. what needs to be tweaked next is how far away objects are spawned. it should either be a trial&error adjustment or depend on the object's moving direction and the portal's angle in order to avoid issues with box collisions. if the spawn distance to the portal is just a fixed value (as it was before this patch) or a constant factor (it is now) it can be too big for "nice" portal angles (in tight gaps with still enough space, but -> denied) and too small for bad angles (box collision esp. on big objects like barrels -> denied)
Wed, 17 Aug 2011 18:09:25 +0200 merge hedgeroid
Xeli [Wed, 17 Aug 2011 18:09:25 +0200] rev 5593
merge
Wed, 17 Aug 2011 21:26:34 +0400 Free messages queue on engine shutdown
unc0rr [Wed, 17 Aug 2011 21:26:34 +0400] rev 5592
Free messages queue on engine shutdown
Wed, 17 Aug 2011 17:15:42 +0200 merge hedgeroid
Xeli [Wed, 17 Aug 2011 17:15:42 +0200] rev 5591
merge
Wed, 17 Aug 2011 11:17:50 -0400 ...
nemo [Wed, 17 Aug 2011 11:17:50 -0400] rev 5590
...
Wed, 17 Aug 2011 17:14:47 +0200 Now able to select a weapon hedgeroid
Xeli [Wed, 17 Aug 2011 17:14:47 +0200] rev 5589
Now able to select a weapon
Wed, 17 Aug 2011 11:07:03 -0400 *sigh*
nemo [Wed, 17 Aug 2011 11:07:03 -0400] rev 5588
*sigh*
Wed, 17 Aug 2011 12:32:40 +0200 merge hedgeroid
Xeli [Wed, 17 Aug 2011 12:32:40 +0200] rev 5587
merge
Wed, 17 Aug 2011 10:58:00 -0400 Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo [Wed, 17 Aug 2011 10:58:00 -0400] rev 5586
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
Wed, 17 Aug 2011 00:11:57 -0400 Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
nemo [Wed, 17 Aug 2011 00:11:57 -0400] rev 5585
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
Tue, 16 Aug 2011 23:02:27 -0400 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo [Tue, 16 Aug 2011 23:02:27 -0400] rev 5584
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
Tue, 16 Aug 2011 21:37:10 -0400 At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
nemo [Tue, 16 Aug 2011 21:37:10 -0400] rev 5583
At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
Tue, 16 Aug 2011 21:57:58 +0400 Properly implement slot, connect signal from the object which actually sends it to the slot
unc0rr [Tue, 16 Aug 2011 21:57:58 +0400] rev 5582
Properly implement slot, connect signal from the object which actually sends it to the slot
Mon, 15 Aug 2011 16:57:36 -0400 Check for dX too
nemo [Mon, 15 Aug 2011 16:57:36 -0400] rev 5581
Check for dX too
Mon, 15 Aug 2011 16:50:09 -0400 I'll learn to build first eventually...
nemo [Mon, 15 Aug 2011 16:50:09 -0400] rev 5580
I'll learn to build first eventually...
Wed, 17 Aug 2011 12:31:10 +0200 uTouch, has cursor move, zoom and click or tap to open the ammo menu hedgeroid
Xeli [Wed, 17 Aug 2011 12:31:10 +0200] rev 5579
uTouch, has cursor move, zoom and click or tap to open the ammo menu
Mon, 15 Aug 2011 16:49:15 -0400 oops
nemo [Mon, 15 Aug 2011 16:49:15 -0400] rev 5578
oops
Mon, 15 Aug 2011 21:49:09 +0200 merge hedgeroid
Xeli [Mon, 15 Aug 2011 21:49:09 +0200] rev 5577
merge
Mon, 15 Aug 2011 16:48:39 -0400 Move HealthTag dY init into AddGear
nemo [Mon, 15 Aug 2011 16:48:39 -0400] rev 5576
Move HealthTag dY init into AddGear
Mon, 15 Aug 2011 19:42:39 +0200 merge
mikade [Mon, 15 Aug 2011 19:42:39 +0200] rev 5575
merge
Mon, 15 Aug 2011 12:47:53 -0400 Use Frame instead of State for the health flag
nemo [Mon, 15 Aug 2011 12:47:53 -0400] rev 5574
Use Frame instead of State for the health flag
Mon, 15 Aug 2011 20:31:31 +0400 Don't allow to join other protocol room using FOLLOW command (not tested)
unc0rr [Mon, 15 Aug 2011 20:31:31 +0400] rev 5573
Don't allow to join other protocol room using FOLLOW command (not tested)
Mon, 15 Aug 2011 20:18:18 +0400 Why so suspicious?
