Thu, 22 Nov 2012 01:47:09 +0100 |
koda |
throw in some 'nots' trying to restore pas2c functionality
webgl
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Tue, 20 Nov 2012 21:55:51 +0100 |
koda |
fix physfs on osx, now all platforms should be happy
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Tue, 20 Nov 2012 23:09:17 +0400 |
unc0rr |
Fix build
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Tue, 20 Nov 2012 18:33:09 +0100 |
koda |
physfs compilation on windows
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Mon, 19 Nov 2012 17:41:09 +0400 |
unc0rr |
Link some libraries needed for physfs on windows (there are still 5 symbols which couldn't be found - to be resolved)
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Mon, 19 Nov 2012 00:49:24 +0100 |
koda |
linking phsyfs on osx
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Sun, 18 Nov 2012 19:33:15 +0100 |
Xeli |
allow the engine to use physfs on android too
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Sun, 18 Nov 2012 00:37:23 +0400 |
unc0rr |
Mount .hwt files found in Data folder
physfslayer
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Sat, 17 Nov 2012 22:07:17 +0400 |
unc0rr |
Use (undocumented) Mix_LoadMUS_RW to load music
physfslayer
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Sat, 17 Nov 2012 00:01:06 +0400 |
unc0rr |
Implement reader in C ffs
physfslayer
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Fri, 16 Nov 2012 00:46:33 +0400 |
unc0rr |
Script loading via physfs which doesn't work:
physfslayer
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Wed, 14 Nov 2012 23:27:33 +0400 |
unc0rr |
Engine loads fine with basic config
physfslayer
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Wed, 14 Nov 2012 22:45:36 +0400 |
unc0rr |
Get rid of Pathz and UserPathz
physfslayer
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Wed, 14 Nov 2012 00:41:29 +0400 |
unc0rr |
- Add physfsrwops library
physfslayer
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Mon, 05 Nov 2012 23:10:54 +0400 |
unc0rr |
Fix function prototype
physfslayer
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Mon, 05 Nov 2012 23:03:32 +0400 |
unc0rr |
Start work on physfs support in engine
physfslayer
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