Wed, 10 Feb 2010 17:31:12 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Tue, 09 Feb 2010 21:51:52 +0000 |
nemo |
set min on king health proportion
|
file |
diff |
annotate
|
Tue, 09 Feb 2010 20:47:22 +0000 |
nemo |
King health proportional to team size
|
file |
diff |
annotate
|
Mon, 08 Feb 2010 16:03:58 +0000 |
nemo |
Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
|
file |
diff |
annotate
|
Mon, 08 Feb 2010 12:54:44 +0000 |
nemo |
Request by soreau. Placement time proportional to map size.
|
file |
diff |
annotate
|
Mon, 08 Feb 2010 05:17:59 +0000 |
nemo |
Do CI correctly. Still need to allow for mode in case of no teleports in ammo
|
file |
diff |
annotate
|
Mon, 08 Feb 2010 03:03:18 +0000 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
|
file |
diff |
annotate
|
Fri, 05 Feb 2010 13:12:31 +0000 |
nemo |
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
|
file |
diff |
annotate
|
Thu, 04 Feb 2010 20:45:03 +0000 |
smxx |
Server:
|
file |
diff |
annotate
|
Thu, 04 Feb 2010 14:48:49 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 31 Jan 2010 19:24:22 +0000 |
nemo |
Remove king invulnerability, disable everything but teleport instead.
|
file |
diff |
annotate
|
Sun, 31 Jan 2010 16:20:53 +0000 |
nemo |
Update translation files, add "King Mode"
|
file |
diff |
annotate
|
Tue, 26 Jan 2010 21:55:51 +0000 |
koda |
complete the replacement of init/free wrappers for every unit
|
file |
diff |
annotate
|
Tue, 26 Jan 2010 04:13:37 +0000 |
nemo |
Free up some unfreed memory. Needed for Koda's iphone lib work
|
file |
diff |
annotate
|
Sun, 24 Jan 2010 07:37:00 +0000 |
nemo |
Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
|
file |
diff |
annotate
|
Sun, 24 Jan 2010 07:26:03 +0000 |
nemo |
Randomise order of play.
|
file |
diff |
annotate
|
Mon, 18 Jan 2010 05:36:08 +0000 |
koda |
replace initialization/finalization statements with custom init functions
|
file |
diff |
annotate
|
Thu, 14 Jan 2010 16:46:50 +0000 |
koda |
makes freepascal code compatible with OBJFPC mode
|
file |
diff |
annotate
|
Sat, 14 Nov 2009 02:53:04 +0000 |
koda |
fix wrong ttf blending in ppc
|
file |
diff |
annotate
|
Mon, 09 Nov 2009 20:29:21 +0000 |
unc0rr |
- Formatting changes
|
file |
diff |
annotate
|
Thu, 05 Nov 2009 16:23:09 +0000 |
koda |
move compiler directives to standard pascal
|
file |
diff |
annotate
|
Sun, 25 Oct 2009 16:35:09 +0000 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
|
file |
diff |
annotate
|
Sun, 25 Oct 2009 15:55:49 +0000 |
koda |
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
|
file |
diff |
annotate
|
Sat, 24 Oct 2009 13:50:31 +0000 |
koda |
more updates on touch input/control
|
file |
diff |
annotate
|
Mon, 12 Oct 2009 16:53:01 +0000 |
unc0rr |
Real fix to ammo slot overflow (bug triggered by r2411 fix)
|
file |
diff |
annotate
|
Thu, 10 Sep 2009 15:29:28 +0000 |
nemo |
Strip trailing spaces
|
file |
diff |
annotate
|
Thu, 30 Jul 2009 17:32:46 +0000 |
unc0rr |
Fix queue bug triggered by AI
|
file |
diff |
annotate
|
Thu, 11 Jun 2009 15:22:02 +0000 |
unc0rr |
Patch by koda:
|
file |
diff |
annotate
|
Wed, 27 May 2009 03:52:07 +0000 |
nemo |
experiment in only sending a message to your clan
|
file |
diff |
annotate
|
Mon, 11 May 2009 18:56:55 +0000 |
nemo |
Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
|
file |
diff |
annotate
|
Sat, 09 May 2009 11:56:46 +0000 |
unc0rr |
- Fix for desyncs when player exits
|
file |
diff |
annotate
|
Thu, 30 Apr 2009 20:13:44 +0000 |
unc0rr |
nemo's great patch:
|
file |
diff |
annotate
|
Sun, 19 Apr 2009 11:59:23 +0000 |
unc0rr |
Move health sorter to visual gears:
|
file |
diff |
annotate
|
Thu, 26 Mar 2009 19:22:40 +0000 |
unc0rr |
Fix bug with rope and bazooka
|
file |
diff |
annotate
|
Sun, 22 Mar 2009 14:32:22 +0000 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
|
file |
diff |
annotate
|
Fri, 16 Jan 2009 23:27:25 +0000 |
unc0rr |
Fix engine freeze when one of the teams is killed before its first turn, number of hedgehogs in that team < 8, and game still goes on
|
file |
diff |
annotate
|
Wed, 14 Jan 2009 22:53:22 +0000 |
unc0rr |
Fix voicepacks
|
file |
diff |
annotate
|
Wed, 14 Jan 2009 16:36:16 +0000 |
unc0rr |
Mostly fix voicepack usage
|
file |
diff |
annotate
|
Mon, 12 Jan 2009 22:02:47 +0000 |
unc0rr |
Fix small bug in voicepacks support in engine. It's complete and tested now.
