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hedgewars/uTouch.pas
Sun, 12 Feb 2012 15:59:10 +0100
koda
add keywords for landscape ammomenu and touch interface
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Thu, 09 Feb 2012 14:12:50 +0100
Xeli
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
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Tue, 07 Feb 2012 23:50:52 +0100
Xeli
fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
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Tue, 07 Feb 2012 18:56:49 +0100
Xeli
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
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Mon, 06 Feb 2012 22:40:09 +0100
Xeli
the buttons actually work now!
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Sun, 05 Feb 2012 15:55:15 +0100
Xeli
some refactoring + you can now tap on the ammo menu to select a weapon
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Tue, 17 Jan 2012 09:01:31 -0500
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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