Tue, 15 May 2018 16:55:37 +0200 |
sheepluva |
WIP: allow changing chat size
ui-scaling
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Sun, 11 Mar 2018 10:50:02 +0100 |
alfadur |
Add new minigun sound
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Sat, 10 Mar 2018 12:32:44 +0100 |
Wuzzy |
Make a few more engine strings translatable
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Wed, 07 Mar 2018 22:47:55 +0100 |
Wuzzy |
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
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Sun, 04 Mar 2018 00:13:38 +0100 |
unc0rr |
Having chat mode as game state was a mistake
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Sun, 25 Feb 2018 18:57:30 +0100 |
unc0rr |
Much smaller TBinds type
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Wed, 21 Feb 2018 15:05:50 +0100 |
Wuzzy |
Improve/fix messaging when multiple teams win
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Tue, 20 Feb 2018 22:21:33 +0100 |
Wuzzy |
uInputManager: Add functions to get SDL key name
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Fri, 16 Feb 2018 13:57:48 +0100 |
Wuzzy |
Add SetTeamLabel to Lua API, can set arbitrary string as team label
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Wed, 31 Jan 2018 13:42:52 -0500 |
alfadur |
Machinegun. also tweaked ignore
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Sun, 17 Dec 2017 00:09:24 +0100 |
unc0rr |
Merge default. This branch is up-to-date and code is working.
qmlfrontend
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Fri, 13 Oct 2017 16:37:56 -0400 |
nemo |
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
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Sat, 07 Oct 2017 13:23:58 -0400 |
nemo |
extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
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Thu, 21 Sep 2017 03:07:29 +0200 |
Wuzzy |
Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
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