hedgewars/uChat.pas
2014-11-18 sheepluva chat: fix some glitches, add /togglechat command for changing chat visibility
2014-11-18 sheepluva fixes to chat input history: remember all inputs, don not remember duplicates
2014-08-24 nemo ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
2014-08-21 alfadur - Support for pausing multiplayer games
2014-08-11 nemo text visibility "fix"
2014-08-10 sheepluva do not render chat if HUD is hidden
2014-07-28 nemo Using blended makes smilies and CJK less hideous.
2014-06-16 sheepluva remove unneeded import
2014-06-16 sheepluva various tweaks
2014-06-15 sheepluva whoops. an "end" moved there
2014-06-14 sheepluva fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
2014-06-14 sheepluva tweak how chat lines are rendered
2014-02-09 unc0rr It compiles \o/
2014-02-06 sheepluva rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-02-04 sheepluva yo dawg, I herd you like PChar...
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-05 unc0rr - Fix build via pas2c webgl
2014-01-04 unc0rr merge default webgl
2013-12-16 unc0rr merge default here sdl2transition
2013-11-10 unc0rr Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?) sdl2transition
2013-11-09 unc0rr All I want is to receive some events... sdl2transition
2013-11-08 unc0rr Fix chat yet again
2013-11-05 unc0rr Fix broken chat
2013-11-03 unc0rr Small refactor
2013-11-01 unc0rr - Bring back white dot in the center of crosshair. Crosshair is blurred now!
2013-10-23 koda add /history command from chat
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-07-07 koda allow to send chat messages with numpad enter key too (regression?)
2013-07-06 koda use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
2013-07-02 koda engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
2013-06-09 koda update with default webgl
2013-06-07 unc0rr Fix more warnings (lol @ icegun "consts")
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-04-03 koda engine to c now compiles with some manual intervention (as of bug 596) webgl
2013-04-02 koda update webgl branch webgl
2013-03-17 koda ingore moar keys
2013-03-17 nemo useless test
2013-03-17 nemo Key returned 0 for arrows under linux. Sym works, clearer anyway.
2013-03-17 koda linux keycodes differ from osx's
2013-03-17 koda use a local storage for chat history which prevents mix ups in netgame and simplifies code
2013-03-17 koda less cryptic text insertion
2013-03-17 koda gather a few common code
2013-03-17 koda implement up and down keys to navigate in the chat history, needs testing over network
2013-03-16 koda don't display squares when pressing arrow keys in chat
2013-03-16 koda formatting
2013-02-18 nemo pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
2012-12-25 koda update branch with default webgl
2012-11-30 koda GCI2012 - In-Game Chat Commands
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-10-03 unc0rr No commit message
2012-06-25 Wolfgang Steffens retaining SDL surfaces in order to allow recreating atlases from scratch without
2012-06-05 Wolfgang Steffens Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
2012-05-23 Xeli reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
2012-04-28 Xeli changed uKeys to uInputHandler to better reflect its function
2012-04-21 unc0rr - Remove support for variables in command handlers
2012-04-19 unc0rr - Track array size to use for High function
2012-04-04 unc0rr Normalize RecordFields before conversion. Helps with namespaces problem.
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