Tue, 13 Sep 2011 21:25:13 -0400 | nemo | smoothing should be after despeckling | file | diff | annotate |
Tue, 13 Sep 2011 00:51:02 -0400 | nemo | Don't set lfDamaged for small tunnels | file | diff | annotate |
Tue, 13 Sep 2011 00:13:01 -0400 | nemo | Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway. | file | diff | annotate |