Sat, 19 Mar 2011 17:49:27 -0400 | nemo | Landgun, first pass. At sdw's request. | file | diff | annotate |
Thu, 17 Mar 2011 23:11:48 +0100 | Henek | added game mode Tag Team, mostly untested, please test :) | file | diff | annotate |
Wed, 16 Mar 2011 17:25:05 +0100 | Henek | added GetCurAmmoType to lua | file | diff | annotate |
Wed, 02 Mar 2011 11:48:02 -0500 | nemo | Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting. | file | diff | annotate |
Wed, 02 Mar 2011 00:27:20 +0100 | koda | Happy 2011 :) | file | diff | annotate |
Sun, 27 Feb 2011 13:35:08 -0500 | nemo | visual tweak to smoke | file | diff | annotate |
Sun, 27 Feb 2011 12:56:36 -0500 | nemo | make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade | file | diff | annotate |
Sat, 26 Feb 2011 15:56:11 +0100 | koda | usound: added function for loops with fade in and out | file | diff | annotate |