hedgewars/uPhysFSLayer.pas
Thu, 22 Nov 2012 01:47:09 +0100 koda throw in some 'nots' trying to restore pas2c functionality webgl
Tue, 20 Nov 2012 21:55:51 +0100 koda fix physfs on osx, now all platforms should be happy
Tue, 20 Nov 2012 23:09:17 +0400 unc0rr Fix build
Tue, 20 Nov 2012 18:33:09 +0100 koda physfs compilation on windows
Mon, 19 Nov 2012 17:41:09 +0400 unc0rr Link some libraries needed for physfs on windows (there are still 5 symbols which couldn't be found - to be resolved)
Mon, 19 Nov 2012 00:49:24 +0100 koda linking phsyfs on osx
Sun, 18 Nov 2012 19:33:15 +0100 Xeli allow the engine to use physfs on android too
Sun, 18 Nov 2012 00:37:23 +0400 unc0rr Mount .hwt files found in Data folder physfslayer
Sat, 17 Nov 2012 22:07:17 +0400 unc0rr Use (undocumented) Mix_LoadMUS_RW to load music physfslayer
Sat, 17 Nov 2012 00:01:06 +0400 unc0rr Implement reader in C ffs physfslayer
Fri, 16 Nov 2012 00:46:33 +0400 unc0rr Script loading via physfs which doesn't work: physfslayer
Wed, 14 Nov 2012 23:27:33 +0400 unc0rr Engine loads fine with basic config physfslayer
Wed, 14 Nov 2012 22:45:36 +0400 unc0rr Get rid of Pathz and UserPathz physfslayer
Wed, 14 Nov 2012 00:41:29 +0400 unc0rr - Add physfsrwops library physfslayer
Mon, 05 Nov 2012 23:10:54 +0400 unc0rr Fix function prototype physfslayer
Mon, 05 Nov 2012 23:03:32 +0400 unc0rr Start work on physfs support in engine physfslayer
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