2018-03-23 |
Wuzzy |
Add new game flag gfSwitchHog, enable hog switching at turn start
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2017-10-24 |
nemo |
use pitch for surfaces, land_width x2 since 16 bit
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2017-10-19 |
nemo |
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
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2017-09-29 |
sheepluva |
rename ifTransparent to ifColorKey
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2016-12-06 |
sheepluva |
tweak landtex filling some more. cuz it's fun
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2016-12-03 |
sheepluva |
GOTTA GO FAST! - speed up landtex filling
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2016-11-26 |
sheepluva |
simplify code of previous commit ( ba1807589eaa )
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2016-11-26 |
sheepluva |
OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
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2016-11-15 |
Wuzzy |
Remove old Fort Mode from frontend
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2016-05-17 |
sheepluva |
implement ExtraftFileDir and ExtractFileName in uUtils
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2016-04-27 |
sheepluva |
tweak preview
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2016-04-27 |
sheepluva |
tweak preview
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2016-04-27 |
sheepluva |
Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
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2016-04-26 |
sheepluva |
create forts in random order
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2016-04-26 |
sheepluva |
also make forts face inwards in wrap mode, if there are only 2 teams
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2016-04-26 |
sheepluva |
fix last fort not facing left
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2016-04-26 |
sheepluva |
Fort Mode: allow more than 2 clans
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2016-04-13 |
nemo |
Use our copy for border too
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2016-04-13 |
nemo |
SDL blit wraps at 16,384 - not the first time that routine has disappointed us.
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2016-02-09 |
unC0Rr |
Fix possible crashes/hangs due to recent changes
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2016-01-31 |
unc0rr |
Bye-bye TryDo
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2016-01-09 |
unc0rr |
SDLTry doesn't halt engine no more
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2015-12-31 |
nemo |
Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
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2015-11-10 |
sheepluva |
merge default
sdl2transition
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-07-18 |
sheepluva |
always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
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2015-07-13 |
sheepluva |
don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
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2014-12-24 |
nemo |
Tweak to land texturing. Treat any non-lfBasic as edge
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2014-12-11 |
sheepluva |
world edge tweakes/fixes
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2014-12-05 |
sheepluva |
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
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2014-12-02 |
nemo |
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
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2014-11-11 |
unc0rr |
Fix some stuff from coverity
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2014-10-01 |
sheepluva |
use constants for mapgen, expose those to lua
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2014-08-21 |
unc0rr |
Add separate option for perlin gen
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2014-08-13 |
unc0rr |
Apply new distortion on maze gen
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2014-05-30 |
sheepluva |
get rid of fpc warnings/hints
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2014-03-14 |
unc0rr |
Move template-based generator into its own file
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2014-03-14 |
unc0rr |
Some optimizations
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2014-03-10 |
unc0rr |
- Rework FillLand
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2014-03-07 |
unc0rr |
Perlin noise generator untweaked, temporarily replacing maze generator
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2014-02-28 |
unc0rr |
Use all pixels, not only 8x8 areas
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2014-02-27 |
unc0rr |
Oops, remove debug stuff which hid the feature
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2014-02-26 |
unc0rr |
Add alpha channel to preview
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2014-02-16 |
unc0rr |
Reduce number of warnings in pas2c-generated code
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2014-02-11 |
unc0rr |
- pas2c recognizes typecasts in initialization expressions
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21 |
koda |
merge
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2014-01-19 |
unc0rr |
- Make Racer report achievements
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2014-01-19 |
sheepluva |
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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2014-01-21 |
koda |
fixwhitespace and dos2unix
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2014-01-19 |
sheepluva |
(experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-12-31 |
nemo |
allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2
0.9.20
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2013-12-26 |
unc0rr |
Oops, meant Land
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2013-11-07 |
unc0rr |
Provide more information to SDLTry
sdl2transition
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2013-10-11 |
nemo |
disable side borders if bounce or wrap
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-08-13 |
unc0rr |
gfShoppaBorder
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