|
file |
diff |
annotate
|
Mon, 12 Jan 2009 21:49:10 +0000 |
unc0rr |
Start voicepacks implementation
|
file |
diff |
annotate
|
Mon, 12 Jan 2009 16:46:47 +0000 |
unc0rr |
Don't fallback to default binds set when switching to remotely driven team
|
file |
diff |
annotate
|
Fri, 14 Nov 2008 16:44:39 +0000 |
unc0rr |
More verbose gear delete debuglog message
|
file |
diff |
annotate
|
Wed, 15 Oct 2008 17:04:46 +0000 |
unc0rr |
Fix using wrong variable =(
|
file |
diff |
annotate
|
Wed, 15 Oct 2008 17:01:34 +0000 |
unc0rr |
Fix uninitialised variable
|
file |
diff |
annotate
|
Wed, 15 Oct 2008 15:02:39 +0000 |
unc0rr |
Share chat between frontend and engine
|
file |
diff |
annotate
|
Wed, 15 Oct 2008 11:54:06 +0000 |
unc0rr |
Further improve disconnects handling
|
file |
diff |
annotate
|
Wed, 15 Oct 2008 11:50:16 +0000 |
unc0rr |
Various small insignificant improvements everywhere
|
file |
diff |
annotate
|
Tue, 14 Oct 2008 14:33:54 +0000 |
unc0rr |
Add more support for handling disconnects while playing (not fully tested)
|
file |
diff |
annotate
|
Mon, 13 Oct 2008 19:04:27 +0000 |
unc0rr |
Add partial implementation of handling disconnects while playing via network
|
file |
diff |
annotate
|
Mon, 29 Sep 2008 21:59:19 +0000 |
unc0rr |
Add team surrender flag
|
file |
diff |
annotate
|
Thu, 11 Sep 2008 15:30:04 +0000 |
unc0rr |
Hat 'wearing' animation
|
file |
diff |
annotate
|
Sun, 31 Aug 2008 17:22:50 +0000 |
unc0rr |
Hats now fully implemented for local game
|
file |
diff |
annotate
|
Thu, 07 Aug 2008 18:25:51 +0000 |
unc0rr |
Fix max teams detection
|
file |
diff |
annotate
|
Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
|
file |
diff |
annotate
|
Sun, 06 Jul 2008 21:52:07 +0000 |
unc0rr |
- Proper turns counting, split SwitchHedgehog into two functions
|
file |
diff |
annotate
|
Wed, 18 Jun 2008 18:57:34 +0000 |
unc0rr |
Winners clan hedgehogs smiling with big smile
|
file |
diff |
annotate
|
Mon, 02 Jun 2008 19:15:53 +0000 |
unc0rr |
Fix a bug with automatic weapon switching when attacking from rope
|
file |
diff |
annotate
|
Thu, 22 May 2008 17:25:12 +0000 |
unc0rr |
Fix bug with holding switch tool
|
file |
diff |
annotate
|
Sun, 18 May 2008 10:54:43 +0000 |
unc0rr |
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
|
file |
diff |
annotate
|
Sun, 11 May 2008 19:30:40 +0000 |
unc0rr |
Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
|
file |
diff |
annotate
|