Sun, 22 Mar 2009 14:32:22 +0000 |
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Apply koda's OpenGL ES compatibility patch
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Sun, 08 Mar 2009 12:55:40 +0000 |
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patch by nemo
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Fri, 20 Feb 2009 14:12:16 +0000 |
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'Reduce quality' patch by nemo
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Tue, 17 Feb 2009 12:58:08 +0000 |
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Clouds fixes by nemo
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Sat, 14 Feb 2009 16:30:22 +0000 |
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engine part of nemo's patch
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Thu, 29 Jan 2009 17:27:43 +0000 |
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- nemo's patch for custom cave map dimensions
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Mon, 26 Jan 2009 15:57:16 +0000 |
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Fix clouds disappearing in the middle of map
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Mon, 26 Jan 2009 15:53:43 +0000 |
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Fix nemo's large land patch
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Sun, 25 Jan 2009 18:10:23 +0000 |
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Apply nemo's world resize patch
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Mon, 19 Jan 2009 19:04:16 +0000 |
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Fix engine crash when using alt damage option
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Sun, 11 Jan 2009 11:03:09 +0000 |
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Disable visual gears when quick replaying
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Fri, 21 Nov 2008 15:58:36 +0000 |
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- Convert small damage tag to visual gears
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Sun, 27 Jul 2008 23:01:41 +0000 |
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- Fix problem when clouds number is 0
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Sun, 13 Jul 2008 17:58:05 +0000 |
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Fix clouds shaking up
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Mon, 07 Jul 2008 13:06:25 +0000 |
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Update copyright headers a bit
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Fri, 04 Jul 2008 21:20:17 +0000 |
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Update explosion graphics
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Fri, 04 Jul 2008 19:25:00 +0000 |
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Better ?? implementation of explosion
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Fri, 04 Jul 2008 14:40:52 +0000 |
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Testing explosion particles implementation
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Mon, 30 Jun 2008 17:36:55 +0000 |
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- Fix previous commit
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Sat, 24 May 2008 17:34:06 +0000 |
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- Start chat implementation: chat strings are on the screen
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Sat, 17 May 2008 16:59:32 +0000 |
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Add City theme by Tiyuri
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Sun, 20 Apr 2008 10:39:08 +0000 |
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Teleport animation
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Sun, 13 Apr 2008 12:45:30 +0000 |
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Get rid if deprecated Surface parameter of Draw* calls
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Sun, 13 Apr 2008 12:33:16 +0000 |
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Fix warnings
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Thu, 13 Mar 2008 20:21:45 +0000 |
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Fix memory corrupt due to wrong parameter in sizeof()
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Sat, 08 Mar 2008 11:00:04 +0000 |
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Fix arithmetics
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Fri, 07 Mar 2008 20:25:19 +0000 |
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Finish flakes implementation
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Fri, 07 Mar 2008 19:44:00 +0000 |
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Flakes concept, still need some development
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Fri, 07 Mar 2008 18:10:03 +0000 |
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- Use cloud as 'visual gear'
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Fri, 07 Mar 2008 17:43:05 +0000 |
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Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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