Sat, 13 Feb 2010 01:56:35 +0000 allow to compile engine as library with HWLIBRARY symbol
koda [Sat, 13 Feb 2010 01:56:35 +0000] rev 2803
allow to compile engine as library with HWLIBRARY symbol move the first run check in the first view controller instead of appdelegate relocate things around to make room for controls/buttons/menu
Fri, 12 Feb 2010 18:40:14 +0000 Engine:
smxx [Fri, 12 Feb 2010 18:40:14 +0000] rev 2802
Engine: * Added alt weapon icon to parachute and flying saucer * Hide alt weapon icon once weapon was used
Fri, 12 Feb 2010 17:02:08 +0000 Engine:
smxx [Fri, 12 Feb 2010 17:02:08 +0000] rev 2801
Engine: * Show alternative weapon that might be used while on rope (if any is selected)
Fri, 12 Feb 2010 16:39:22 +0000 Engine:
smxx [Fri, 12 Feb 2010 16:39:22 +0000] rev 2800
Engine: * Added executable icon (Win32 only) * Added window icon * Tiy should redo both as I couldn't get them right (blurred/transparency)
Wed, 10 Feb 2010 22:00:49 +0000 add a new way to fetch version info from pascal to c
koda [Wed, 10 Feb 2010 22:00:49 +0000] rev 2799
add a new way to fetch version info from pascal to c complete the stubs for the new lua section fixed a glitch in the ifrontend
Wed, 10 Feb 2010 21:23:03 +0000 Engine:
smxx [Wed, 10 Feb 2010 21:23:03 +0000] rev 2798
Engine: * Excluded Lua scripting on iPhone Frontend: * Some stylesheet tweaks by Tiy and me
Wed, 10 Feb 2010 17:53:21 +0000 Engine:
smxx [Wed, 10 Feb 2010 17:53:21 +0000] rev 2797
Engine: * Redirect debug log to stderr in case no path was provided (e.g. run from command line)
Wed, 10 Feb 2010 17:31:12 +0000 Engine:
smxx [Wed, 10 Feb 2010 17:31:12 +0000] rev 2796
Engine: * Proper cleanup after creating landscape preview * Avoid trying to write to current working directory (no-go under Windows Vista/7 if installed to C:\Program Files)
Wed, 10 Feb 2010 17:15:10 +0000 Engine:
smxx [Wed, 10 Feb 2010 17:15:10 +0000] rev 2795
Engine: * Last pointer cast removed (I hope)
Wed, 10 Feb 2010 17:13:49 +0000 Engine:
smxx [Wed, 10 Feb 2010 17:13:49 +0000] rev 2794
Engine: * Forgot another gear pointer -> gear uid change
Wed, 10 Feb 2010 15:42:00 +0000 Engine:
smxx [Wed, 10 Feb 2010 15:42:00 +0000] rev 2793
Engine: * Prevent script calls with no script loaded (error spam)
Wed, 10 Feb 2010 13:53:31 +0000 Engine:
smxx [Wed, 10 Feb 2010 13:53:31 +0000] rev 2792
Engine: * Submit gear UID to script functions instead of gear pointer on gear add/delete
Wed, 10 Feb 2010 10:03:13 +0000 Engine:
smxx [Wed, 10 Feb 2010 10:03:13 +0000] rev 2791
Engine: * Fixed uScript to compile without DEBUGFILE set
Wed, 10 Feb 2010 09:52:00 +0000 Engine:
smxx [Wed, 10 Feb 2010 09:52:00 +0000] rev 2790
Engine: * Identify gears in Lua using their unique id instead of their pointer address - this should keep training from crashing on x64 platforms * Removed obsolete script call to "onTeamSetup" even before any script is loaded
Wed, 10 Feb 2010 02:03:41 +0000 Some slight changes to slovak locale
nemo [Wed, 10 Feb 2010 02:03:41 +0000] rev 2789
Some slight changes to slovak locale
Wed, 10 Feb 2010 01:02:20 +0000 * Forgot to update CMakeLists.txt for proper INSTALL
smxx [Wed, 10 Feb 2010 01:02:20 +0000] rev 2788
* Forgot to update CMakeLists.txt for proper INSTALL
Wed, 10 Feb 2010 00:57:39 +0000 * Casing ... *whistle*
smxx [Wed, 10 Feb 2010 00:57:39 +0000] rev 2787
* Casing ... *whistle*
Wed, 10 Feb 2010 00:55:40 +0000 Engine:
smxx [Wed, 10 Feb 2010 00:55:40 +0000] rev 2786
Engine: * Added LUA scripting support for trainings (and maybe soon) scenarios/missions * Converted Shotgun and Bazooka Training to LUA * New dependency: LUA 5.1 * New Mission Objectives window * Extended default keybinds for non-iPhone builds * NOTE: Script function names etc. might change soon so don't work too hard on your own missions (for now)! This is experimental! Frontend: * Added support for new training maps/LUA scripts
Tue, 09 Feb 2010 21:51:52 +0000 set min on king health proportion
nemo [Tue, 09 Feb 2010 21:51:52 +0000] rev 2785
set min on king health proportion
Tue, 09 Feb 2010 20:47:22 +0000 King health proportional to team size
nemo [Tue, 09 Feb 2010 20:47:22 +0000] rev 2784
King health proportional to team size
Tue, 09 Feb 2010 18:58:44 +0000 Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
nemo [Tue, 09 Feb 2010 18:58:44 +0000] rev 2783
Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
Tue, 09 Feb 2010 18:34:49 +0000 tweak of placement
nemo [Tue, 09 Feb 2010 18:34:49 +0000] rev 2782
tweak of placement
Tue, 09 Feb 2010 16:39:43 +0000 antialiasing, a minor obsession.
nemo [Tue, 09 Feb 2010 16:39:43 +0000] rev 2781
antialiasing, a minor obsession.
Tue, 09 Feb 2010 14:30:59 +0000 Engine:
smxx [Tue, 09 Feb 2010 14:30:59 +0000] rev 2780
Engine: * Added victory.ogg as sndVictory (only used in to-be-commited training right now)
Tue, 09 Feb 2010 14:24:25 +0000 Suggestion from Tiy. Use a random hi. Could maybe be shorter sounds, using the 4 shortest voicepacks already
nemo [Tue, 09 Feb 2010 14:24:25 +0000] rev 2779
Suggestion from Tiy. Use a random hi. Could maybe be shorter sounds, using the 4 shortest voicepacks already
Tue, 09 Feb 2010 14:21:25 +0000 New British voicepack
nemo [Tue, 09 Feb 2010 14:21:25 +0000] rev 2778
New British voicepack
Tue, 09 Feb 2010 13:04:11 +0000 tweak. no chirp on room creation.
nemo [Tue, 09 Feb 2010 13:04:11 +0000] rev 2777
tweak. no chirp on room creation.
Tue, 09 Feb 2010 03:21:09 +0000 Only enable chirp for room owner
nemo [Tue, 09 Feb 2010 03:21:09 +0000] rev 2776
Only enable chirp for room owner
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