hedgewars/uUtils.pas
Wed, 22 Jun 2011 00:38:31 +0200 Xeli First commit.. hedgeroid
Sun, 12 Jun 2011 22:34:38 -0400 nemo Bit more reusability
Sun, 17 Apr 2011 12:48:32 -0400 nemo An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
Sun, 10 Apr 2011 20:24:25 +0400 unc0rr Add a parameter for game simulation with no gui/sound enabled, just to get statistics
Thu, 07 Apr 2011 11:30:56 -0400 nemo For mikade - bit more flexibility in script captions
Fri, 04 Mar 2011 11:30:53 +0300 unc0rr Optimize check (not like it is called much, just ffs; not tested)
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Tue, 01 Feb 2011 15:30:08 +0100 koda addfilelog <3 debugfile
Mon, 27 Dec 2010 17:34:51 -0500 nemo Add Hangul to CheckCJK
Fri, 24 Dec 2010 11:54:34 -0500 nemo Make basic training solvable again. Freeze RNG at current version for less of this kind of issue in future, and a bit more savable of seeds. Disable offsets in preparation for release.
Thu, 02 Dec 2010 20:40:30 -0500 nemo add visual gear registration
Wed, 01 Dec 2010 00:58:03 +0100 koda un-break build (wrong merge in uConsole) and update project file with the new sources
Sun, 21 Nov 2010 19:41:19 +0300 unc0rr uDebug
Sun, 21 Nov 2010 17:48:58 +0300 unc0rr Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
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