unc0rr [Mon, 15 Aug 2011 20:18:18 +0400] rev 5572
Why so suspicious?
Mon, 15 Aug 2011 17:29:54 +0200 Allow user to drop bombs off rope, parachute, and flying saucer.
mikade [Mon, 15 Aug 2011 17:29:54 +0200] rev 5571
Allow user to drop bombs off rope, parachute, and flying saucer.
Mon, 15 Aug 2011 10:16:18 -0400 forgot scale
nemo [Mon, 15 Aug 2011 10:16:18 -0400] rev 5570
forgot scale
Sun, 14 Aug 2011 23:52:45 -0400 suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
nemo [Sun, 14 Aug 2011 23:52:45 -0400] rev 5569
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
Sun, 14 Aug 2011 23:06:00 -0400 bump up max collision to 1024 entries
nemo [Sun, 14 Aug 2011 23:06:00 -0400] rev 5568
bump up max collision to 1024 entries
Sun, 14 Aug 2011 23:00:12 -0400 Tiny bit of progress on download page - hooked it up to "Info" button for now.
nemo [Sun, 14 Aug 2011 23:00:12 -0400] rev 5567
Tiny bit of progress on download page - hooked it up to "Info" button for now.
Sun, 14 Aug 2011 21:49:04 -0400 draw health tag relative to screen if State <> 0
nemo [Sun, 14 Aug 2011 21:49:04 -0400] rev 5566
draw health tag relative to screen if State <> 0
Mon, 15 Aug 2011 00:23:32 +0200 smaller code cleanup
koda [Mon, 15 Aug 2011 00:23:32 +0200] rev 5565
smaller code cleanup
Sun, 14 Aug 2011 17:49:12 -0400 For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo [Sun, 14 Aug 2011 17:49:12 -0400] rev 5564
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
Sun, 14 Aug 2011 17:42:26 -0400 Use same visual gear for health tags and hearts.
nemo [Sun, 14 Aug 2011 17:42:26 -0400] rev 5563
Use same visual gear for health tags and hearts.
Sun, 14 Aug 2011 16:59:55 -0400 Seduction animation. New visual gear type.
nemo [Sun, 14 Aug 2011 16:59:55 -0400] rev 5562
Seduction animation. New visual gear type.
