Thu, 08 May 2008 20:30:34 +0000 |
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Fix handling '/skip' command during net game
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Tue, 06 May 2008 14:47:45 +0000 |
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More verbose video parameters setting
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Sun, 04 May 2008 19:47:47 +0000 |
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- Better error handling when creating the window
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Sun, 27 Apr 2008 11:40:22 +0000 |
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Update copyright info in source files headers
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Fri, 25 Apr 2008 13:51:01 +0000 |
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- Fix sounds when the turn is skipped
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Thu, 24 Apr 2008 15:19:33 +0000 |
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- Some more sounds
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Tue, 05 Feb 2008 18:25:46 +0000 |
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- Handle new command in game record and net
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Tue, 05 Feb 2008 17:53:38 +0000 |
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- New command 'set weapon'
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Sun, 27 Jan 2008 16:49:11 +0000 |
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Now game looks almost like it did before switching to OpenGL
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Fri, 25 Jan 2008 20:47:50 +0000 |
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Start conversion to OpenGL rendering
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Sun, 30 Dec 2007 16:51:06 +0000 |
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Better tags switching sequence
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Wed, 19 Dec 2007 20:54:00 +0000 |
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Some misc fixes
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Sun, 02 Dec 2007 17:29:20 +0000 |
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's' key to speed up demo playing
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Sun, 30 Sep 2007 13:36:32 +0000 |
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- Add 'Mission Fail' trigger type
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Thu, 27 Sep 2007 16:55:49 +0000 |
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Add 'Successful finish' trigger
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Sat, 22 Sep 2007 10:06:27 +0000 |
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Add ammostores in frontend, should help further ammostores implemetation
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Sat, 22 Sep 2007 09:49:55 +0000 |
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- Make hwengine protocol more obvious
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Fri, 21 Sep 2007 21:51:48 +0000 |
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Let hedgehog position be taken from config, still more work is needed
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Fri, 21 Sep 2007 18:55:44 +0000 |
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Add CurrentHedgehog variable which simplifies code
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Sat, 15 Sep 2007 13:01:44 +0000 |
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Triggers PoC: targets are spawned right after the previous damaged
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Sat, 15 Sep 2007 10:27:34 +0000 |
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- Fix some triggers bugs
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Fri, 14 Sep 2007 20:51:40 +0000 |
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Triggers proof-of-concept
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Sun, 09 Sep 2007 14:53:28 +0000 |
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Start implementing triggers in engine
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Tue, 03 Jul 2007 16:09:04 +0000 |
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- Introduce clans (teams with same color)
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Mon, 02 Jul 2007 21:33:21 +0000 |
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Convert teams list to array
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Mon, 02 Jul 2007 18:35:31 +0000 |
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Proto change: set color in addteam command
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Sun, 01 Jul 2007 11:02:47 +0000 |
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- Better randomness of placing hedgehogs on the land
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Sun, 17 Jun 2007 14:48:15 +0000 |
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- Get rid of ammoProp_AttackInFall and gstFalling
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Thu, 07 Jun 2007 18:09:54 +0000 |
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Ability to choose which info is shown above hedgehogs
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Sun, 03 Jun 2007 17:21:57 +0000 |
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- Fix some bugs
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Thu, 24 May 2007 19:41:51 +0000 |
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Teleportation tool
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Sat, 17 Mar 2007 18:17:19 +0000 |
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- Get rid of operator := to have GPC support
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Sun, 11 Mar 2007 17:19:28 +0000 |
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- Fix most of the warnings in hwengine
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Sun, 11 Feb 2007 11:55:38 +0000 |
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- Two more land templates
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Sat, 10 Feb 2007 23:37:40 +0000 |
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Fix bug with unexpected jumping after use of air attack or construction tool
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Wed, 07 Feb 2007 21:36:55 +0000 |
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Construction tool
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Mon, 05 Feb 2007 20:26:13 +0000 |
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- Implement hack to let ammo stores work without needed assistance of frontend
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Mon, 05 Feb 2007 19:33:24 +0000 |
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Update copyright information
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Thu, 01 Feb 2007 21:42:11 +0000 |
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Support unicode input for chat
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Sun, 28 Jan 2007 20:58:06 +0000 |
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AI works properly
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Sat, 27 Jan 2007 14:18:33 +0000 |
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integer -> LongInt
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Tue, 23 Jan 2007 16:59:05 +0000 |
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- New Land Generator
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Sun, 21 Jan 2007 19:51:02 +0000 |
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Fixed-point arithmetics in engine.
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Sat, 13 Jan 2007 22:32:08 +0000 |
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Don't show game stats in case of interrupted by command '/quit' game
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Mon, 08 Jan 2007 20:51:22 +0000 |
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Use new parameters, small protocol change
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Tue, 05 Dec 2006 17:27:27 +0000 |
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Ammo schemes and ammo stores support in engine
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Mon, 27 Nov 2006 17:29:08 +0000 |
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Pause support (mouse cursor is released when the game is paused)
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Thu, 23 Nov 2006 20:10:42 +0000 |
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- Health tags over drowned hedgehogs
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Thu, 26 Oct 2006 16:08:29 +0000 |
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- Set version to 0.8
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Mon, 09 Oct 2006 18:26:44 +0000 |
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Add video driver name to debug
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Thu, 05 Oct 2006 20:07:04 +0000 |
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Color fixes
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Thu, 05 Oct 2006 16:33:18 +0000 |
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Relicense to GPL
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Thu, 28 Sep 2006 16:34:42 +0000 |
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'h' marks out current hedgehog
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Wed, 27 Sep 2006 20:52:22 +0000 |
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- Some improvements to volume control
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Wed, 27 Sep 2006 20:13:29 +0000 |
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Changeable volume
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Tue, 26 Sep 2006 11:53:12 +0000 |
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"Trusted" binds
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Mon, 25 Sep 2006 19:48:51 +0000 |
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Switching between fullscreen and windowed modes on 'F' key
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Sun, 24 Sep 2006 18:29:14 +0000 |
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Ammo menu now works!
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Sat, 23 Sep 2006 19:26:07 +0000 |
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- AmmoMenu
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Wed, 20 Sep 2006 15:33:47 +0000 |
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Network protocol uses integers in network byte order
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