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hedgewars/uStore.pas
2013-01-10
martin_bede
Fix tons of warnings
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2013-01-03
martin_bede
Removed wiggle 3D mode, reorder the list of 3D modes.
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2013-01-03
vitiv
Separated fullscreen and windowed hwengine resolution parameters.
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2012-12-30
Michael Hartman
uStore.pas: Correctly point to shaders
webgl
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2012-12-25
koda
update branch with default
webgl
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2012-12-16
koda
bye bye cBits
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2012-12-03
Rowan D
GCI2012: Convert uMobile into a Callback Record
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2012-11-30
Joe Doyle (Ginto8)
Move global variables to units that use them
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2012-11-29
Chris Wong
Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
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2012-11-21
koda
updated branch
webgl
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2012-11-17
unc0rr
Merge physfslayer branch into default. Have fun!
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2012-11-15
Xeli
another tweak tomake --stats-only work on headless servers
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2012-11-11
koda
finally hwengine in c links without errors
webgl
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2012-11-14
unc0rr
Engine loads fine with basic config
physfslayer
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2012-11-15
nemo
make stats-only mode work headless. also skip a few things to save time/memory.
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2012-11-11
koda
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-14
unc0rr
Get rid of Pathz and UserPathz
physfslayer
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2012-11-13
unc0rr
- Add physfsrwops library
physfslayer
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2012-10-28
koda
apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
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2012-10-14
nemo
First pass at cleaver.
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2012-09-27
unc0rr
Fix some hints
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2012-08-31
sheepluva
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
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2012-08-31
sheepluva
use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
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2012-08-31
sheepluva
don't query/print GL_AUX_BUFFERS if video recording is disabled
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2012-08-31
sheepluva
print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
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2012-08-19
Stepan777
merge
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2012-08-17
nemo
This union hasn't been needed for 5 years, and makes using other headers harder.
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2012-08-05
Stepan777
merge
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2012-08-05
nemo
Add bot level to CPU flag
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2014-01-09
unc0rr
Filter sprSDFlake too, so engine could pass initialization
gl2
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