Sun, 14 Aug 2011 13:45:37 -0400 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo [Sun, 14 Aug 2011 13:45:37 -0400] rev 5561
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
Sun, 14 Aug 2011 13:25:55 -0400 Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
nemo [Sun, 14 Aug 2011 13:25:55 -0400] rev 5560
Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
Sun, 14 Aug 2011 20:53:52 +0400 Use local scope global var instead
unc0rr [Sun, 14 Aug 2011 20:53:52 +0400] rev 5559
Use local scope global var instead
Sat, 13 Aug 2011 22:46:47 +0200 new SD flakes from mikade and a flash when sudden death starts
Henek [Sat, 13 Aug 2011 22:46:47 +0200] rev 5558
new SD flakes from mikade and a flash when sudden death starts
Sat, 13 Aug 2011 21:06:51 +0200 small fix for the ios project file
koda [Sat, 13 Aug 2011 21:06:51 +0200] rev 5557
small fix for the ios project file
Sat, 13 Aug 2011 21:26:59 +0400 Some screwing around GearsNear code
unc0rr [Sat, 13 Aug 2011 21:26:59 +0400] rev 5556
Some screwing around GearsNear code
Sat, 13 Aug 2011 20:44:42 +0400 Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
unc0rr [Sat, 13 Aug 2011 20:44:42 +0400] rev 5555
Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
Fri, 12 Aug 2011 15:33:07 -0400 Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
nemo [Fri, 12 Aug 2011 15:33:07 -0400] rev 5554
Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
Fri, 12 Aug 2011 14:09:08 -0400 extend the workaround. FIXME still applies
nemo [Fri, 12 Aug 2011 14:09:08 -0400] rev 5553
extend the workaround. FIXME still applies
Fri, 12 Aug 2011 13:15:30 -0400 oops. accidentaly committed test move of voice line (the FIXME still applies though)
nemo [Fri, 12 Aug 2011 13:15:30 -0400] rev 5552
oops. accidentaly committed test move of voice line (the FIXME still applies though)
Fri, 12 Aug 2011 12:42:50 -0400 use ansistring instead
nemo [Fri, 12 Aug 2011 12:42:50 -0400] rev 5551
use ansistring instead
Mon, 15 Aug 2011 21:45:27 +0200 Zoom and moving the camera now works with SDL_FINGER* events hedgeroid
Xeli [Mon, 15 Aug 2011 21:45:27 +0200] rev 5550
Zoom and moving the camera now works with SDL_FINGER* events
Fri, 12 Aug 2011 10:36:37 -0400 sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
nemo [Fri, 12 Aug 2011 10:36:37 -0400] rev 5549
sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
Thu, 11 Aug 2011 15:03:21 +0200 merge hedgeroid
Xeli [Thu, 11 Aug 2011 15:03:21 +0200] rev 5548
merge
Thu, 11 Aug 2011 23:07:45 -0400 This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
nemo [Thu, 11 Aug 2011 23:07:45 -0400] rev 5547
This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
Thu, 11 Aug 2011 15:01:05 +0200 Android (multitouch) implementation hedgeroid
Xeli [Thu, 11 Aug 2011 15:01:05 +0200] rev 5546
Android (multitouch) implementation
Thu, 11 Aug 2011 22:33:56 -0400 unbreak voice playback in team creation
nemo [Thu, 11 Aug 2011 22:33:56 -0400] rev 5545
unbreak voice playback in team creation
Thu, 11 Aug 2011 14:59:56 +0200 SDL_FINGERUP/DOWN/MOTION events added hedgeroid
Xeli [Thu, 11 Aug 2011 14:59:56 +0200] rev 5544
SDL_FINGERUP/DOWN/MOTION events added
Thu, 11 Aug 2011 00:18:10 +0200 disable campaign button, structure and change sudden death music to hell.ogg
Henek [Thu, 11 Aug 2011 00:18:10 +0200] rev 5543
disable campaign button, structure and change sudden death music to hell.ogg
Thu, 11 Aug 2011 14:59:14 +0200 start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made hedgeroid
Xeli [Thu, 11 Aug 2011 14:59:14 +0200] rev 5542
start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made
Wed, 10 Aug 2011 17:22:17 -0400 another merge to clean up
nemo [Wed, 10 Aug 2011 17:22:17 -0400] rev 5541
another merge to clean up
Thu, 11 Aug 2011 14:56:31 +0200 Android touch events propagate to hwengine now hedgeroid
Xeli [Thu, 11 Aug 2011 14:56:31 +0200] rev 5540
Android touch events propagate to hwengine now
Wed, 10 Aug 2011 17:20:21 -0400 :( bad revision.
nemo [Wed, 10 Aug 2011 17:20:21 -0400] rev 5539
:( bad revision.
