hedgewars/uChat.pas
2013-03-17 koda ingore moar keys
2013-03-17 nemo useless test
2013-03-17 nemo Key returned 0 for arrows under linux. Sym works, clearer anyway.
2013-03-17 koda linux keycodes differ from osx's
2013-03-17 koda use a local storage for chat history which prevents mix ups in netgame and simplifies code
2013-03-17 koda less cryptic text insertion
2013-03-17 koda gather a few common code
2013-03-17 koda implement up and down keys to navigate in the chat history, needs testing over network
2013-03-16 koda don't display squares when pressing arrow keys in chat
2013-03-16 koda formatting
2013-02-18 nemo pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
2012-12-25 koda update branch with default webgl
2012-11-30 koda GCI2012 - In-Game Chat Commands
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-10-03 unc0rr No commit message
2012-06-25 Wolfgang Steffens retaining SDL surfaces in order to allow recreating atlases from scratch without
2012-06-05 Wolfgang Steffens Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
2012-05-23 Xeli reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
2012-04-28 Xeli changed uKeys to uInputHandler to better reflect its function
2012-04-21 unc0rr - Remove support for variables in command handlers
2012-04-19 unc0rr - Track array size to use for High function
2012-04-04 unc0rr Normalize RecordFields before conversion. Helps with namespaces problem.
2012-02-17 koda the most important commit of the year
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-11-27 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
2011-11-14 nemo Only recreate texture for non-empty lines
2011-11-14 nemo reset chat lines too
2011-11-05 koda and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
2011-07-04 koda little code cleanup (but please test)
2011-04-04 koda you can use esc to exit chat when input is empty
2011-04-04 koda enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
2011-03-01 koda Happy 2011 :)
2011-02-05 sheepluva initialize pointers properly with nil
2011-02-05 koda cleaning up how chat is handled on idevices
2011-02-01 sheepluva Thou shalt not leak!
2011-01-04 koda smaller rearrangement of (non stereo related) variables experimental3D
2010-12-06 nemo trying to unbreak hog speech
2010-12-06 nemo Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
2010-11-21 unc0rr Remove some more circular dependencies
2010-11-21 unc0rr Remove uChat dependency from uCommands
2010-11-20 unc0rr Introduce uGearsRender
2010-11-18 unC0Rr Introduce uRender
2010-11-18 unC0Rr Introduce uTextures
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-18 unC0Rr Introduce uCommands.pas
2010-11-17 unc0rr uTeams
2010-11-17 unc0rr Move variables from uConsts to uVariables
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-05 koda fix issue 2 - taunts during AI turns
2010-10-11 nemo Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
2010-07-31 koda fix issue #6 (missing nick in chat)
2010-06-23 smaxx General:
2010-05-02 smxx Engine:
2010-05-01 smxx Engine:
2010-04-29 smxx Engine:
2010-03-26 smxx Engine:
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-01-26 koda complete the replacement of init/free wrappers for every unit
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