Sat, 07 Mar 2009 17:42:54 +0000 |
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- nemo's patch: some animations, zero probability for infinite weapons
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Thu, 05 Mar 2009 21:41:18 +0000 |
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Utility icon
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Thu, 05 Mar 2009 14:54:02 +0000 |
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nemo:
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Mon, 02 Mar 2009 21:13:07 +0000 |
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laser beam by nemo reworked a bit by me
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Sun, 01 Mar 2009 17:24:25 +0000 |
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4 utilities by nemo
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Mon, 23 Feb 2009 15:57:32 +0000 |
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Nemo's patch allowing different water sprites size
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Sat, 14 Feb 2009 16:51:10 +0000 |
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New bonus box sprite
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Sat, 14 Feb 2009 16:30:22 +0000 |
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engine part of nemo's patch
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Sun, 01 Feb 2009 15:58:44 +0000 |
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Apply nemo's patch polished by me:
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Mon, 26 Jan 2009 17:47:17 +0000 |
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Fix mask
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Mon, 26 Jan 2009 17:40:58 +0000 |
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Switch to 2046 height
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Mon, 26 Jan 2009 15:56:36 +0000 |
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Fix width/height dependant consts
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Mon, 26 Jan 2009 15:53:43 +0000 |
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Fix nemo's large land patch
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Sun, 25 Jan 2009 18:10:23 +0000 |
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Apply nemo's world resize patch
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Thu, 22 Jan 2009 20:02:02 +0000 |
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Reduce number of bonus rc planes
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Mon, 19 Jan 2009 15:46:33 +0000 |
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Change rc plane options
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Mon, 19 Jan 2009 15:42:07 +0000 |
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Hedgehog controlling rc plane sprite
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Mon, 19 Jan 2009 15:25:22 +0000 |
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Patch by nemo (polished by me)
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Sun, 18 Jan 2009 15:01:54 +0000 |
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More predictable bombs trajectory with rc plane
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Sat, 17 Jan 2009 14:35:20 +0000 |
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RC Plane
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Mon, 12 Jan 2009 21:57:41 +0000 |
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Finish voicepacks support in engine (not tested though)
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Mon, 12 Jan 2009 21:49:10 +0000 |
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Start voicepacks implementation
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Mon, 12 Jan 2009 14:43:56 +0000 |
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Fix yet another ballgun bug
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Sat, 10 Jan 2009 22:50:54 +0000 |
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Implement precise aiming when pressing left shift
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Fri, 09 Jan 2009 14:47:54 +0000 |
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Initial health graphic implementation
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Thu, 08 Jan 2009 15:56:14 +0000 |
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Add napalm weapon name
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Thu, 08 Jan 2009 15:42:36 +0000 |
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Ballsgun
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Tue, 06 Jan 2009 14:18:09 +0000 |
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Adjust flame parameters to produce more damage
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Mon, 05 Jan 2009 17:03:49 +0000 |
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Move sprite to where it should be
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Fri, 02 Jan 2009 21:39:51 +0000 |
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Drill rocket
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Fri, 02 Jan 2009 19:44:52 +0000 |
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Start work on lobby: add/remove nick from the list on join/quit
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Thu, 04 Dec 2008 21:59:25 +0000 |
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More stable blowtorch:
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Sun, 23 Nov 2008 23:16:33 +0000 |
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small fixes
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Sat, 22 Nov 2008 14:39:14 +0000 |
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Quick and dirty napalm implementation
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Fri, 21 Nov 2008 15:58:36 +0000 |
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- Convert small damage tag to visual gears
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Fri, 31 Oct 2008 14:55:00 +0000 |
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Activate cake after 4 turns
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Fri, 31 Oct 2008 14:01:26 +0000 |
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- Add a bunch of hats
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Mon, 27 Oct 2008 14:54:38 +0000 |
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Correct default ammo set
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Sun, 26 Oct 2008 17:41:03 +0000 |
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Support 'Divide teams' option in engine
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Thu, 16 Oct 2008 16:57:51 +0000 |
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Use seduction sound
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Mon, 29 Sep 2008 09:33:44 +0000 |
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- Fix water rise
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Tue, 23 Sep 2008 06:27:53 +0000 |
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Seduction animation
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Tue, 23 Sep 2008 06:09:13 +0000 |
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A bit larger heart
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Mon, 22 Sep 2008 22:14:01 +0000 |
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- Update Italian translation
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Fri, 19 Sep 2008 20:41:53 +0000 |
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Use new sounds
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Fri, 19 Sep 2008 14:10:51 +0000 |
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Draw smoke trail underneath of grenade
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Thu, 18 Sep 2008 16:16:41 +0000 |
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Add Hellish bomb weapon
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Thu, 18 Sep 2008 14:44:44 +0000 |
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Add watermelon sprite
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Thu, 18 Sep 2008 13:39:05 +0000 |
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Add watermelon weapon (without proper sprites yet)
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Wed, 17 Sep 2008 17:33:44 +0000 |
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- Continue seduction implementation
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Sun, 31 Aug 2008 17:22:50 +0000 |
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Hats now fully implemented for local game
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Sat, 16 Aug 2008 11:22:34 +0000 |
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Start seduction weapon implementation
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Sun, 10 Aug 2008 19:55:08 +0000 |
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Enable back rendering objects that are put on top of land texture
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Fri, 08 Aug 2008 20:38:26 +0000 |
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Allow theme-customizable water and girder
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Wed, 30 Jul 2008 12:14:24 +0000 |
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- Some physics changes
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Sun, 27 Jul 2008 21:50:44 +0000 |
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Draw yet not available ammo grayscaled
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Sun, 27 Jul 2008 20:03:07 +0000 |
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Play Ow1.ogg and Ow4.ogg when hedgehog falls
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Sun, 27 Jul 2008 16:35:44 +0000 |
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- Use DejaVuSans-Bold instead of DejaVuSans+bold
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Sun, 27 Jul 2008 14:28:45 +0000 |
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Play sound before cake explodes
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Sun, 27 Jul 2008 13:44:04 +0000 |
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- Cake sits down before exploding
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