Wed, 10 Aug 2011 14:55:00 +0200 back key now quits the game hedgeroid
Xeli [Wed, 10 Aug 2011 14:55:00 +0200] rev 5538
back key now quits the game
Wed, 10 Aug 2011 17:16:19 -0400 merge1
nemo [Wed, 10 Aug 2011 17:16:19 -0400] rev 5537
merge1
Wed, 10 Aug 2011 14:52:51 +0200 Changed gametype to 'style' hedgeroid
Xeli [Wed, 10 Aug 2011 14:52:51 +0200] rev 5536
Changed gametype to 'style'
Wed, 10 Aug 2011 22:34:25 +0200 Fixed up Golf theme. Should look pretty good, now.
mikade [Wed, 10 Aug 2011 22:34:25 +0200] rev 5535
Fixed up Golf theme. Should look pretty good, now.
Wed, 10 Aug 2011 01:50:57 +0200 typo on the nullpointer check hedgeroid
Xeli [Wed, 10 Aug 2011 01:50:57 +0200] rev 5534
typo on the nullpointer check
Wed, 10 Aug 2011 11:45:02 -0400 exclude current hedgehog
nemo [Wed, 10 Aug 2011 11:45:02 -0400] rev 5533
exclude current hedgehog
Wed, 10 Aug 2011 01:22:52 +0200 Fixed team colors in the UI, delete and a nullpointer bug when no teams are created hedgeroid
Xeli [Wed, 10 Aug 2011 01:22:52 +0200] rev 5532
Fixed team colors in the UI, delete and a nullpointer bug when no teams are created
Tue, 09 Aug 2011 21:54:45 -0400 Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
nemo [Tue, 09 Aug 2011 21:54:45 -0400] rev 5531
Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
Tue, 09 Aug 2011 21:41:52 +0200 merge hedgeroid
Xeli [Tue, 09 Aug 2011 21:41:52 +0200] rev 5530
merge
Tue, 09 Aug 2011 21:18:12 -0400 return visual gear in hogsay
nemo [Tue, 09 Aug 2011 21:18:12 -0400] rev 5529
return visual gear in hogsay
Mon, 08 Aug 2011 23:57:04 -0400 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo [Mon, 08 Aug 2011 23:57:04 -0400] rev 5528
slight visual tweak. birdy's wings beat faster if he's just about tired out
Mon, 08 Aug 2011 13:43:24 -0400 gear state flag names for scripting
nemo [Mon, 08 Aug 2011 13:43:24 -0400] rev 5527
gear state flag names for scripting
Sun, 07 Aug 2011 14:41:47 -0400 remove offset in seduction gear creation
nemo [Sun, 07 Aug 2011 14:41:47 -0400] rev 5526
remove offset in seduction gear creation
Sun, 07 Aug 2011 14:29:11 -0400 Experimental area-of-effect Seduction
nemo [Sun, 07 Aug 2011 14:29:11 -0400] rev 5525
Experimental area-of-effect Seduction
Sun, 07 Aug 2011 22:27:57 +0400 Oh, and fix cursor visibility correlations between gsConfirm state and paused state
unc0rr [Sun, 07 Aug 2011 22:27:57 +0400] rev 5524
Oh, and fix cursor visibility correlations between gsConfirm state and paused state
Sun, 07 Aug 2011 22:24:13 +0400 Also unhide mouse cursor when in gsConfirm state
unc0rr [Sun, 07 Aug 2011 22:24:13 +0400] rev 5523
Also unhide mouse cursor when in gsConfirm state
Sun, 07 Aug 2011 22:20:52 +0400 Release mouse cursor in gsConfirm state
unc0rr [Sun, 07 Aug 2011 22:20:52 +0400] rev 5522
Release mouse cursor in gsConfirm state
Sun, 07 Aug 2011 22:18:51 +0400 Enter gsConfirm state when loosing focus
unc0rr [Sun, 07 Aug 2011 22:18:51 +0400] rev 5521
Enter gsConfirm state when loosing focus
Sun, 07 Aug 2011 13:32:28 -0400 disable extra time in timeless mode
