unc0rr [Tue, 29 Mar 2016 22:09:13 +0300] rev 11633
merge default
unc0rr [Tue, 15 Mar 2016 22:29:40 +0300] rev 11632
logging via physfs
(grafted from f0dcdbb9b2fef96188c5d90547b12201228ce878)
unc0rr [Tue, 29 Mar 2016 22:00:34 +0300] rev 11631
Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
koda [Tue, 29 Mar 2016 16:54:41 +0200] rev 11630
Fix function name in avwrapper
koda [Tue, 29 Mar 2016 16:54:07 +0200] rev 11629
Fix function name in avwrapper
nemo [Tue, 29 Mar 2016 09:04:53 -0400] rev 11628
unC0Rr [Tue, 29 Mar 2016 11:16:54 +0300] rev 11627
Trick on storage format to simplify sql queries
sheepluva [Tue, 29 Mar 2016 09:00:12 +0200] rev 11626
https4dlc
sheepluva [Tue, 29 Mar 2016 08:52:45 +0200] rev 11625
change all URLs of feedback dialog to use https
nemo [Mon, 28 Mar 2016 18:19:20 -0400] rev 11624
RC planes should not pick up frozen crates
unc0rr [Mon, 28 Mar 2016 21:20:11 +0300] rev 11623
Declare achievements alongwith EndGame call, since it would skip SendStats
koda [Fri, 25 Mar 2016 11:27:53 -0400] rev 11622
Keep very old compatibility
koda [Fri, 25 Mar 2016 11:21:18 -0400] rev 11621
Keep very old compatibility
koda [Fri, 25 Mar 2016 11:02:38 -0400] rev 11620
Use the correct replacement
koda [Fri, 25 Mar 2016 11:01:01 -0400] rev 11619
Use the correct replacement
koda [Fri, 25 Mar 2016 10:54:23 -0400] rev 11618
More compatibility wrappers for video
sheepluva [Fri, 25 Mar 2016 15:52:49 +0100] rev 11617
fix check for wrong value
unC0Rr [Fri, 25 Mar 2016 15:40:44 +0300] rev 11616
racer map #20
unC0Rr [Thu, 24 Mar 2016 14:40:59 +0300] rev 11615
Achievement for ClimbHome
koda [Tue, 22 Mar 2016 11:59:31 -0400] rev 11614
Add an additional compatibility layer for video
unC0Rr [Tue, 22 Mar 2016 12:09:26 +0300] rev 11613
Fix typo
koda [Sun, 20 Mar 2016 03:08:51 -0400] rev 11612
Move pixel format conversion from uVideoRec to AVWrapper
This has several benefits, being in C-land allows us to better use
libav API and avoid mixing memory allocated from Pascal. Also the C
code for the conversion loop generated by GCC or Clang is probably more
optimized than by Freepascal. Finally it will simplify code in the
future if we are going to enable any other pixel format than yuv420p.
Change the coefficients to improve color accuracy during conversion.
koda [Sun, 20 Mar 2016 01:16:11 -0400] rev 11611
Fix bundle already present check
koda [Sun, 20 Mar 2016 00:58:30 -0400] rev 11610
Add FindOggVorbis to make sure all paths are set
koda [Sun, 20 Mar 2016 00:57:44 -0400] rev 11609
Update osx bundle creation with SDL2 library names
nemo [Fri, 18 Mar 2016 13:27:30 -0400] rev 11608
copypasta to make AI use vampirism too
unc0rr [Tue, 15 Mar 2016 22:29:40 +0300] rev 11607
logging via physfs
unc0rr [Mon, 14 Mar 2016 22:08:27 +0300] rev 11606
Merge default
unc0rr [Mon, 14 Mar 2016 22:04:39 +0300] rev 11605
Do not check games lasting for more than 3 hours
sheepluva [Mon, 14 Mar 2016 14:38:23 +0100] rev 11604
german translation: fix error due to confusion of plural "you" with singular "you"