nemo [Sun, 07 Aug 2011 13:32:28 -0400] rev 5520
disable extra time in timeless mode
Sun, 07 Aug 2011 12:50:17 -0400 drowning flake graphics tweak
nemo [Sun, 07 Aug 2011 12:50:17 -0400] rev 5519
drowning flake graphics tweak
Sun, 07 Aug 2011 18:49:49 +0200 oops this slipped through
koda [Sun, 07 Aug 2011 18:49:49 +0200] rev 5518
oops this slipped through
Sun, 07 Aug 2011 12:40:14 -0400 Expose TargetX/TargetY to scripting
nemo [Sun, 07 Aug 2011 12:40:14 -0400] rev 5517
Expose TargetX/TargetY to scripting
Tue, 09 Aug 2011 21:31:49 +0200 removed prints hedgeroid
Xeli [Tue, 09 Aug 2011 21:31:49 +0200] rev 5516
removed prints
Sun, 07 Aug 2011 12:25:21 -0400 disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
nemo [Sun, 07 Aug 2011 12:25:21 -0400] rev 5515
disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
Tue, 09 Aug 2011 20:56:34 +0200 fixed minor download bug hedgeroid
Xeli [Tue, 09 Aug 2011 20:56:34 +0200] rev 5514
fixed minor download bug
Sun, 07 Aug 2011 12:06:53 -0400 make a special case for teleport instead. also allows teleporting off of a parachute
nemo [Sun, 07 Aug 2011 12:06:53 -0400] rev 5513
make a special case for teleport instead. also allows teleporting off of a parachute
Tue, 09 Aug 2011 20:56:18 +0200 api level 9 for now hedgeroid
Xeli [Tue, 09 Aug 2011 20:56:18 +0200] rev 5512
api level 9 for now
Sun, 07 Aug 2011 11:52:06 -0400 prevent attempting to teleport in mid-air during inf attack
nemo [Sun, 07 Aug 2011 11:52:06 -0400] rev 5511
prevent attempting to teleport in mid-air during inf attack
Tue, 09 Aug 2011 20:55:34 +0200 - hedgeroid
Xeli [Tue, 09 Aug 2011 20:55:34 +0200] rev 5510
-
Sun, 07 Aug 2011 11:23:27 -0400 Don't reset attack when Unplaced.
nemo [Sun, 07 Aug 2011 11:23:27 -0400] rev 5509
Don't reset attack when Unplaced.
Tue, 09 Aug 2011 20:54:56 +0200 Fixed IPC provide gameconfig hedgeroid
Xeli [Tue, 09 Aug 2011 20:54:56 +0200] rev 5508
Fixed IPC provide gameconfig
Sun, 07 Aug 2011 11:18:49 -0400 This should make bee/airstrikes play nicer with infinite attack mode
nemo [Sun, 07 Aug 2011 11:18:49 -0400] rev 5507
This should make bee/airstrikes play nicer with infinite attack mode
Tue, 09 Aug 2011 20:53:37 +0200 Added color and team hog count hedgeroid
Xeli [Tue, 09 Aug 2011 20:53:37 +0200] rev 5506
Added color and team hog count
Sat, 06 Aug 2011 07:09:30 +0200 Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
koda [Sat, 06 Aug 2011 07:09:30 +0200] rev 5505
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes. This is a major sdl1.3 update so it should be tested with care (working great on ios)
Tue, 09 Aug 2011 20:52:26 +0200 AI thread is now an SDL_Thread rather than pthread hedgeroid
Xeli [Tue, 09 Aug 2011 20:52:26 +0200] rev 5504
AI thread is now an SDL_Thread rather than pthread
Fri, 05 Aug 2011 01:22:51 +0200 use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
koda [Fri, 05 Aug 2011 01:22:51 +0200] rev 5503
use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
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